From b17e9c996c727c0c97e01e9bc4d2b46de2eeed6b Mon Sep 17 00:00:00 2001 From: Mike Melanson Date: Mon, 8 Sep 2003 04:28:36 +0000 Subject: [PATCH] fringe feature update Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk --- CREDITS | 1 + Changelog | 13 ++++++++++++- doc/ffmpeg-doc.texi | 9 +++++++++ 3 files changed, 22 insertions(+), 1 deletion(-) diff --git a/CREDITS b/CREDITS index 8befb29c9f..ea22f981e9 100644 --- a/CREDITS +++ b/CREDITS @@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to ffmpeg. The names are sorted alphabetically. Fabrice Bellard +Mario Brito Alex Beregszaszi Tim Ferguson Brian Foley diff --git a/Changelog b/Changelog index cf81e919d9..825f4fd3c3 100644 --- a/Changelog +++ b/Changelog @@ -1,4 +1,12 @@ -Upcoming version 0.4.7: +Upcoming version 0.4.8: +- Id RoQ playback subsystem (Mike Melanson and Time Ferguson) +- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson + and Mario Brito) +- Xan DPCM audio decoder (Mario Brito) +- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson) +- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson) + +version 0.4.7: - RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga at http://www.honeypot.net/audio) @@ -32,6 +40,9 @@ Upcoming version 0.4.7: - b frame encoding speedup (Michael) - wmv2 codec (unfinished - Michael) - user specified diamond size for EPZS (Michael) +- Playstation STR playback subsystem, still experimental (Mike and Michael) +- ASV2 codec (Michael) +- CLJR decoder (Alex) .. And lots more new enhances and fixes. diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 72f04ee2fb..f0ccfc270c 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -626,6 +626,8 @@ library: @tab used in Quake III, Jedi Knight 2, other computer games @item Interplay MVE @tab @tab X @tab format used in various Interplay computer games +@item WC3 Movie @tab @tab X +@tab multimedia format used in Origin's Wing Commander III computer game @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -678,6 +680,7 @@ following image formats are supported: @item 4X Video @tab @tab X @tab used in certain computer games @item Sony Playstation MDEC @tab @tab X @item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games +@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -702,6 +705,10 @@ solutions. @item MS IMA ADPCM @tab X @tab X @item QT IMA ADPCM @tab @tab X @item 4X IMA ADPCM @tab @tab X +@item Duck DK3 IMA ADPCM @tab @tab X +@tab used in some Sega Saturn console games +@item Duck DK4 IMA ADPCM @tab @tab X +@tab used in some Sega Saturn console games @item RA144 @tab @tab X @tab Real 14400 bit/s codec @item RA288 @tab @tab X @@ -713,6 +720,8 @@ solutions. @tab used in Quake III, Jedi Knight 2, other computer games @item Interplay MVE DPCM @tab @tab X @tab used in various Interplay computer games +@item Xan DPCM @tab @tab X +@tab used in Origin's Wing Commander IV AVI files @end multitable @code{X} means that the encoding (resp. decoding) is supported.