mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2025-10-10 15:12:41 +02:00
remove dupe app
This commit is contained in:
@@ -1,21 +0,0 @@
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MIT License
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Copyright (c) 2022 Eugene Kirzhanov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -1,17 +0,0 @@
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# "2048" game for Flipper Zero
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- play up to 65K
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- progress is saved on exit
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#### TODO:
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- add animations
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#### Thanks to:
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- [DroomOne's FlappyBird](https://github.com/DroomOne/flipperzero-firmware/tree/dev/applications/flappy_bird)
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- [x27's "15" Game](https://github.com/x27/flipperzero-game15)
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#### License
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[MIT](LICENSE)
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Copyright 2022 Eugene Kirzhanov
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@@ -1,14 +0,0 @@
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App(
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appid="2048",
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name="2048 (Original)",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="game_2048_app",
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cdefines=["APP_GAME_2048"],
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requires=[
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"gui",
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],
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stack_size=1 * 1024,
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order=90,
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fap_icon="game_2048.png",
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fap_category="Games"
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)
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@@ -1,40 +0,0 @@
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#include "array_utils.h"
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void reverse_array(int length, uint8_t arr[length]) {
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uint8_t tmp;
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for(int low = 0, high = length - 1; low < high; low++, high--) {
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tmp = arr[low];
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arr[low] = arr[high];
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arr[high] = tmp;
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}
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}
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bool shift_array_to_left(int length, uint8_t arr[length], uint8_t from_index, uint8_t offset) {
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if(from_index >= length) return false;
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for(uint8_t i = from_index; i < length; i++) {
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arr[i] = i < length - offset ? arr[i + offset] : 0;
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}
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return true;
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}
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void get_column_from_array(
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int rows,
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int cols,
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uint8_t arr[rows][cols],
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uint8_t column_index,
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uint8_t* out) {
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for(uint8_t i = 0; i < rows; i++) {
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out[i] = arr[i][column_index];
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}
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}
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void set_column_to_array(
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int rows,
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int cols,
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uint8_t arr[rows][cols],
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uint8_t column_index,
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uint8_t* src) {
