net: keep reference to each node during socket wait

Create the snapshot of `CConnman::vNodes` to operate on earlier in
`CConnman::SocketHandler()`, before calling `CConnman::SocketEvents()`
and pass the `vNodes` copy from the snapshot to `SocketEvents()`.

This will keep the refcount of each node incremented during
`SocketEvents()` so that the `CNode` object is not destroyed before
`SocketEvents()` has finished.

Currently in `SocketEvents()` we only remember file descriptor numbers
(when not holding `CConnman::cs_vNodes`) which is safe, but we will
change this to remember pointers to `CNode::m_sock`.
This commit is contained in:
Vasil Dimov
2021-04-28 18:29:32 +02:00
parent 75e8bf55f5
commit 664ac22c53
2 changed files with 45 additions and 13 deletions

View File

@@ -983,8 +983,33 @@ private:
void NotifyNumConnectionsChanged();
/** Return true if the peer is inactive and should be disconnected. */
bool InactivityCheck(const CNode& node) const;
bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
/**
* Generate a collection of sockets to check for IO readiness.
* @param[in] nodes Select from these nodes' sockets.
* @param[out] recv_set Sockets to check for read readiness.
* @param[out] send_set Sockets to check for write readiness.
* @param[out] error_set Sockets to check for errors.
* @return true if at least one socket is to be checked (the returned set is not empty)
*/
bool GenerateSelectSet(const std::vector<CNode*>& nodes,
std::set<SOCKET>& recv_set,
std::set<SOCKET>& send_set,
std::set<SOCKET>& error_set);
/**
* Check which sockets are ready for IO.
* @param[in] nodes Select from these nodes' sockets.
* @param[out] recv_set Sockets which are ready for read.
* @param[out] send_set Sockets which are ready for write.
* @param[out] error_set Sockets which have errors.
* This calls `GenerateSelectSet()` to gather a list of sockets to check.
*/
void SocketEvents(const std::vector<CNode*>& nodes,
std::set<SOCKET>& recv_set,
std::set<SOCKET>& send_set,
std::set<SOCKET>& error_set);
void SocketHandler();
void ThreadSocketHandler();
void ThreadDNSAddressSeed();