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channeldb+routing: move control tower interface to routing
This commit creates an empty shall for control tower in the routing package. It is a preparation for adding event notification.
This commit is contained in:
94
routing/control_tower.go
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94
routing/control_tower.go
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@@ -0,0 +1,94 @@
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package routing
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import (
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lntypes"
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)
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// ControlTower tracks all outgoing payments made, whose primary purpose is to
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// prevent duplicate payments to the same payment hash. In production, a
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// persistent implementation is preferred so that tracking can survive across
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// restarts. Payments are transitioned through various payment states, and the
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// ControlTower interface provides access to driving the state transitions.
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type ControlTower interface {
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// InitPayment atomically moves the payment into the InFlight state.
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// This method checks that no suceeded payment exist for this payment
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// hash.
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InitPayment(lntypes.Hash, *channeldb.PaymentCreationInfo) error
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// RegisterAttempt atomically records the provided PaymentAttemptInfo.
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RegisterAttempt(lntypes.Hash, *channeldb.PaymentAttemptInfo) error
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// Success transitions a payment into the Succeeded state. After
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// invoking this method, InitPayment should always return an error to
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// prevent us from making duplicate payments to the same payment hash.
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// The provided preimage is atomically saved to the DB for record
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// keeping.
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Success(lntypes.Hash, lntypes.Preimage) error
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// Fail transitions a payment into the Failed state, and records the
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// reason the payment failed. After invoking this method, InitPayment
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// should return nil on its next call for this payment hash, allowing
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// the switch to make a subsequent payment.
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Fail(lntypes.Hash, channeldb.FailureReason) error
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// FetchInFlightPayments returns all payments with status InFlight.
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FetchInFlightPayments() ([]*channeldb.InFlightPayment, error)
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}
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// controlTower is persistent implementation of ControlTower to restrict
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// double payment sending.
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type controlTower struct {
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db *channeldb.PaymentControl
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}
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// NewControlTower creates a new instance of the controlTower.
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func NewControlTower(db *channeldb.PaymentControl) ControlTower {
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return &controlTower{
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db: db,
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}
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}
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// InitPayment checks or records the given PaymentCreationInfo with the DB,
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// making sure it does not already exist as an in-flight payment. Then this
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// method returns successfully, the payment is guranteeed to be in the InFlight
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// state.
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func (p *controlTower) InitPayment(paymentHash lntypes.Hash,
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info *channeldb.PaymentCreationInfo) error {
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return p.db.InitPayment(paymentHash, info)
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}
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// RegisterAttempt atomically records the provided PaymentAttemptInfo to the
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// DB.
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func (p *controlTower) RegisterAttempt(paymentHash lntypes.Hash,
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attempt *channeldb.PaymentAttemptInfo) error {
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return p.db.RegisterAttempt(paymentHash, attempt)
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}
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// Success transitions a payment into the Succeeded state. After invoking this
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// method, InitPayment should always return an error to prevent us from making
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// duplicate payments to the same payment hash. The provided preimage is
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// atomically saved to the DB for record keeping.
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func (p *controlTower) Success(paymentHash lntypes.Hash,
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preimage lntypes.Preimage) error {
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return p.db.Success(paymentHash, preimage)
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}
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// Fail transitions a payment into the Failed state, and records the reason the
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// payment failed. After invoking this method, InitPayment should return nil on
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// its next call for this payment hash, allowing the switch to make a
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// subsequent payment.
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func (p *controlTower) Fail(paymentHash lntypes.Hash,
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reason channeldb.FailureReason) error {
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return p.db.Fail(paymentHash, reason)
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}
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// FetchInFlightPayments returns all payments with status InFlight.
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func (p *controlTower) FetchInFlightPayments() ([]*channeldb.InFlightPayment, error) {
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return p.db.FetchInFlightPayments()
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}
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@@ -182,7 +182,7 @@ type mockControlTower struct {
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sync.Mutex
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}
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var _ channeldb.ControlTower = (*mockControlTower)(nil)
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var _ ControlTower = (*mockControlTower)(nil)
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func makeMockControlTower() *mockControlTower {
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return &mockControlTower{
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@@ -218,7 +218,7 @@ type Config struct {
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// Control keeps track of the status of ongoing payments, ensuring we
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// can properly resume them across restarts.
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Control channeldb.ControlTower
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Control ControlTower
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// MissionControl is a shared memory of sorts that executions of
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// payment path finding use in order to remember which vertexes/edges
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