Currently, we only record the time for the last batch when processing
the prompt. This results in unrealistically high numbers for the
old llama runner.
Before:
total duration: 31.273112939s
load duration: 4.97054657s
prompt eval count: 32768 token(s)
prompt eval duration: 235.137439ms
prompt eval rate: 139356.80 tokens/s
eval count: 1873 token(s)
eval duration: 18.173182374s
eval rate: 103.06 tokens/s
After:
total duration: 30.024798033s
load duration: 4.758588663s
prompt eval count: 32768 token(s)
prompt eval duration: 7.779621548s
prompt eval rate: 4212.03 tokens/s
eval count: 1769 token(s)
eval duration: 17.148014223s
eval rate: 103.16 tokens/s
Users on Windows without GPUs are reporting errors relating to
cudaDriverGetVersion with the device set to -1. This ensures we only grab the
driver once we're enumerating actual devices.
When loading the dynamic libraries, if something goes wrong report some
details. Unfortunately this wont explain which dependencies are missing,
but this breadcrumb in the logs should help us diagnose GPU discovery
failures.
* test: harden scheduler tests
This removes reschedDelay which was stale code, and adds
a new configurable timeout for the waitForVRAMRecovery so
tests can now set the timeout to be very short to avoid the
scheduler getting stuck and hitting a test timeout.
* test: tune tests for partial loads
Give stress tests more time when the model is split between CPU/GPU
Adds a temporary global flag to renderers that causes renderers to always
render images as [img]. In a follow up change, we will consider making this
the default, and this flag could eventually be removed
* changing initial status to take into consideration prefill
* Add seperate strings for content and thinking builder
* thinking tests
* remove white space from string before closing think tag
Initially Vulkan support in Ollama will require building from source. Once it is
more thoroughly tested and we have fixed any critical bugs, then we can
bundle Vulkan into the official binary releases.
* Simplify NVML fallback for unified memory GPUs
Remove device-specific checks and environment variable dependency for
NVML_ERROR_NOT_SUPPORTED fallback. When NVML doesn't support memory
queries, unconditionally use /proc/meminfo instead of checking device
names or OLLAMA_UNIFIED_MEMORY environment variable.
This provides better memory reporting by using MemAvailable which
accounts for reclaimable memory, avoiding the underreporting issue
described in NVIDIA support article a_id/5728.
Tested on NVIDIA GB10 unified memory iGPU with consistent and accurate
memory reporting across multiple model load/unload cycles.
* Add NVML fallback patch for unified memory GPUs
Currently, if you set num_gpu then this forces the model to
load with that number of layers in the current configuration.
This is done regardless of any other information, which means
that no eviction is performed even if another model is loaded.
This behavior is different from the old estimates (and still
happens for models that runs on the llama engine). In those
cases, models would be evicted if needed to load at the requested
number of layers. That behavior is more useful and less surprising,
so this changes the new estimates to match.
Fixes#12580
On the llama runner, after the recent GGML bump a new log line reports
incorrect 0 MiB free after our patch to remove memory from the props. This
adjusts the llama.cpp code to fetch the actual free memory of the active device.
* implement the vulkan C backend
* add support in gpu.go
* add support in gen_linux.sh
* it builds
* fix segfault
* fix compilation
* fix free memory monitor
* fix total memory monitor
* update gpu.go
* fix build
* fix check_perfmon len
* remove cap_get_bound check
* fix vulkan handle releasing
* fix build on federa 40
* fix vulkan on windows
* making amdgpu work on arm achitecutre with vulkan
* add x86_64 lines in VulkanGlobs and capLinuxGlobs
* add aarch64 lines in vulkanGlobs and capLinuxGlobs
* Fix variable name
* Add vulkan build patch from @jmorganca
* Sync vendored ggml to add Vulkan support
* Updated dockerfile
https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Installing rocm library
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* This version works well
built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 00-fix-vulkan-building.patch
Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixed the "detached head" issues
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged in the right direction
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merging the latest stable (#2)
* Applied 00-fix-vulkan-building.patch
* Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others
Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled
```
[GIN-debug] POST /v1/chat/completions --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
[GIN-debug] POST /v1/completions --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
[GIN-debug] POST /v1/embeddings --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
[GIN-debug] GET /v1/models --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
[GIN-debug] GET /v1/models/:model --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found. Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
```
```
# ollama run phi4:14b
>>> /set verbose
Set 'verbose' mode.
>>> how's it going?
Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊
total duration: 3.341959745s
load duration: 18.165612ms
prompt eval count: 15 token(s)
prompt eval duration: 475ms
prompt eval rate: 31.58 tokens/s
eval count: 26 token(s)
eval duration: 2.846s
eval rate: 9.14 tokens/s
>>>
```
* This is no longer needed
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21
Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 04-disable-mmap-vulkan.patch
From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Pulled new upstream code for ggml-bulkan backend
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
* readme: add Ellama to list of community integrations (#9800)
* readme: add screenpipe to community integrations (#9786)
* Add support for ROCm gfx1151 (#9773)
* conditionally enable parallel pipelines
* sample: make mutations in transforms explicit (#9743)
* updated minP to use early exit making use of sorted tokens
* ml/backend/ggml: allocate memory with malloc when loading model (#9822)
* runner: remove cache prompt flag from ollama runner (#9826)
We do not need to bypass the prompt caching in the ollama runner yet, as
only embedding models needed to bypass the prompt caching. When embedding
models are implemented they can skip initializing this cache completely.
* ollamarunner: Check for minBatch of context space when shifting
Models can specify that a group of inputs need to be handled a single
batch. However, context shifting didn't respect this and could trigger
a break anyways. In this case, we should instead trigger a context
shift earlier so that it occurs before the grouped batch.
Note that there still some corner cases:
- A long prompt that exceeds the context window can get truncated
in the middle of an image. With the current models, this will
result in the model not recognizing the image at all, which is
pretty much the expected result with truncation.
- The context window is set less than the minimum batch size. The
only solution to this is to refuse to load the model with these
settings. However, this can never occur with current models and
default settings.
Since users are unlikely to run into these scenarios, fixing them is
left as a follow up.
* Applied latest patches from McBane87
See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Add ability to enable flash attention on vulkan (#4)
* discover: add flash attention handling for vulkan
* envconfig: fix typo in config.go
As part of the process some code was refactored and I added a new field
FlashAttention to GpuInfo since the previous solution didn't allow for a
granular check via vulkan extensions. As a side effect, this now allows
for granular per-device FA support checking in other places
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
* Revert Readme changes
* Revert
* Revert changes in amd_linux.go
* Revert changes in amd_linux.go
* Remove flashattention setting gpu.go
* Revert whitespace changes in gpu.go
* Revert changes in transforms_test.go
* Revert changes in runner.go
* Revert changes in Makefile.sync
* Revert some unintented changes in Dockerfile
* Revert vulkan copy changes in Dockerfile
* Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618
* Fixed duplicate sync in ggml.go
* Revert changes in ggml.go
* Revert chnages in ggml.go
* enable falsh attention on vulkan
* revert remove parenthesis
* fixed flash attention logic enabling
* vk_check_flash_attention 0 means supported
* Update gpu.go
* Add vulkan to Windows Build script
* Remove commented out code
* Enable Vulkan Flash attention in FlashAttentionSupported
* Fix logging
* Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f
* Removed libcap related code
libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use
* Fix Unit Test (Add Vulkan Library)
* Add vulkan to TestHomogeneousGPUs
Test
* vulkan: get GPU ID (ollama v0.11.5)
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* disable mmap for vulkan
* Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)
* Update vulkan version to the version used in llama.cpp
* rename gpu patch to correct number
* added Vulkan API to get correct Device UUID
current UUID from pipelineCacheUUID does not match CUDA
* Fix GPU ID Patch
* Remove Code not in llama.cpp
* modified UUID code inside ggml
* Fix Patch
* Copied minimal definition from vulkan header
* Fix compile error in Mac
Metal is preferred so we're disabling Vulkan for now
* Removed unused code
Fix linter error in CI
* Fix patches apply
* fixing lint error
* Removed unneeded function call
Somehow removing this call fixed the crashing when Vulkan header was removed
* added missing NL
* Fixed missing members in Vulkan header
also added zero clear for some structs
* Fixed wrong structure ID
* Fixed Vulkan header
More aligned with official header definition now
* buildvulkanAsSeperateFunction
* Vulkan on Windows Test
* temporarly comment out gate to run windows task
* use temporarly windows-latest for build
* Commenting out other presets to build vulkan
* reenable cpu
* commenting out error action stop
* temporarly commenting out rocm
* set vulkan path
* comment out cude for faster turnaround
* correct vulkan install
* correct vulkan silent install
* fixed install command
* revert debugging changes (vulkan builds on windows)
* revert windows-latest
* trying to build vulkan for linux
* temporarly disable cuda and rocm
* try again linux build
* fix version
* trying to fix
* trying again
* trying again
* fix version
* fixed vulkan-sdk name
* try again
* trying again
* try without version number
* try again
* add some more extra
* trying to use version 1.4.313
* revert debugging changes
* Filter out already supported gpus
* revert debug code
* Use runners for GPU discovery
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* timing info for runner
* WIP - wire up Vulkan with the new engine based discovery
Not a complete implementation - free VRAM is better, but not accurate on
windows
* fix - trust the library paths from discovery when starting runner
* fix index bug
* fix vulkan ids to be underlying
* fix - give bootstrapping more time on slow systems
* Test if Vulkan device is supported
* vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)
* Handle GGML_VK_VISIBLE_DEVICES
* ask for supported first
* win: fix CPU query buffer handling
Try in a short loop until we get the size right.
