Make DecodeBase{32,64} always return vector, not string

Base32/base64 are mechanisms for encoding binary data. That they'd
decode to a string is just bizarre. The fact that they'd do that
based on the type of input arguments even more so.
This commit is contained in:
Pieter Wuille
2022-04-04 13:19:49 -04:00
committed by MacroFake
parent a4377a0843
commit a65931e3ce
13 changed files with 31 additions and 30 deletions

View File

@@ -65,12 +65,12 @@ bool IsHex(std::string_view str);
*/
bool IsHexNumber(std::string_view str);
std::vector<unsigned char> DecodeBase64(const char* p, bool* pf_invalid);
std::string DecodeBase64(const std::string& str, bool* pf_invalid);
std::vector<unsigned char> DecodeBase64(const std::string& str, bool* pf_invalid);
std::string EncodeBase64(Span<const unsigned char> input);
inline std::string EncodeBase64(Span<const std::byte> input) { return EncodeBase64(MakeUCharSpan(input)); }
inline std::string EncodeBase64(const std::string& str) { return EncodeBase64(MakeUCharSpan(str)); }
std::vector<unsigned char> DecodeBase32(const char* p, bool* pf_invalid);
std::string DecodeBase32(const std::string& str, bool* pf_invalid);
std::vector<unsigned char> DecodeBase32(const std::string& str, bool* pf_invalid);
/**
* Base32 encode.