// Copyright (c) 2021 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_IPC_PROTOCOL_H #define BITCOIN_IPC_PROTOCOL_H #include #include #include #include namespace ipc { struct Context; //! IPC protocol interface for calling IPC methods over sockets. //! //! There may be different implementations of this interface for different IPC //! protocols (e.g. Cap'n Proto, gRPC, JSON-RPC, or custom protocols). class Protocol { public: virtual ~Protocol() = default; //! Return Init interface that forwards requests over given socket descriptor. //! Socket communication is handled on a background thread. //! //! @note It could be potentially useful in the future to add //! std::function on_disconnect callback argument here. But there //! isn't an immediate need, because the protocol implementation can clean //! up its own state (calling ProxyServer destructors, etc) on disconnect, //! and any client calls will just throw ipc::Exception errors after a //! disconnect. virtual std::unique_ptr connect(int fd, const char* exe_name) = 0; //! Listen for connections on provided socket descriptor, accept them, and //! handle requests on accepted connections. This method doesn't block, and //! performs I/O on a background thread. virtual void listen(int listen_fd, const char* exe_name, interfaces::Init& init) = 0; //! Handle requests on provided socket descriptor, forwarding them to the //! provided Init interface. Socket communication is handled on the //! current thread, and this call blocks until the socket is closed. //! //! @note: If this method is called, it needs be called before connect() or //! listen() methods, because for ease of implementation it's inflexible and //! always runs the event loop in the foreground thread. It can share its //! event loop with the other methods but can't share an event loop that was //! created by them. This isn't really a problem because serve() is only //! called by spawned child processes that call it immediately to //! communicate back with parent processes. // //! The optional `ready_fn` callback will be called after the event loop is //! created but before it is started. This can be useful in tests to trigger //! client connections from another thread as soon as the event loop is //! available, but should not be necessary in normal code which starts //! clients and servers independently. virtual void serve(int fd, const char* exe_name, interfaces::Init& init, const std::function& ready_fn = {}) = 0; //! Add cleanup callback to interface that will run when the interface is //! deleted. virtual void addCleanup(std::type_index type, void* iface, std::function cleanup) = 0; //! Context accessor. virtual Context& context() = 0; }; } // namespace ipc #endif // BITCOIN_IPC_PROTOCOL_H