# Math module {#js_math}
The module contains mathematical methods and constants. Call the `require` function to load the module before first using its methods:
```js
let math = require("math");
```
# Constants
## PI
The number π = 3.14159265358979323846264338327950288.
## E
The number e (Euler's number) = 2.71828182845904523536028747135266250.
## EPSILON
The smallest number that satisfies the condition: 1.0 + EPSILON != 1.0.
EPSILON = 2.2204460492503131e-16.
---
# Methods
## abs()
Return the absolute value of a number.
**Parameters**
- x: A number
**Returns**
The absolute value of `x`. If `x` is negative (including -0), returns `-x`. Otherwise, returns `x`. The result is therefore always a positive number or 0.
**Example**
```js
math.abs(-5); // 5
```
## acos()
Return the inverse cosine (in radians) of a number.
**Parameters**
- x: A number between -1 and 1, inclusive, representing the angle's cosine value
**Returns**
The inverse cosine (angle in radians between 0 and π, inclusive) of `x`. If `x` is less than -1 or greater than 1, returns `NaN`.
**Example**
```js
math.acos(-1); // 3.141592653589793
```
## acosh()
Return the inverse hyperbolic cosine of a number.
**Parameters**
- x: A number greater than or equal to 1
**Returns**
The inverse hyperbolic cosine of `x`.
**Example**
```js
math.acosh(1); // 0
```
## asin()
Return the inverse sine (in radians) of a number.
**Parameters**
- x: A number between -1 and 1, inclusive, representing the angle's sine value
**Returns**
The inverse sine (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`.
**Example**
```js
math.asin(0.5); // 0.5235987755982989
```
## asinh()
Return the inverse hyperbolic sine of a number.
**Parameters**
- x: A number
**Returns**
The inverse hyperbolic sine of `x`.
**Example**
```js
math.asinh(1); // 0.881373587019543
```
## atan()
Return the inverse tangent (in radians) of a number.
**Parameters**
- x: A number
**Returns**
The inverse tangent (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`.
**Example**
```js
math.atan(1); // 0.7853981633974483
```
## atan2()
Return the angle in the plane (in radians) between the positive x-axis and the ray from (0, 0) to the point (x, y), for math.atan2(y, x).
**Parameters**
- y: The y coordinate of the point
- x: The x coordinate of the point
**Returns**
The angle in radians (between -π and π, inclusive) between the positive x-axis and the ray from (0, 0) to the point (x, y).
**Example**
```js
math.atan2(90, 15); // 1.4056476493802699
```
## atanh()
The method returns the inverse hyperbolic tangent of a number.
**Parameters**
- x: A number between -1 and 1, inclusive
**Returns**
The inverse hyperbolic tangent of `x`.
**Example**
```js
math.atanh(0.5); // 0.5493061443340548
```
## cbrt()
Return the cube root of a number.
**Parameters**
- x: A number
**Returns**
The cube root of `x`.
**Example**
```js
math.cbrt(2); // 1.2599210498948732
```
## ceil()
Round up and return the smallest integer greater than or equal to a given number.
**Parameters**
- x: A number
**Returns**
The smallest integer greater than or equal to `x`. It's the same value as `-math.floor(-x)`.
**Example**
```js
math.ceil(-7.004); // -7
math.ceil(7.004); // 8
```
## clz32()
Return the number of leading zero bits in the 32-bit binary representation of a number.
**Parameters**
- x: A number
**Returns**
The number of leading zero bits in the 32-bit binary representation of `x`.
**Example**
```js
math.clz32(1); // 31
math.clz32(1000); // 22
```
## cos()
Return the cosine of a number in radians.
**Parameters**
- x: A number representing an angle in radians
**Returns**
The cosine of `x`, between -1 and 1, inclusive.
**Example**
```js
math.cos(math.PI); // -1
```
## exp()
Return e raised to the power of a number.
**Parameters**
- x: A number
**Returns**
A nonnegative number representing `e^x`, where `e` is the base of the natural logarithm.
**Example**
```js
math.exp(0); // 1
math.exp(1); // 2.718281828459045
```
## floor()
Round down and return the largest integer less than or equal to a given number.
**Parameters**
- x: A number
**Returns**
The largest integer smaller than or equal to `x`. It's the same value as `-math.ceil(-x)`.
**Example**
```js
math.floor(-45.95); // -46
math.floor(-45.05); // -46
math.floor(-0); // -0
math.floor(0); // 0
math.floor(45.05); // 45
math.floor(45.95); // 45
```
## log()
Return the natural logarithm of x.
**Parameters**
- x: A number
**Returns**
The natural logarithm of `x`, as in `ln(x)` where `e` is the base of the natural logarithm.
**Example**
```js
math.log(1); // 0
math.log(3); // 1.0986122886681098
```
## isEqual()
Return true if the difference between numbers `a` and `b` is less than the specified `tolerance`.
**Parameters**
- a: A number a
- b: A number b
- tolerance: How much difference is allowed between the numbers to be considered equal
**Returns**
True if the difference between numbers `a` and `b` is less than the specified parameter `e`. Otherwise, false.
**Example**
```js
math.isEqual(1.4, 1.6, 0.2); // false
math.isEqual(3.556, 3.555, 0.01); // true
```
## max()
Return the largest of two numbers given as input parameters.
**Parameters**
- a: A number a
- b: A number b
**Returns**
The largest of the given numbers.
**Example**
```js
math.max(10, 20); // 20
math.max(-10, -20); // -10
```
## min()
Return the smallest of two numbers given as input parameters.
**Parameters**
- a: A number a
- b: A number b
**Returns**
The smallest of the given numbers.
**Example**
```js
math.min(10, 20); // 10
math.min(-10, -20); // -20
```
## pow()
Return the value of a base raised to a power.
**Parameters**
- base: The base number
- exponent: The exponent number
**Returns**
A number representing base taken to the power of exponent.
**Example**
```js
math.pow(7, 2); // 49
math.pow(7, 3); // 343
math.pow(2, 10); // 1024
```
## random()
Return a floating-point, pseudo-random number that's greater than or equal to 0 and less than 1, with approximately uniform distribution over that range — which you can then scale to your desired range.
**Returns**
A floating-point, pseudo-random number between 0 (inclusive) and 1 (exclusive).
**Example**
```js
let num = math.random();
```
## sign()
Return 1 or -1, indicating the sign of the number passed as argument.
**Parameters**
- x: A number
**Returns**
-1 if the number is less than 0, and 1 otherwise.
**Example**
```js
math.sign(3); // 1
math.sign(0); // 1
math.sign(-3); // -1
```
## sin()
Return the sine of a number in radians.
**Parameters**
- x: A number representing an angle in radians
**Returns**
The sine of `x`, between -1 and 1, inclusive.
**Example**
```js
math.sin(math.PI / 2); // 1
```
## sqrt()
Return the square root of a number.
**Parameters**
- x: A number greater than or equal to 0
**Returns**
The square root of `x`, a nonnegative number. If `x` < 0, script will fail with an error.
**Example**
```js
math.sqrt(25); // 5
```
## trunc()
Return the integer part of a number by removing any fractional digits.
**Parameters**
- x: A number
**Returns**
The integer part of `x`.
**Example**
```js
math.trunc(-1.123); // -1
math.trunc(0.123); // 0
math.trunc(13.37); // 13
math.trunc(42.84); // 42
```