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for(uint8_t i = 0; i < rows; i++) {
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arr[i][column_index] = src[i];
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}
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}
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@@ -1,22 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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void reverse_array(int length, uint8_t arr[length]);
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bool shift_array_to_left(int length, uint8_t arr[length], uint8_t from_index, uint8_t offset);
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void get_column_from_array(
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int rows,
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int cols,
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uint8_t arr[rows][cols],
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uint8_t column_index,
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uint8_t* out);
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void set_column_to_array(
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int rows,
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int cols,
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uint8_t arr[rows][cols],
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uint8_t column_index,
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uint8_t* src);
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@@ -1,263 +0,0 @@
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#pragma once
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#include <stdint.h>
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uint8_t digits[16][14][14] = {
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// 2
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 4
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 8
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 16
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 32
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 64
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0},
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{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0},
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{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
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{0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 128
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
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{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
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{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 256
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
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{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0},
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{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
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{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0},
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{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 512
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0},
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{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},
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{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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// 1K
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 2K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 4K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 8K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 16K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 32K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
|
||||||
{0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
|
||||||
|
|
||||||
// 64K
|
|
||||||
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
|
||||||
{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
|
|
||||||
{0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
|
|
||||||
|
|
||||||
};
|
|
@@ -1,509 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright 2022 Eugene Kirzhanov
|
|
||||||
* Use of this source code is governed by an MIT-style
|
|
||||||
* license that can be found in the LICENSE file or at
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*
|
|
||||||
* Thanks to:
|
|
||||||
* - DroomOne: https://github.com/DroomOne/flipperzero-firmware
|
|
||||||
* - x27: https://github.com/x27/flipperzero-game15
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <furi.h>
|
|
||||||
#include <gui/gui.h>
