package mmHa import ( "encoding/json" "github.com/MickMake/GoUnify/Only" "strings" ) const LabelScene = "scene" func (m *Mqtt) ScenePublishConfig(config EntityConfig) error { for range Only.Once { if !config.IsScene() { break } // ok, newDevice := m.NewDevice(config) // if !ok { // break // } id := JoinStringsForId(m.DeviceName, config.FullId) payload := Scene { // Device: newDevice, Name: String(JoinStrings(m.DeviceName, config.Name)), // StateTopic: JoinStringsForTopic(m.switchPrefix, id, "state"), CommandTopic: String(JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "cmd")), ObjectId: String(id), UniqueId: String(id), Qos: 0, Retain: true, // PayloadOn: "true", // PayloadOff: "false", // StateOn: "true", // StateOff: "false", // ValueTemplate: config.ValueTemplate, Icon: Icon(config.Icon), } tag := JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "config") m.err = m.Publish(tag, 0, true, payload.Json()) } return m.err } func (m *Mqtt) ScenePublishValue(config EntityConfig) error { for range Only.Once { if !config.IsScene() { break } if config.IgnoreUpdate { break } id := JoinStringsForId(m.DeviceName, config.FullId) tag := JoinStringsForTopic(m.Prefix, LabelScene, m.ClientId, id, "state") value := config.Value.String() if value == "--" { value = "" } // @TODO - Real hack here. Need to properly check for JSON. if strings.Contains(value, `{`) || strings.Contains(value, `":`) { m.err = m.Publish(tag, 0, true, value) break } payload := MqttState { LastReset: config.LastReset, // m.GetLastReset(config.FullId), Value: value, } m.err = m.Publish(tag, 0, true, payload.Json()) } return m.err } type Scene struct { // A list of MQTT topics subscribed to receive availability (online/offline) updates. Must not be used together with availability_topic. Availability *Availability `json:"availability,omitempty"` // When availability is configured, this controls the conditions needed to set the entity to available. Valid entries are all, any, and latest. If set to all, payload_available must be received on all configured availability topics before the entity is marked as online. If set to any, payload_available must be received on at least one configured availability topic before the entity is marked as online. If set to latest, the last payload_available or payload_not_available received on any configured availability topic controls the availability. AvailabilityMode String `json:"availability_mode,omitempty" default:"latest"` // Defines a template to extract device’s availability from the availability_topic. To determine the devices’s availability result of this template will be compared to payload_available and payload_not_available. AvailabilityTemplate Template `json:"availability_template,omitempty"` // The MQTT topic subscribed to receive availability (online/offline) updates. Must not be used together with availability. AvailabilityTopic String `json:"availability_topic,omitempty"` // The MQTT topic to publish payload_on to activate the scene. CommandTopic String `json:"command_topic,omitempty"` // Flag which defines if the entity should be enabled when first added. EnabledByDefault Boolean `json:"enabled_by_default,omitempty" default:"true"` // The category of the entity. EntityCategory String `json:"entity_category,omitempty" default:"None"` // Icon for the scene. Icon Icon `json:"icon,omitempty"` // The name to use when displaying this scene. Name String `json:"name,omitempty" default:"MQTT"` // Used instead of name for automatic generation of entity_id ObjectId String `json:"object_id,omitempty"` // The payload that represents the available state. PayloadAvailable String `json:"payload_available,omitempty" default:"online"` // The payload that represents the unavailable state. PayloadNotAvailable String `json:"payload_not_available,omitempty" default:"offline"` // The payload that will be sent to command_topic when activating the MQTT scene. PayloadOn String `json:"payload_on,omitempty" default:"ON"` // The maximum QoS level of the state topic. Default is 0 and will also be used to publishing messages. Qos Integer `json:"qos,omitempty" default:"0"` // If the published message should have the retain flag on or not. Retain Boolean `json:"retain,omitempty" default:"false"` // An ID that uniquely identifies this scene entity. If two scenes have the same unique ID, Home Assistant will raise an exception. UniqueId String `json:"unique_id,omitempty"` } func (c *Scene) Json() string { j, _ := json.Marshal(*c) return string(j) } func (config *EntityConfig) IsScene() bool { var ok bool for range Only.Once { if config.Units == LabelScene { ok = true break } } return ok }