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[net/refactor] Add manual connections to ConnectionType enum
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@@ -116,6 +116,7 @@ struct CSerializedNetMsg
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enum class ConnectionType {
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INBOUND,
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OUTBOUND,
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MANUAL,
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};
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class NetEventsInterface;
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@@ -201,7 +202,7 @@ public:
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bool GetNetworkActive() const { return fNetworkActive; };
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bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
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void SetNetworkActive(bool active);
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void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, bool fFeeler = false, bool manual_connection = false, bool block_relay_only = false);
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void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, bool fFeeler = false, ConnectionType conn_type = ConnectionType::OUTBOUND, bool block_relay_only = false);
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bool CheckIncomingNonce(uint64_t nonce);
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bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
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@@ -366,7 +367,7 @@ private:
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CNode* FindNode(const CService& addr);
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bool AttemptToEvictConnection();
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, bool manual_connection, bool block_relay_only);
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type, bool block_relay_only);
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void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;
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void DeleteNode(CNode* pnode);
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