* test: harden integration tests for slow start
If the server takes a while to start up, block
tests from starting until it's online to avoid
setting large timeouts in individual test cases.
* gofumpt fix
* fix build
* merge fixes
* merge fixes
* fixed build
* merge fixes
* fixing build
* fixed build
* fixed formatting
* fixed build
* fix vulkan gpu id patch
* sync llama.cpp vulkan code
* update build windows script
* merge fixes
* fix format
* fixed vulkan casing
* handle igpu as gpu
* improve case
* print out unknown library
* rturn Vulkan for vulkan library
* Revert "rturn Vulkan for vulkan library"
This reverts commit 690461a12f.
* fixed patch number
* return Library Name
* remvoe debug code
* return integrated in vulkan backend
* Return pci Properties
* update patch
* directly get pci proeprties without parsing
* workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo
* Revert "directly get pci proeprties without parsing"
This reverts commit 8e0624851f.
* Set FilteredID for Environment Filtering
* ROCm Library is named ROCm
* revert changes in patch
* Create 0028-vulkan-pci-and-memory.patch
* vulkan memory patch
* casing fix
* Add more pci properties
* Added better memory management
* Added better memory managament
* fixed patch
* Fixed patch
* FilterID creation group by library
* filter out vulkan supported by other gpu
* fixing deviceid compare
* Vulkan Fix FA coopmat1 invalid array indexing
* Use everywhere the same Vulkan Version 1.4.321.1
* Remove unneeded patch
* vulkan update
* sync vulkan glsl files
* only use for vulkan the filteredid (numeric device number)
* simplify code
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: pufferffish <github@bandersnatch.anonaddy.com>
Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
Co-authored-by: DSLstandard <qgeneral35@gmail.com>
Co-authored-by: pufferffish <me@windtfw.com>
Co-authored-by: yeongbba <yeongmo.lee@logpresso.com>
Co-authored-by: tomaThomas <tomathomas@mailbox.org>
Co-authored-by: Antoine Viallon <antoine@lesviallon.fr>
Co-authored-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
Co-authored-by: Masato Nakasaka <masato.nakasaka@intel.com>
Co-authored-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* working (other than tool call is the incorrect order) for tool calls and tools
* Tests work, other than image tags (tests do not go through server) and tools (not in the correct order, but contents are the same)
* testing for qwen3vl parser - toolparser is working
* made changes to JSON tool parser, wraps the TollCallFunction with a TollCall object
* Working parser for thinking models - assumes state of thinking, emits unambiguous content in thinking, does not call tool call in thinking
* changed the parser to start with collecting content
* thinking prefill
* add hasThinkingSupport parameter to parser
* qwen3-vl -> qwen3-vl-instruct for renderer/parser
* Add hasThinkingSupport=false to QwenVLParser
---------
Co-authored-by: Devon Rifkin <drifkin@drifkin.net>
* feat: Bump llama.cpp to df1b612
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix(mtmd): Correctly encode text chunks during mtmd tokenization
There can be text chunks that appear interspersed with the image embeddings
that contain template delimiter tokens for some models. These need to be
correctly translated to text tokens.
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* tests: Use MtmdChunk in image_test
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* style: Fix unnecessary conversion linting
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix(ggml): Revert changes to ggml_hip.cpp
These changes were done largely by our code assistant and are likely wrong
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Revert changes in mem_nvml.cpp
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Update sync point to 1deee0
This brings in several more optimization commits and model support for
EmbeddingGemma
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Update patches for 1deee0
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: sync for bump to 1deee0
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Bad patch updates with errant `+`
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Bump llama.cpp/ggml to 7049736
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: format-patches after latest bump
Branch: LlamaCPPBump-GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
---------
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
Made it so when api/generate builds up a message array and generates the
prompt it now goes through the same function as `api/chat` for
consistency. This is where we hook the optional built-in renderers to
bypass templates, which was missing for `api/generate` before this
change.
Closes: #12578
hardErrCh will deadlock since forwardBatch is blocked on
computeStartedCh which never gets sent. since the response to
hardErrCh is to panic, just panic instead