Remove fNetworkNode.

Matt pointed out to me that this appeared to be doing nothing (except involving itself in data races).
This commit is contained in:
Gregory Maxwell
2016-11-27 02:47:22 +00:00
parent 76fec09d87
commit 083f203698
3 changed files with 3 additions and 7 deletions

View File

@@ -1067,8 +1067,7 @@ void CConnman::ThreadSocketHandler()
pnode->CloseSocketDisconnect();
// hold in disconnected pool until all refs are released
if (pnode->fNetworkNode || pnode->fInbound)
pnode->Release();
pnode->Release();
vNodesDisconnected.push_back(pnode);
}
}
@@ -1808,7 +1807,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
return false;
if (grantOutbound)
grantOutbound->MoveTo(pnode->grantOutbound);
pnode->fNetworkNode = true;
if (fOneShot)
pnode->fOneShot = true;
if (fFeeler)
@@ -2531,7 +2529,6 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn
fOneShot = false;
fClient = false; // set by version message
fFeeler = false;
fNetworkNode = false;
fSuccessfullyConnected = false;
fDisconnect = false;
nRefCount = 0;