|
|
||||||
#include <input/input.h>
|
|
||||||
#include <storage/storage.h>
|
|
||||||
|
|
||||||
#include "digits.h"
|
|
||||||
#include "array_utils.h"
|
|
||||||
|
|
||||||
#define CELLS_COUNT 4
|
|
||||||
#define CELL_INNER_SIZE 14
|
|
||||||
#define FRAME_LEFT 10
|
|
||||||
#define FRAME_TOP 1
|
|
||||||
#define FRAME_SIZE 61
|
|
||||||
|
|
||||||
#define SAVING_DIRECTORY "/ext/apps/Games"
|
|
||||||
#define SAVING_FILENAME SAVING_DIRECTORY "/game_2048.save"
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
GameStateMenu,
|
|
||||||
GameStateInProgress,
|
|
||||||
GameStateGameOver,
|
|
||||||
} State;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
State state;
|
|
||||||
uint8_t table[CELLS_COUNT][CELLS_COUNT];
|
|
||||||
uint32_t score;
|
|
||||||
uint32_t moves;
|
|
||||||
int8_t selected_menu_item;
|
|
||||||
uint32_t top_score;
|
|
||||||
} GameState;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
uint32_t points;
|
|
||||||
bool is_table_updated;
|
|
||||||
} MoveResult;
|
|
||||||
|
|
||||||
#define MENU_ITEMS_COUNT 2
|
|
||||||
static const char* popup_menu_strings[] = {"Resume", "New Game"};
|
|
||||||
|
|
||||||
static void input_callback(InputEvent* input_event, void* ctx) {
|
|
||||||
furi_assert(ctx);
|
|
||||||
FuriMessageQueue* event_queue = ctx;
|
|
||||||
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void draw_frame(Canvas* canvas) {
|
|
||||||
canvas_draw_frame(canvas, FRAME_LEFT, FRAME_TOP, FRAME_SIZE, FRAME_SIZE);
|
|
||||||
|
|
||||||
uint8_t offs = FRAME_LEFT + CELL_INNER_SIZE + 1;
|
|
||||||
for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
|
|
||||||
canvas_draw_line(canvas, offs, FRAME_TOP + 1, offs, FRAME_TOP + FRAME_SIZE - 2);
|
|
||||||
offs += CELL_INNER_SIZE + 1;
|
|
||||||
}
|
|
||||||
offs = FRAME_TOP + CELL_INNER_SIZE + 1;
|
|
||||||
for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
|
|
||||||
canvas_draw_line(canvas, FRAME_LEFT + 1, offs, FRAME_LEFT + FRAME_SIZE - 2, offs);
|
|
||||||
offs += CELL_INNER_SIZE + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void draw_digit(Canvas* canvas, uint8_t row, uint8_t column, uint8_t value) {
|
|
||||||
if(value == 0) return;
|
|
||||||
|
|
||||||
uint8_t left = FRAME_LEFT + 1 + (column * (CELL_INNER_SIZE + 1));
|
|
||||||
uint8_t top = FRAME_TOP + 1 + (row * (CELL_INNER_SIZE + 1));
|
|
||||||
|
|
||||||
for(uint8_t r = 0; r < CELL_INNER_SIZE; r++) {
|
|
||||||
for(u_int8_t c = 0; c < CELL_INNER_SIZE; c++) {
|
|
||||||
if(digits[value - 1][r][c] == 1) {
|
|
||||||
canvas_draw_dot(canvas, left + c, top + r);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void draw_table(Canvas* canvas, const uint8_t table[CELLS_COUNT][CELLS_COUNT]) {
|
|
||||||
for(uint8_t row = 0; row < CELLS_COUNT; row++) {
|
|
||||||
for(uint8_t column = 0; column < CELLS_COUNT; column++) {
|
|
||||||
draw_digit(canvas, row, column, table[row][column]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void gray_canvas(Canvas* const canvas) {
|
|
||||||
canvas_set_color(canvas, ColorWhite);
|
|
||||||
for(int x = 0; x < 128; x += 2) {
|
|
||||||
for(int y = 0; y < 64; y++) {
|
|
||||||
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void draw_callback(Canvas* const canvas, void* ctx) {
|
|
||||||
const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
|
|
||||||
if(game_state == NULL) return;
|
|
||||||
|
|
||||||
canvas_clear(canvas);
|
|
||||||
|
|
||||||
draw_frame(canvas);
|
|
||||||
draw_table(canvas, game_state->table);
|
|
||||||
|
|
||||||
canvas_set_font(canvas, FontPrimary);
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP, AlignRight, AlignTop, "Score");
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 20, AlignRight, AlignTop, "Moves");
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 40, AlignRight, AlignTop, "Top Score");
|
|
||||||
|
|
||||||
int bufSize = 12;
|
|
||||||
char buf[bufSize];
|
|
||||||
snprintf(buf, sizeof(buf), "%lu", game_state->score);
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 10, AlignRight, AlignTop, buf);
|
|
||||||
|
|
||||||
memset(buf, 0, bufSize);
|
|
||||||
snprintf(buf, sizeof(buf), "%lu", game_state->moves);
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 30, AlignRight, AlignTop, buf);
|
|
||||||
|
|
||||||
memset(buf, 0, bufSize);
|
|
||||||
snprintf(buf, sizeof(buf), "%lu", game_state->top_score);
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
|
||||||
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 50, AlignRight, AlignTop, buf);
|
|
||||||
|
|
||||||
if(game_state->state == GameStateMenu) {
|
|
||||||
gray_canvas(canvas);
|
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorWhite);
|
|
||||||
canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
|
||||||
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
