mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2025-09-28 20:42:51 +02:00
Merge branch 'UNLEASHED' into 420
This commit is contained in:
@@ -12,40 +12,88 @@ void init_types() {
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|||||||
upcA->name = "UPC-A";
|
upcA->name = "UPC-A";
|
||||||
upcA->numberOfDigits = 12;
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upcA->numberOfDigits = 12;
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||||||
upcA->startPos = 19;
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upcA->startPos = 19;
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||||||
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upcA->bartype = BarTypeUPCA;
|
||||||
barcodeTypes[0] = upcA;
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barcodeTypes[0] = upcA;
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||||||
|
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||||||
BarcodeType* ean8 = malloc(sizeof(BarcodeType));
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BarcodeType* ean8 = malloc(sizeof(BarcodeType));
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||||||
ean8->name = "EAN-8";
|
ean8->name = "EAN-8";
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||||||
ean8->numberOfDigits = 8;
|
ean8->numberOfDigits = 8;
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||||||
ean8->startPos = 33;
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ean8->startPos = 33;
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||||||
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ean8->bartype = BarTypeEAN8;
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||||||
barcodeTypes[1] = ean8;
|
barcodeTypes[1] = ean8;
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||||||
|
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||||||
|
BarcodeType* ean13 = malloc(sizeof(BarcodeType));
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||||||
|
ean13->name = "EAN-13";
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||||||
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ean13->numberOfDigits = 13;
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||||||
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ean13->startPos = 19;
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||||||
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ean13->bartype = BarTypeEAN13;
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||||||
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barcodeTypes[2] = ean13;
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||||||
}
|
}
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||||||
|
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||||||
void draw_digit(Canvas* canvas, int digit, bool rightHand, int startingPosition) {
|
void draw_digit(
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||||||
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Canvas* canvas,
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|
int digit,
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||||||
|
BarEncodingType rightHand,
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||||||
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int startingPosition,
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||||||
|
bool drawlines) {
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||||||
char digitStr[2];
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char digitStr[2];
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||||||
snprintf(digitStr, 2, "%u", digit);
|
snprintf(digitStr, 2, "%u", digit);
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||||||
canvas_set_color(canvas, ColorBlack);
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canvas_set_color(canvas, ColorBlack);
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||||||
canvas_draw_str(
|
canvas_draw_str(
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||||||
canvas, startingPosition, BARCODE_Y_START + BARCODE_HEIGHT + BARCODE_TEXT_OFFSET, digitStr);
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canvas, startingPosition, BARCODE_Y_START + BARCODE_HEIGHT + BARCODE_TEXT_OFFSET, digitStr);
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||||||
if(rightHand) {
|
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||||||
canvas_set_color(canvas, ColorBlack);
|
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||||||
} else {
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||||||
canvas_set_color(canvas, ColorWhite);
|
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||||||
}
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|
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int count = 0;
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if(drawlines) {
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for(int i = 0; i < 4; i++) {
|
switch(rightHand) {
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canvas_draw_box(
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case BarEncodingTypeLeft:
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||||||
canvas, startingPosition + count, BARCODE_Y_START, DIGITS[digit][i], BARCODE_HEIGHT);
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case BarEncodingTypeRight:
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||||||
canvas_invert_color(canvas);
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canvas_set_color(
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||||||
count += DIGITS[digit][i];
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canvas, (rightHand == BarEncodingTypeRight) ? ColorBlack : ColorWhite);
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||||||
|
//int count = 0;
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||||||
|
for(int i = 0; i < 4; i++) {
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||||||
|
canvas_draw_box(
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||||||
|
canvas, startingPosition, BARCODE_Y_START, DIGITS[digit][i], BARCODE_HEIGHT);
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||||||
|
canvas_invert_color(canvas);
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||||||
|
startingPosition += DIGITS[digit][i];
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||||||
|
}
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||||||
|
break;
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||||||
|
case BarEncodingTypeG:
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||||||
|
canvas_set_color(canvas, ColorWhite);
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||||||
|
//int count = 0;
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||||||
|
for(int i = 3; i >= 0; i--) {
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||||||
|
canvas_draw_box(
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||||||
|
canvas, startingPosition, BARCODE_Y_START, DIGITS[digit][i], BARCODE_HEIGHT);
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||||||
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canvas_invert_color(canvas);
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||||||
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startingPosition += DIGITS[digit][i];
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||||||
|
}
|
||||||
|
break;
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||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
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||||||
int get_digit_position(int index, BarcodeType* type) {
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int get_digit_position(int index, BarcodeType* type) {
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||||||
int pos = type->startPos + index * 7;
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int pos = 0;
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||||||
if(index >= type->numberOfDigits / 2) {
|
switch(type->bartype) {
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||||||
pos += 5;
|
case BarTypeEAN8:
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||||||
|
case BarTypeUPCA:
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||||||
|
pos = type->startPos + index * 7;
|
||||||
|
if(index >= type->numberOfDigits / 2) {
|
||||||
|
pos += 5;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BarTypeEAN13:
|
||||||
|
if(index == 0)
|
||||||
|
pos = type->startPos - 10;
|
||||||
|
else {
|
||||||
|
pos = type->startPos + (index - 1) * 7;
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||||||
|
if((index - 1) >= type->numberOfDigits / 2) {
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||||||
|
pos += 5;
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||||||
|
}
|
||||||
|
}
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||||||
|
break;
|
||||||
|
default:
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||||||
|
break;
|
||||||
}
|
}
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||||||
return pos;
|
return pos;
|
||||||
}
|
}
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||||||
@@ -54,18 +102,30 @@ int get_menu_text_location(int index) {
|
|||||||
return 20 + 10 * index;
|
return 20 + 10 * index;
|
||||||
}
|
}
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||||||
|
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||||||
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int get_barcode_max_index(PluginState* plugin_state) {
|
||||||
|
return plugin_state->doParityCalculation ?
