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[refactor] Replace global int nScriptCheckThreads with bool
The global nScriptCheckThreads int is confusing and is only needed for its int-ness in AppInitMain. Move all `-par` parsing logic there and replace the int nScriptCheckThreads with a bool g_parallel_script_checks. Also tidy up logic and improve comments.
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@@ -76,8 +76,8 @@ static const unsigned int BLOCKFILE_CHUNK_SIZE = 0x1000000; // 16 MiB
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/** The pre-allocation chunk size for rev?????.dat files (since 0.8) */
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static const unsigned int UNDOFILE_CHUNK_SIZE = 0x100000; // 1 MiB
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/** Maximum number of script-checking threads allowed */
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static const int MAX_SCRIPTCHECK_THREADS = 16;
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/** Maximum number of dedicated script-checking threads allowed */
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static const int MAX_SCRIPTCHECK_THREADS = 15;
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/** -par default (number of script-checking threads, 0 = auto) */
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static const int DEFAULT_SCRIPTCHECK_THREADS = 0;
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/** Number of blocks that can be requested at any given time from a single peer. */
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@@ -146,7 +146,10 @@ extern std::condition_variable g_best_block_cv;
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extern uint256 g_best_block;
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extern std::atomic_bool fImporting;
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extern std::atomic_bool fReindex;
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extern int nScriptCheckThreads;
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/** Whether there are dedicated script-checking threads running.
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* False indicates all script checking is done on the main threadMessageHandler thread.
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*/
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extern bool g_parallel_script_checks;
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extern bool fRequireStandard;
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extern bool fCheckBlockIndex;
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extern bool fCheckpointsEnabled;
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