|
|
||||||
|
|
||||||
for(int i = 0; i < MENU_ITEMS_COUNT; i++) {
|
|
||||||
if(i == game_state->selected_menu_item) {
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
|
||||||
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas_set_color(
|
|
||||||
canvas, i == game_state->selected_menu_item ? ColorWhite : ColorBlack);
|
|
||||||
canvas_draw_str_aligned(
|
|
||||||
canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if(game_state->state == GameStateGameOver) {
|
|
||||||
gray_canvas(canvas);
|
|
||||||
|
|
||||||
bool record_broken = game_state->score > game_state->top_score;
|
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorWhite);
|
|
||||||
canvas_draw_rbox(canvas, 14, 12, 100, 40, 4);
|
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
|
||||||
canvas_draw_line(canvas, 14, 26, 114, 26);
|
|
||||||
canvas_draw_rframe(canvas, 14, 12, 100, 40, 4);
|
|
||||||
|
|
||||||
canvas_set_font(canvas, FontPrimary);
|
|
||||||
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Game Over");
|
|
||||||
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
|
||||||
if(record_broken) {
|
|
||||||
canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "New Top Score!!!");
|
|
||||||
} else {
|
|
||||||
canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "Your Score");
|
|
||||||
}
|
|
||||||
|
|
||||||
memset(buf, 0, bufSize);
|
|
||||||
snprintf(buf, sizeof(buf), "%lu", game_state->score);
|
|
||||||
canvas_set_font(canvas, FontPrimary);
|
|
||||||
canvas_draw_str_aligned(canvas, 64, 48, AlignCenter, AlignBottom, buf);
|
|
||||||
}
|
|
||||||
|
|
||||||
release_mutex((ValueMutex*)ctx, game_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
void calculate_move_to_left(uint8_t arr[], MoveResult* const move_result) {
|
|
||||||
uint8_t index = 0;
|
|
||||||
uint8_t next_index;
|
|
||||||
uint8_t offset;
|
|
||||||
bool was_moved;
|
|
||||||
while(index < CELLS_COUNT - 1) {
|
|
||||||
// find offset from [index] to next non-empty value
|
|
||||||
offset = 1;
|
|
||||||
while(index + offset < CELLS_COUNT && arr[index + offset] == 0) offset++;
|
|
||||||
|
|
||||||
// if all remaining values in this row are empty then go to next row
|
|
||||||
if(index + offset >= CELLS_COUNT) break;
|
|
||||||
|
|
||||||
// if current cell is empty then shift all cells [index+offset .. CELLS_COUNT-1] to [index]
|
|
||||||
if(arr[index] == 0) {
|
|
||||||
was_moved = shift_array_to_left(CELLS_COUNT, arr, index, offset);
|
|
||||||
if(was_moved) move_result->is_table_updated = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
next_index = index + 1;
|
|
||||||
if(arr[next_index] == 0) {
|
|
||||||
// find offset from [next_index] to next non-empty value
|
|
||||||
offset = 1;
|
|
||||||
while(next_index + offset < CELLS_COUNT && arr[next_index + offset] == 0) offset++;
|
|
||||||
|
|
||||||
// if all remaining values in this row are empty then go to next row
|
|
||||||
if(next_index + offset >= CELLS_COUNT) break;
|
|
||||||
|
|
||||||
// if next cell is empty then shift cells [next_index+offset .. CELLS_COUNT-1] to [next_index]
|
|
||||||
was_moved = shift_array_to_left(CELLS_COUNT, arr, next_index, offset);
|
|
||||||
if(was_moved) move_result->is_table_updated = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(arr[index] == arr[next_index]) {
|
|
||||||
arr[index]++;
|
|
||||||
shift_array_to_left(CELLS_COUNT, arr, next_index, 1);
|
|
||||||
|
|
||||||
move_result->is_table_updated = true;
|
|
||||||
move_result->points += 2 << (arr[index] - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void move_left(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
|
||||||
for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
|
|
||||||
calculate_move_to_left(table[row_index], move_result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void move_right(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
|
||||||
for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
|
|
||||||
reverse_array(CELLS_COUNT, table[row_index]);
|
|
||||||
calculate_move_to_left(table[row_index], move_result);
|
|
||||||
reverse_array(CELLS_COUNT, table[row_index]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void move_up(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
|
||||||
uint8_t column[CELLS_COUNT];
|
|
||||||
for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
|
|
||||||
get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
|
||||||
calculate_move_to_left(column, move_result);
|
|
||||||
set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void move_down(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
|
||||||
uint8_t column[CELLS_COUNT];
|
|
||||||
for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
|
|
||||||
get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
