# Math module {#js_math} The module contains mathematical methods and constants. Call the `require` function to load the module before first using its methods: ```js let math = require("math"); ``` # Constants ## PI The number π = 3.14159265358979323846264338327950288. ## E The number e (Euler's number) = 2.71828182845904523536028747135266250. ## EPSILON The smallest number that satisfies the condition: 1.0 + EPSILON != 1.0. EPSILON = 2.2204460492503131e-16.
--- # Methods ## abs() Return the absolute value of a number. **Parameters** - x: A number **Returns** The absolute value of `x`. If `x` is negative (including -0), returns `-x`. Otherwise, returns `x`. The result is therefore always a positive number or 0. **Example** ```js math.abs(-5); // 5 ```
## acos() Return the inverse cosine (in radians) of a number. **Parameters** - x: A number between -1 and 1, inclusive, representing the angle's cosine value **Returns** The inverse cosine (angle in radians between 0 and π, inclusive) of `x`. If `x` is less than -1 or greater than 1, returns `NaN`. **Example** ```js math.acos(-1); // 3.141592653589793 ```
## acosh() Return the inverse hyperbolic cosine of a number. **Parameters** - x: A number greater than or equal to 1 **Returns** The inverse hyperbolic cosine of `x`. **Example** ```js math.acosh(1); // 0 ```
## asin() Return the inverse sine (in radians) of a number. **Parameters** - x: A number between -1 and 1, inclusive, representing the angle's sine value **Returns** The inverse sine (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`. **Example** ```js math.asin(0.5); // 0.5235987755982989 ```
## asinh() Return the inverse hyperbolic sine of a number. **Parameters** - x: A number **Returns** The inverse hyperbolic sine of `x`. **Example** ```js math.asinh(1); // 0.881373587019543 ```
## atan() Return the inverse tangent (in radians) of a number. **Parameters** - x: A number **Returns** The inverse tangent (angle in radians between -𝜋/2 and 𝜋/2, inclusive) of `x`. **Example** ```js math.atan(1); // 0.7853981633974483 ```
## atan2() Return the angle in the plane (in radians) between the positive x-axis and the ray from (0, 0) to the point (x, y), for math.atan2(y, x). **Parameters** - y: The y coordinate of the point - x: The x coordinate of the point **Returns** The angle in radians (between -π and π, inclusive) between the positive x-axis and the ray from (0, 0) to the point (x, y). **Example** ```js math.atan2(90, 15); // 1.4056476493802699 ```
## atanh() The method returns the inverse hyperbolic tangent of a number. **Parameters** - x: A number between -1 and 1, inclusive **Returns** The inverse hyperbolic tangent of `x`. **Example** ```js math.atanh(0.5); // 0.5493061443340548 ```
## cbrt() Return the cube root of a number. **Parameters** - x: A number **Returns** The cube root of `x`. **Example** ```js math.cbrt(2); // 1.2599210498948732 ```
## ceil() Round up and return the smallest integer greater than or equal to a given number. **Parameters** - x: A number **Returns** The smallest integer greater than or equal to `x`. It's the same value as `-math.floor(-x)`. **Example** ```js math.ceil(-7.004); // -7 math.ceil(7.004); // 8 ```
## clz32() Return the number of leading zero bits in the 32-bit binary representation of a number. **Parameters** - x: A number **Returns** The number of leading zero bits in the 32-bit binary representation of `x`. **Example** ```js math.clz32(1); // 31 math.clz32(1000); // 22 ```
## cos() Return the cosine of a number in radians. **Parameters** - x: A number representing an angle in radians **Returns** The cosine of `x`, between -1 and 1, inclusive. **Example** ```js math.cos(math.PI); // -1 ```
## exp() Return e raised to the power of a number. **Parameters** - x: A number **Returns** A nonnegative number representing `e^x`, where `e` is the base of the natural logarithm. **Example** ```js math.exp(0); // 1 math.exp(1); // 2.718281828459045 ```
## floor() Round down and return the largest integer less than or equal to a given number. **Parameters** - x: A number **Returns** The largest integer smaller than or equal to `x`. It's the same value as `-math.ceil(-x)`. **Example** ```js math.floor(-45.95); // -46 math.floor(-45.05); // -46 math.floor(-0); // -0 math.floor(0); // 0 math.floor(45.05); // 45 math.floor(45.95); // 45 ```
## log() Return the natural logarithm of x. **Parameters** - x: A number **Returns** The natural logarithm of `x`, as in `ln(x)` where `e` is the base of the natural logarithm. **Example** ```js math.log(1); // 0 math.log(3); // 1.0986122886681098 ``` ## isEqual() Return true if the difference between numbers `a` and `b` is less than the specified `tolerance`. **Parameters** - a: A number a - b: A number b - tolerance: How much difference is allowed between the numbers to be considered equal **Returns** True if the difference between numbers `a` and `b` is less than the specified parameter `e`. Otherwise, false. **Example** ```js math.isEqual(1.4, 1.6, 0.2); // false math.isEqual(3.556, 3.555, 0.01); // true ```
## max() Return the largest of two numbers given as input parameters. **Parameters** - a: A number a - b: A number b **Returns** The largest of the given numbers. **Example** ```js math.max(10, 20); // 20 math.max(-10, -20); // -10 ```
## min() Return the smallest of two numbers given as input parameters. **Parameters** - a: A number a - b: A number b **Returns** The smallest of the given numbers. **Example** ```js math.min(10, 20); // 10 math.min(-10, -20); // -20 ```
## pow() Return the value of a base raised to a power. **Parameters** - base: The base number - exponent: The exponent number **Returns** A number representing base taken to the power of exponent. **Example** ```js math.pow(7, 2); // 49 math.pow(7, 3); // 343 math.pow(2, 10); // 1024 ```
## random() Return a floating-point, pseudo-random number that's greater than or equal to 0 and less than 1, with approximately uniform distribution over that range — which you can then scale to your desired range. **Returns** A floating-point, pseudo-random number between 0 (inclusive) and 1 (exclusive). **Example** ```js let num = math.random(); ```
## sign() Return 1 or -1, indicating the sign of the number passed as argument. **Parameters** - x: A number **Returns** -1 if the number is less than 0, and 1 otherwise. **Example** ```js math.sign(3); // 1 math.sign(0); // 1 math.sign(-3); // -1 ```
## sin() Return the sine of a number in radians. **Parameters** - x: A number representing an angle in radians **Returns** The sine of `x`, between -1 and 1, inclusive. **Example** ```js math.sin(math.PI / 2); // 1 ```
## sqrt() Return the square root of a number. **Parameters** - x: A number greater than or equal to 0 **Returns** The square root of `x`, a nonnegative number. If `x` < 0, script will fail with an error. **Example** ```js math.sqrt(25); // 5 ```
## trunc() Return the integer part of a number by removing any fractional digits. **Parameters** - x: A number **Returns** The integer part of `x`. **Example** ```js math.trunc(-1.123); // -1 math.trunc(0.123); // 0 math.trunc(13.37); // 13 math.trunc(42.84); // 42 ```