scripted-diff: Rename OneShot to AddrFetch

-BEGIN VERIFY SCRIPT-
sed -i 's/a oneshot/an addrfetch/g' src/chainparams.cpp #comment
sed -i 's/oneshot/addrfetch/g' src/net.cpp #comment
sed -i 's/AddOneShot/AddAddrFetch/g' src/net.h src/net.cpp
sed -i 's/cs_vOneShots/m_addr_fetches_mutex/g' src/net.h src/net.cpp
sed -i 's/vOneShots/m_addr_fetches/g' src/net.h src/net.cpp
sed -i 's/fOneShot/m_addr_fetch/g' src/net.h src/net.cpp src/net_processing.cpp
sed -i 's/ProcessOneShot/ProcessAddrFetch/g' src/net.h src/net.cpp
-END VERIFY SCRIPT-
This commit is contained in:
Amiti Uttarwar
2020-07-17 14:56:34 -07:00
parent a41ae68053
commit 3f1b7140e9
4 changed files with 30 additions and 30 deletions

View File

@@ -197,7 +197,7 @@ public:
bool GetNetworkActive() const { return fNetworkActive; };
bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
void SetNetworkActive(bool active);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false, bool block_relay_only = false);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, bool fFeeler = false, bool manual_connection = false, bool block_relay_only = false);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
@@ -340,8 +340,8 @@ private:
bool Bind(const CService& addr, unsigned int flags, NetPermissionFlags permissions);
bool InitBinds(const std::vector<CService>& binds, const std::vector<NetWhitebindPermissions>& whiteBinds);
void ThreadOpenAddedConnections();
void AddOneShot(const std::string& strDest);
void ProcessOneShot();
void AddAddrFetch(const std::string& strDest);
void ProcessAddrFetch();
void ThreadOpenConnections(std::vector<std::string> connect);
void ThreadMessageHandler();
void AcceptConnection(const ListenSocket& hListenSocket);
@@ -405,8 +405,8 @@ private:
std::atomic<bool> fNetworkActive{true};
bool fAddressesInitialized{false};
CAddrMan addrman;
std::deque<std::string> vOneShots GUARDED_BY(cs_vOneShots);
RecursiveMutex cs_vOneShots;
std::deque<std::string> m_addr_fetches GUARDED_BY(m_addr_fetches_mutex);
RecursiveMutex m_addr_fetches_mutex;
std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);
RecursiveMutex cs_vAddedNodes;
std::vector<CNode*> vNodes GUARDED_BY(cs_vNodes);
@@ -765,7 +765,7 @@ public:
// This boolean is unusued in actual processing, only present for backward compatibility at RPC/QT level
bool m_legacyWhitelisted{false};
bool fFeeler{false}; // If true this node is being used as a short lived feeler.
bool fOneShot{false};
bool m_addr_fetch{false};
bool m_manual_connection{false};
bool fClient{false}; // set by version message
bool m_limited_node{false}; //after BIP159, set by version message