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net: keep reference to each node during socket wait
Create the snapshot of `CConnman::vNodes` to operate on earlier in `CConnman::SocketHandler()`, before calling `CConnman::SocketEvents()` and pass the `vNodes` copy from the snapshot to `SocketEvents()`. This will keep the refcount of each node incremented during `SocketEvents()` so that the `CNode` object is not destroyed before `SocketEvents()` has finished. Currently in `SocketEvents()` we only remember file descriptor numbers (when not holding `CConnman::cs_vNodes`) which is safe, but we will change this to remember pointers to `CNode::m_sock`.
This commit is contained in:
29
src/net.h
29
src/net.h
@@ -983,8 +983,33 @@ private:
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void NotifyNumConnectionsChanged();
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/** Return true if the peer is inactive and should be disconnected. */
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bool InactivityCheck(const CNode& node) const;
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bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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/**
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* Generate a collection of sockets to check for IO readiness.
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* @param[in] nodes Select from these nodes' sockets.
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* @param[out] recv_set Sockets to check for read readiness.
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* @param[out] send_set Sockets to check for write readiness.
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* @param[out] error_set Sockets to check for errors.
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* @return true if at least one socket is to be checked (the returned set is not empty)
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*/
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bool GenerateSelectSet(const std::vector<CNode*>& nodes,
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std::set<SOCKET>& recv_set,
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std::set<SOCKET>& send_set,
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std::set<SOCKET>& error_set);
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/**
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* Check which sockets are ready for IO.
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* @param[in] nodes Select from these nodes' sockets.
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* @param[out] recv_set Sockets which are ready for read.
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* @param[out] send_set Sockets which are ready for write.
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* @param[out] error_set Sockets which have errors.
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* This calls `GenerateSelectSet()` to gather a list of sockets to check.
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*/
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void SocketEvents(const std::vector<CNode*>& nodes,
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std::set<SOCKET>& recv_set,
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std::set<SOCKET>& send_set,
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std::set<SOCKET>& error_set);
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void SocketHandler();
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void ThreadSocketHandler();
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void ThreadDNSAddressSeed();
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