|
||||||
|
barcodeTypes[plugin_state->barcodeTypeIndex]->numberOfDigits - 1 :
|
||||||
|
barcodeTypes[plugin_state->barcodeTypeIndex]->numberOfDigits;
|
||||||
|
}
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||||||
|
|
||||||
int calculate_check_digit(PluginState* plugin_state, BarcodeType* type) {
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int calculate_check_digit(PluginState* plugin_state, BarcodeType* type) {
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||||||
int checkDigit = 0;
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int checkDigit = 0;
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||||||
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int checkDigitOdd = 0;
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||||||
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int checkDigitEven = 0;
|
||||||
//add all odd positions. Confusing because 0index
|
//add all odd positions. Confusing because 0index
|
||||||
for(int i = 0; i < type->numberOfDigits - 1; i += 2) {
|
for(int i = 0; i < type->numberOfDigits - 1; i += 2) {
|
||||||
checkDigit += plugin_state->barcodeNumeral[i];
|
checkDigitOdd += plugin_state->barcodeNumeral[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
checkDigit = checkDigit * 3; //times 3
|
|
||||||
|
|
||||||
//add all even positions to above. Confusing because 0index
|
//add all even positions to above. Confusing because 0index
|
||||||
for(int i = 1; i < type->numberOfDigits - 1; i += 2) {
|
for(int i = 1; i < type->numberOfDigits - 1; i += 2) {
|
||||||
checkDigit += plugin_state->barcodeNumeral[i];
|
checkDigitEven += plugin_state->barcodeNumeral[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
if(type->bartype == BarTypeEAN13) {
|
||||||
|
checkDigit = checkDigitEven * 3 + checkDigitOdd;
|
||||||
|
} else {
|
||||||
|
checkDigit = checkDigitOdd * 3 + checkDigitEven;
|
||||||
}
|
}
|
||||||
|
|
||||||
checkDigit = checkDigit % 10; //mod 10
|
checkDigit = checkDigit % 10; //mod 10
|
||||||
@@ -103,34 +163,57 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|||||||
AlignCenter,
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AlignCenter,
|
||||||
(barcodeTypes[plugin_state->barcodeTypeIndex])->name);
|
(barcodeTypes[plugin_state->barcodeTypeIndex])->name);
|
||||||
canvas_draw_disc(
|
canvas_draw_disc(
|
||||||
canvas, 40, get_menu_text_location(plugin_state->menuIndex) - 1, 2); //draw menu cursor
|
canvas,
|
||||||
|
40,
|
||||||
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get_menu_text_location(plugin_state->menuIndex) - 1,
|
||||||
|
2); //draw menu cursor
|
||||||
} else {
|
} else {
|
||||||
BarcodeType* type = barcodeTypes[plugin_state->barcodeTypeIndex];
|
BarcodeType* type = barcodeTypes[plugin_state->barcodeTypeIndex];
|
||||||
|
|
||||||
|
//start saftey
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, type->startPos - 3, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
canvas_draw_box(canvas, type->startPos - 3, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
canvas_draw_box(
|
canvas_draw_box(canvas, (type->startPos - 1), BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
canvas,
|
|
||||||
(type->startPos - 1),
|
|
||||||
BARCODE_Y_START,
|
|
||||||
1,
|
|
||||||
BARCODE_HEIGHT + 2); //start saftey
|
|
||||||
|
|
||||||
for(int index = 0; index < type->numberOfDigits; index++) {
|
int startpos = 0;
|
||||||
bool isOnRight = false;
|
int endpos = type->numberOfDigits;
|
||||||
if(index >= type->numberOfDigits / 2) {
|
if(type->bartype == BarTypeEAN13) {
|
||||||
isOnRight = true;
|
startpos++;
|
||||||
}
|
draw_digit(
|
||||||
if((index == type->numberOfDigits - 1) &&
|
canvas,
|
||||||
(plugin_state->doParityCalculation)) { //calculate the check digit
|
plugin_state->barcodeNumeral[0],
|
||||||
int checkDigit = calculate_check_digit(plugin_state, type);
|
BarEncodingTypeRight,
|
||||||
plugin_state->barcodeNumeral[type->numberOfDigits - 1] = checkDigit;
|
get_digit_position(0, barcodeTypes[plugin_state->barcodeTypeIndex]),
|
||||||
|
false);
|
||||||
|
}
|
||||||
|
if(plugin_state->doParityCalculation) { //calculate the check digit
|
||||||
|
plugin_state->barcodeNumeral[type->numberOfDigits - 1] =
|
||||||
|
calculate_check_digit(plugin_state, type);
|
||||||
|
}
|
||||||
|
for(int index = startpos; index < endpos; index++) {
|
||||||
|
BarEncodingType barEncodingType = BarEncodingTypeLeft;
|
||||||
|
if(type->bartype == BarTypeEAN13) {
|
||||||
|
if(index - 1 >= (type->numberOfDigits - 1) / 2) {
|
||||||
|
barEncodingType = BarEncodingTypeRight;
|
||||||
|
} else {
|
||||||
|
barEncodingType =
|
||||||
|
(FURI_BIT(EAN13ENCODE[plugin_state->barcodeNumeral[0]], index - 1)) ?