|
||||||
reverse_array(CELLS_COUNT, column);
|
|
||||||
calculate_move_to_left(column, move_result);
|
|
||||||
reverse_array(CELLS_COUNT, column);
|
|
||||||
set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void add_new_digit(GameState* const game_state) {
|
|
||||||
uint8_t empty_cell_indexes[CELLS_COUNT * CELLS_COUNT];
|
|
||||||
uint8_t empty_cells_count = 0;
|
|
||||||
for(u_int8_t i = 0; i < CELLS_COUNT; i++) {
|
|
||||||
for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
|
|
||||||
if(game_state->table[i][j] == 0) {
|
|
||||||
empty_cell_indexes[empty_cells_count++] = i * CELLS_COUNT + j;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(empty_cells_count == 0) return;
|
|
||||||
|
|
||||||
int random_empty_cell_index = empty_cell_indexes[random() % empty_cells_count];
|
|
||||||
u_int8_t row = random_empty_cell_index / CELLS_COUNT;
|
|
||||||
u_int8_t col = random_empty_cell_index % CELLS_COUNT;
|
|
||||||
|
|
||||||
int random_value_percent = random() % 100;
|
|
||||||
game_state->table[row][col] = random_value_percent < 90 ? 1 : 2; // 90% for 2, 25% for 4
|
|
||||||
}
|
|
||||||
|
|
||||||
void init_game(GameState* const game_state, bool clear_top_score) {
|
|
||||||
memset(game_state->table, 0, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
|
||||||
add_new_digit(game_state);
|
|
||||||
add_new_digit(game_state);
|
|
||||||
|
|
||||||
game_state->score = 0;
|
|
||||||
game_state->moves = 0;
|
|
||||||
game_state->state = GameStateInProgress;
|
|
||||||
game_state->selected_menu_item = 0;
|
|
||||||
if(clear_top_score) {
|
|
||||||
game_state->top_score = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool load_game(GameState* game_state) {
|
|
||||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
|
||||||
|
|
||||||
File* file = storage_file_alloc(storage);
|
|
||||||
uint16_t bytes_readed = 0;
|
|
||||||
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
|
||||||
bytes_readed = storage_file_read(file, game_state, sizeof(GameState));
|
|
||||||
}
|
|
||||||
storage_file_close(file);
|
|
||||||
storage_file_free(file);
|
|
||||||
|
|
||||||
furi_record_close(RECORD_STORAGE);
|
|
||||||
|
|
||||||
return bytes_readed == sizeof(GameState);
|
|
||||||
}
|
|
||||||
|
|
||||||
void save_game(GameState* game_state) {
|
|
||||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
|
||||||
|
|
||||||
if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
|
|
||||||
if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
File* file = storage_file_alloc(storage);
|
|
||||||
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
|
|
||||||
storage_file_write(file, game_state, sizeof(GameState));
|
|
||||||
}
|
|
||||||
storage_file_close(file);
|
|
||||||
storage_file_free(file);
|
|
||||||
|
|
||||||
furi_record_close(RECORD_STORAGE);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_game_over(GameState* const game_state) {
|
|
||||||
FURI_LOG_I("is_game_over", "====check====");
|
|
||||||
|
|
||||||
// check if table contains at least one empty cell
|
|
||||||
for(uint8_t i = 0; i < CELLS_COUNT; i++) {
|
|
||||||
for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
|
|
||||||
if(game_state->table[i][j] == 0) {
|
|
||||||
FURI_LOG_I("is_game_over", "has empty cells");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FURI_LOG_I("is_game_over", "no empty cells");
|
|
||||||
|
|
||||||
uint8_t tmp_table[CELLS_COUNT][CELLS_COUNT];
|
|
||||||
MoveResult* tmp_move_result = malloc(sizeof(MoveResult));
|
|
||||||
|
|
||||||
// check if we can move to any direction
|
|
||||||
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
|
||||||
move_left(tmp_table, tmp_move_result);
|
|
||||||
if(tmp_move_result->is_table_updated) return false;
|
|
||||||
FURI_LOG_I("is_game_over", "can't move left");
|
|
||||||
|
|
||||||
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
|
||||||
move_right(tmp_table, tmp_move_result);
|
|
||||||
if(tmp_move_result->is_table_updated) return false;
|
|
||||||
FURI_LOG_I("is_game_over", "can't move right");
|
|
||||||
|
|
||||||
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
|
||||||
move_up(tmp_table, tmp_move_result);
|
|
||||||
if(tmp_move_result->is_table_updated) return false;
|
|
||||||
FURI_LOG_I("is_game_over", "can't move up");
|
|
||||||
|
|
||||||
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
|
||||||
move_down(tmp_table, tmp_move_result);
|
|
||||||
if(tmp_move_result->is_table_updated) return false;
|
|
||||||
FURI_LOG_I("is_game_over", "can't move down");
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t game_2048_app() {
|
|
||||||
GameState* game_state = malloc(sizeof(GameState));
|
|
||||||
if(!load_game(game_state)) {
|
|
||||||
