// Copyright (c) 2020-2021 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { class TestConditionChecker : public VersionBitsConditionChecker { private: mutable ThresholdConditionCache m_cache; public: TestConditionChecker(const Consensus::BIP9Deployment& dep) : VersionBitsConditionChecker{dep} { assert(dep.period > 0); assert(dep.threshold <= dep.period); assert(0 <= dep.bit && dep.bit < 32 && dep.bit < VERSIONBITS_NUM_BITS); assert(0 <= dep.min_activation_height); } ThresholdState GetStateFor(const CBlockIndex* pindexPrev) const { return AbstractThresholdConditionChecker::GetStateFor(pindexPrev, m_cache); } int GetStateSinceHeightFor(const CBlockIndex* pindexPrev) const { return AbstractThresholdConditionChecker::GetStateSinceHeightFor(pindexPrev, m_cache); } }; /** Track blocks mined for test */ class Blocks { private: std::vector> m_blocks; const uint32_t m_start_time; const uint32_t m_interval; const int32_t m_signal; const int32_t m_no_signal; public: Blocks(uint32_t start_time, uint32_t interval, int32_t signal, int32_t no_signal) : m_start_time{start_time}, m_interval{interval}, m_signal{signal}, m_no_signal{no_signal} {} size_t size() const { return m_blocks.size(); } CBlockIndex* tip() const { return m_blocks.empty() ? nullptr : m_blocks.back().get(); } CBlockIndex* mine_block(bool signal) { CBlockHeader header; header.nVersion = signal ? m_signal : m_no_signal; header.nTime = m_start_time + m_blocks.size() * m_interval; header.nBits = 0x1d00ffff; auto current_block = std::make_unique(header); current_block->pprev = tip(); current_block->nHeight = m_blocks.size(); current_block->BuildSkip(); return m_blocks.emplace_back(std::move(current_block)).get(); } }; std::unique_ptr g_params; void initialize() { // this is actually comparatively slow, so only do it once g_params = CreateChainParams(ArgsManager{}, ChainType::MAIN); assert(g_params != nullptr); } constexpr uint32_t MAX_START_TIME = 4102444800; // 2100-01-01 FUZZ_TARGET(versionbits, .init = initialize) { const CChainParams& params = *g_params; const int64_t interval = params.GetConsensus().nPowTargetSpacing; assert(interval > 1); // need to be able to halve it assert(interval < std::numeric_limits::max()); FuzzedDataProvider fuzzed_data_provider(buffer.data(), buffer.size()); // making period/max_periods larger slows these tests down significantly const uint32_t period = 32; const size_t max_periods = 16; const size_t max_blocks = 2 * period * max_periods; // too many blocks at 10min each might cause uint32_t time to overflow if // block_start_time is at the end of the range above assert(std::numeric_limits::max() - MAX_START_TIME > interval * max_blocks); const int64_t block_start_time = fuzzed_data_provider.ConsumeIntegralInRange(params.GenesisBlock().nTime, MAX_START_TIME); // what values for version will we use to signal / not signal? const int32_t ver_signal = fuzzed_data_provider.ConsumeIntegral(); const int32_t ver_nosignal = fuzzed_data_provider.ConsumeIntegral(); if (ver_nosignal < 0) return; // negative values are uninteresting // Now that we have chosen time and versions, setup to mine blocks Blocks blocks(block_start_time, interval, ver_signal, ver_nosignal); const bool always_active_test = fuzzed_data_provider.ConsumeBool(); const bool never_active_test = !always_active_test && fuzzed_data_provider.ConsumeBool(); const Consensus::BIP9Deployment dep{[&]() { Consensus::BIP9Deployment dep; dep.period = period; dep.threshold = fuzzed_data_provider.ConsumeIntegralInRange(1, period); assert(0 < dep.threshold && dep.threshold <= dep.period); // must be able to both pass and fail threshold! // select deployment parameters: bit, start time, timeout dep.bit = fuzzed_data_provider.ConsumeIntegralInRange(0, VERSIONBITS_NUM_BITS - 1); if (always_active_test) { dep.nStartTime = Consensus::BIP9Deployment::ALWAYS_ACTIVE; dep.nTimeout = fuzzed_data_provider.ConsumeBool() ? Consensus::BIP9Deployment::NO_TIMEOUT : fuzzed_data_provider.ConsumeIntegral(); } else if (never_active_test) { dep.nStartTime = Consensus::BIP9Deployment::NEVER_ACTIVE; dep.nTimeout = fuzzed_data_provider.ConsumeBool() ? Consensus::BIP9Deployment::NO_TIMEOUT : fuzzed_data_provider.ConsumeIntegral(); } else { // pick the timestamp to switch based on a block // note states will change *after* these blocks because mediantime lags int start_block = fuzzed_data_provider.ConsumeIntegralInRange(0, period * (max_periods - 3)); int end_block = fuzzed_data_provider.ConsumeIntegralInRange(0, period * (max_periods - 3)); dep.nStartTime = block_start_time + start_block * interval; dep.nTimeout = block_start_time + end_block * interval; // allow for times to not exactly match a block if (fuzzed_data_provider.ConsumeBool()) dep.nStartTime += interval / 2; if (fuzzed_data_provider.ConsumeBool()) dep.nTimeout += interval / 2; } dep.min_activation_height = fuzzed_data_provider.ConsumeIntegralInRange(0, period * max_periods); return dep; }()}; TestConditionChecker checker(dep); // Early exit if the versions don't signal sensibly for the deployment if (!checker.Condition(ver_signal)) return; if (checker.Condition(ver_nosignal)) return; // TOP_BITS should ensure version will be positive and meet min // version requirement assert(ver_signal > 0); assert(ver_signal >= VERSIONBITS_LAST_OLD_BLOCK_VERSION); /* Strategy: * * we will mine a final period worth of blocks, with * randomised signalling according to a mask * * but before we mine those blocks, we will mine some * randomised number of prior periods; with either all * or no blocks in the period signalling * * We establish the mask first, then consume "bools" until * we run out of fuzz data to work out how many prior periods * there are and which ones will signal. */ // establish the mask const uint32_t signalling_mask = fuzzed_data_provider.ConsumeIntegral(); // mine prior periods while (fuzzed_data_provider.remaining_bytes() > 0) { // early exit; no need for LIMITED_WHILE // all blocks in these periods either do or don't signal bool signal = fuzzed_data_provider.ConsumeBool(); for (uint32_t b = 0; b < period; ++b) { blocks.mine_block(signal); } // don't risk exceeding max_blocks or times may wrap around if (blocks.size() + 2 * period > max_blocks) break; } // NOTE: fuzzed_data_provider may be fully consumed at this point and should not be used further // now we mine the final period and check that everything looks sane // count the number of signalling blocks uint32_t blocks_sig = 0; // get the info for the first block of the period CBlockIndex* prev = blocks.tip(); const int exp_since = checker.GetStateSinceHeightFor(prev); const ThresholdState exp_state = checker.GetStateFor(prev); // get statistics from end of previous period, then reset BIP9Stats last_stats; last_stats.period = period; last_stats.threshold = dep.threshold; last_stats.count = last_stats.elapsed = 0; last_stats.possible = (period >= dep.threshold); std::vector last_signals{}; int prev_next_height = (prev == nullptr ? 0 : prev->nHeight + 1); assert(exp_since <= prev_next_height); // mine (period-1) blocks and check state for (uint32_t b = 1; b < period; ++b) { const bool signal = (signalling_mask >> (b % 32)) & 1; if (signal) ++blocks_sig; CBlockIndex* current_block = blocks.mine_block(signal); // verify that signalling attempt was interpreted correctly assert(checker.Condition(current_block->nVersion) == signal); // state and since don't change within the period const ThresholdState state = checker.GetStateFor(current_block); const int since = checker.GetStateSinceHeightFor(current_block); assert(state == exp_state); assert(since == exp_since); // check that after mining this block stats change as expected std::vector signals; const BIP9Stats stats = checker.GetStateStatisticsFor(current_block, &signals); const BIP9Stats stats_no_signals = checker.GetStateStatisticsFor(current_block); assert(stats.period == stats_no_signals.period && stats.threshold == stats_no_signals.threshold && stats.elapsed == stats_no_signals.elapsed && stats.count == stats_no_signals.count && stats.possible == stats_no_signals.possible); assert(stats.period == period); assert(stats.threshold == dep.threshold); assert(stats.elapsed == b); assert(stats.count == last_stats.count + (signal ? 