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Simplify CMutexLock
o Remove unused Leave and GetLock functions
o Make Enter and TryEnter private.
o Simplify Enter and TryEnter.
boost::unique_lock doesn't really know whether the
mutex it wraps is locked or not when the defer_lock
option is used.
The boost::recursive_mutex does not expose this
information, so unique_lock only infers this
knowledge. When taking the lock is defered, it
(randomly) assumes that the lock is not taken.
boost::unique_lock has the following definition:
unique_lock(Mutex& m_,defer_lock_t):
m(&m_),is_locked(false)
{}
bool owns_lock() const
{
return is_locked;
}
Thus it is a mistake to check owns_lock() in Enter
and TryEnter - they will always return false.
This commit is contained in:
42
src/sync.h
42
src/sync.h
@@ -37,46 +37,31 @@ class CMutexLock
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{
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private:
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boost::unique_lock<Mutex> lock;
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public:
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void Enter(const char* pszName, const char* pszFile, int nLine)
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{
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if (!lock.owns_lock())
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{
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EnterCritical(pszName, pszFile, nLine, (void*)(lock.mutex()));
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EnterCritical(pszName, pszFile, nLine, (void*)(lock.mutex()));
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#ifdef DEBUG_LOCKCONTENTION
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if (!lock.try_lock())
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{
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PrintLockContention(pszName, pszFile, nLine);
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#endif
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lock.lock();
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#ifdef DEBUG_LOCKCONTENTION
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}
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#endif
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}
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}
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void Leave()
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{
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if (lock.owns_lock())
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if (!lock.try_lock())
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{
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lock.unlock();
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LeaveCritical();
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PrintLockContention(pszName, pszFile, nLine);
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#endif
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lock.lock();
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#ifdef DEBUG_LOCKCONTENTION
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}
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#endif
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}
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bool TryEnter(const char* pszName, const char* pszFile, int nLine)
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{
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EnterCritical(pszName, pszFile, nLine, (void*)(lock.mutex()), true);
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lock.try_lock();
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if (!lock.owns_lock())
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{
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EnterCritical(pszName, pszFile, nLine, (void*)(lock.mutex()), true);
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lock.try_lock();
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if (!lock.owns_lock())
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LeaveCritical();
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}
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LeaveCritical();
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return lock.owns_lock();
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}
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public:
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CMutexLock(Mutex& mutexIn, const char* pszName, const char* pszFile, int nLine, bool fTry = false) : lock(mutexIn, boost::defer_lock)
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{
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if (fTry)
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@@ -95,11 +80,6 @@ public:
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{
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return lock.owns_lock();
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}
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boost::unique_lock<Mutex> &GetLock()
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{
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return lock;
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}
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};
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typedef CMutexLock<CCriticalSection> CCriticalBlock;
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