init_game(game_state, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveResult* move_result = malloc(sizeof(MoveResult));
|
|
||||||
|
|
||||||
ValueMutex state_mutex;
|
|
||||||
if(!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
|
||||||
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
|
|
||||||
free(game_state);
|
|
||||||
return 255;
|
|
||||||
}
|
|
||||||
|
|
||||||
InputEvent input;
|
|
||||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
|
||||||
|
|
||||||
ViewPort* view_port = view_port_alloc();
|
|
||||||
view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
|
|
||||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
||||||
|
|
||||||
Gui* gui = furi_record_open(RECORD_GUI);
|
|
||||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
||||||
|
|
||||||
bool is_finished = false;
|
|
||||||
while(!is_finished) {
|
|
||||||
FuriStatus event_status = furi_message_queue_get(event_queue, &input, FuriWaitForever);
|
|
||||||
if(event_status == FuriStatusOk) {
|
|
||||||
// handle only press event, ignore repeat/release events
|
|
||||||
if(input.type != InputTypePress) continue;
|
|
||||||
|
|
||||||
GameState* game_state = (GameState*)acquire_mutex_block(&state_mutex);
|
|
||||||
|
|
||||||
switch(game_state->state) {
|
|
||||||
case GameStateMenu:
|
|
||||||
|
|
||||||
switch(input.key) {
|
|
||||||
case InputKeyUp:
|
|
||||||
game_state->selected_menu_item--;
|
|
||||||
if(game_state->selected_menu_item < 0) {
|
|
||||||
game_state->selected_menu_item = MENU_ITEMS_COUNT - 1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case InputKeyDown:
|
|
||||||
game_state->selected_menu_item++;
|
|
||||||
if(game_state->selected_menu_item >= MENU_ITEMS_COUNT) {
|
|
||||||
game_state->selected_menu_item = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case InputKeyOk:
|
|
||||||
if(game_state->selected_menu_item == 1) {
|
|
||||||
// new game
|
|
||||||
init_game(game_state, false);
|
|
||||||
save_game(game_state);
|
|
||||||
}
|
|
||||||
game_state->state = GameStateInProgress;
|
|
||||||
break;
|
|
||||||
case InputKeyBack:
|
|
||||||
game_state->state = GameStateInProgress;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case GameStateInProgress:
|
|
||||||
move_result->is_table_updated = false;
|
|
||||||
move_result->points = 0;
|
|
||||||
|
|
||||||
switch(input.key) {
|
|
||||||
case InputKeyLeft:
|
|
||||||
move_left(game_state->table, move_result);
|
|
||||||
break;
|
|
||||||
case InputKeyRight:
|
|
||||||
move_right(game_state->table, move_result);
|
|
||||||
break;
|
|
||||||
case InputKeyUp:
|
|
||||||
move_up(game_state->table, move_result);
|
|
||||||
break;
|
|
||||||
case InputKeyDown:
|
|
||||||
move_down(game_state->table, move_result);
|
|
||||||
break;
|
|
||||||
case InputKeyOk:
|
|
||||||
game_state->state = GameStateMenu;
|
|
||||||
game_state->selected_menu_item = 0;
|
|
||||||
break;
|
|
||||||
case InputKeyBack:
|
|
||||||
save_game(game_state);
|
|
||||||
is_finished = true;
|
|
||||||
break;
|
|
||||||
case InputKeyMAX:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
game_state->score += move_result->points;
|
|
||||||
|
|
||||||
if(move_result->is_table_updated) {
|
|
||||||
game_state->moves++;
|
|
||||||
add_new_digit(game_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(is_game_over(game_state)) {
|
|
||||||
game_state->state = GameStateGameOver;
|
|
||||||
if(game_state->score >= game_state->top_score) {
|
|
||||||
game_state->top_score = game_state->score;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case GameStateGameOver:
|
|
||||||
if(input.key == InputKeyOk || input.key == InputKeyBack) {
|
|
||||||
init_game(game_state, false);
|
|
||||||
save_game(game_state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
view_port_update(view_port);
|
|
||||||
release_mutex(&state_mutex, game_state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gui_remove_view_port(gui, view_port);
|
|
||||||
furi_record_close(RECORD_GUI);
|
|
||||||
|
|
||||||
view_port_free(view_port);
|
|
||||||
|
|
||||||
furi_message_queue_free(event_queue);
|
|
||||||
|
|
||||||
delete_mutex(&state_mutex);
|
|
||||||
|
|
||||||
free(game_state);
|
|
||||||
free(move_result);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
Binary file not shown.
Before Width: | Height: | Size: 89 B |
Binary file not shown.
Before Width: | Height: | Size: 2.0 KiB |
Binary file not shown.
Before Width: | Height: | Size: 2.1 KiB |
@@ -1,6 +1,6 @@
|
|||||||
App(
|
App(
|
||||||
appid="game_2048",
|
appid="2048",
|
||||||
name="2048",
|
name="2048 (Original)",
|
||||||
apptype=FlipperAppType.EXTERNAL,
|
apptype=FlipperAppType.EXTERNAL,
|
||||||
entry_point="game_2048_app",
|
entry_point="game_2048_app",
|
||||||
cdefines=["APP_GAME_2048"],
|
cdefines=["APP_GAME_2048"],
|
||||||
|
Reference in New Issue
Block a user