#include "run_parallel.h" #include static void run_parallel_thread_state(FuriThread* thread, FuriThreadState state, void* context) { UNUSED(context); if(state == FuriThreadStateStopped) { furi_thread_free(thread); } } void run_parallel(FuriThreadCallback callback, void* context, uint32_t stack_size) { FuriThread* thread = furi_thread_alloc_ex(NULL, stack_size, callback, context); furi_thread_set_state_callback(thread, run_parallel_thread_state); furi_thread_start(thread); }