1 : 0)); assert(stats.possible == (stats.count + period >= stats.elapsed + dep.threshold)); last_stats = stats; assert(signals.size() == last_signals.size() + 1); assert(signals.back() == signal); last_signals.push_back(signal); assert(signals == last_signals); } if (exp_state == ThresholdState::STARTED) { // double check that stats.possible is sane if (blocks_sig >= dep.threshold - 1) assert(last_stats.possible); } // mine the final block bool signal = (signalling_mask >> (period % 32)) & 1; if (signal) ++blocks_sig; CBlockIndex* current_block = blocks.mine_block(signal); assert(checker.Condition(current_block->nVersion) == signal); const BIP9Stats stats = checker.GetStateStatisticsFor(current_block); assert(stats.period == period); assert(stats.threshold == dep.threshold); assert(stats.elapsed == period); assert(stats.count == blocks_sig); assert(stats.possible == (stats.count + period >= stats.elapsed + dep.threshold)); // More interesting is whether the state changed. const ThresholdState state = checker.GetStateFor(current_block); const int since = checker.GetStateSinceHeightFor(current_block); // since is straightforward: assert(since % period == 0); assert(0 <= since && since <= current_block->nHeight + 1); if (state == exp_state) { assert(since == exp_since); } else { assert(since == current_block->nHeight + 1); } // state is where everything interesting is switch (state) { case ThresholdState::DEFINED: assert(since == 0); assert(exp_state == ThresholdState::DEFINED); assert(current_block->GetMedianTimePast() < dep.nStartTime); break; case ThresholdState::STARTED: assert(current_block->GetMedianTimePast() >= dep.nStartTime); if (exp_state == ThresholdState::STARTED) { assert(blocks_sig < dep.threshold); assert(current_block->GetMedianTimePast() < dep.nTimeout); } else { assert(exp_state == ThresholdState::DEFINED); } break; case ThresholdState::LOCKED_IN: if (exp_state == ThresholdState::LOCKED_IN) { assert(current_block->nHeight + 1 < dep.min_activation_height); } else { assert(exp_state == ThresholdState::STARTED); assert(blocks_sig >= dep.threshold); } break; case ThresholdState::ACTIVE: assert(always_active_test || dep.min_activation_height <= current_block->nHeight + 1); assert(exp_state == ThresholdState::ACTIVE || exp_state == ThresholdState::LOCKED_IN); break; case ThresholdState::FAILED: assert(never_active_test || current_block->GetMedianTimePast() >= dep.nTimeout); if (exp_state == ThresholdState::STARTED) { assert(blocks_sig < dep.threshold); } else { assert(exp_state == ThresholdState::FAILED); } break; default: assert(false); } if (blocks.size() >= period * max_periods) { // we chose the timeout (and block times) so that by the time we have this many blocks it's all over assert(state == ThresholdState::ACTIVE || state == ThresholdState::FAILED); } if (always_active_test) { // "always active" has additional restrictions assert(state == ThresholdState::ACTIVE); assert(exp_state == ThresholdState::ACTIVE); assert(since == 0); } else if (never_active_test) { // "never active" does too assert(state == ThresholdState::FAILED); assert(exp_state == ThresholdState::FAILED); assert(since == 0); } else { // for signalled deployments, the initial state is always DEFINED assert(since > 0 || state == ThresholdState::DEFINED); assert(exp_since > 0 || exp_state == ThresholdState::DEFINED); } } } // namespace