[build]: use #if HAVE_SYSTEM instead of defined(HAVE_SYSTEM)

This commit is contained in:
Sjors Provoost
2019-07-05 18:30:15 +02:00
parent 8c69fae944
commit 976b034b13
6 changed files with 9 additions and 9 deletions

View File

@@ -89,7 +89,7 @@ fs::path GetConfigFile(const std::string& confPath);
#ifdef WIN32
fs::path GetSpecialFolderPath(int nFolder, bool fCreate = true);
#endif
#if defined(HAVE_SYSTEM)
#if HAVE_SYSTEM
void runCommand(const std::string& strCommand);
#endif