|
||||||
|
BarEncodingTypeG :
|
||||||
|
BarEncodingTypeLeft;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(index >= type->numberOfDigits / 2) {
|
||||||
|
barEncodingType = BarEncodingTypeRight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int digitPosition =
|
int digitPosition =
|
||||||
get_digit_position(index, barcodeTypes[plugin_state->barcodeTypeIndex]);
|
get_digit_position(index, barcodeTypes[plugin_state->barcodeTypeIndex]);
|
||||||
draw_digit(canvas, plugin_state->barcodeNumeral[index], isOnRight, digitPosition);
|
draw_digit(
|
||||||
|
canvas, plugin_state->barcodeNumeral[index], barEncodingType, digitPosition, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//central separator
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, 62, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
canvas_draw_box(canvas, 62, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
canvas_draw_box(canvas, 64, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
canvas_draw_box(canvas, 64, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
@@ -147,15 +230,11 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|||||||
1); //draw editing cursor
|
1); //draw editing cursor
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//end safety
|
||||||
int endSafetyPosition = get_digit_position(type->numberOfDigits - 1, type) + 7;
|
int endSafetyPosition = get_digit_position(type->numberOfDigits - 1, type) + 7;
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, endSafetyPosition, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
canvas_draw_box(canvas, endSafetyPosition, BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
canvas_draw_box(
|
canvas_draw_box(canvas, (endSafetyPosition + 2), BARCODE_Y_START, 1, BARCODE_HEIGHT + 2);
|
||||||
canvas,
|
|
||||||
(endSafetyPosition + 2),
|
|
||||||
BARCODE_Y_START,
|
|
||||||
1,
|
|
||||||
BARCODE_HEIGHT + 2); //end safety
|
|
||||||
}
|
}
|
||||||
|
|
||||||
release_mutex((ValueMutex*)ctx, plugin_state);
|
release_mutex((ValueMutex*)ctx, plugin_state);
|
||||||
@@ -169,7 +248,7 @@ static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queu
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void barcode_generator_state_init(PluginState* const plugin_state) {
|
static void barcode_generator_state_init(PluginState* const plugin_state) {
|
||||||
for(int i = 0; i < 12; ++i) {
|
for(int i = 0; i < BARCODE_MAX_LENS; ++i) {
|
||||||
plugin_state->barcodeNumeral[i] = i % 10;
|
plugin_state->barcodeNumeral[i] = i % 10;
|
||||||
}
|
}
|
||||||
plugin_state->editingIndex = 0;
|
plugin_state->editingIndex = 0;
|
||||||
@@ -194,9 +273,7 @@ static bool handle_key_press_view(InputKey key, PluginState* plugin_state) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool handle_key_press_edit(InputKey key, PluginState* plugin_state) {
|
static bool handle_key_press_edit(InputKey key, PluginState* plugin_state) {
|
||||||
int barcodeMaxIndex = plugin_state->doParityCalculation ?
|
int barcodeMaxIndex = get_barcode_max_index(plugin_state);
|
||||||
barcodeTypes[plugin_state->barcodeTypeIndex]->numberOfDigits - 1 :
|
|
||||||
barcodeTypes[plugin_state->barcodeTypeIndex]->numberOfDigits;
|
|
||||||
|
|
||||||
switch(key) {
|
switch(key) {
|
||||||
case InputKeyUp:
|
case InputKeyUp:
|
||||||
@@ -286,6 +363,9 @@ static bool handle_key_press_menu(InputKey key, PluginState* plugin_state) {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
int barcodeMaxIndex = get_barcode_max_index(plugin_state);
|
||||||
|
if(plugin_state->editingIndex >= barcodeMaxIndex)
|
||||||
|
plugin_state->editingIndex = barcodeMaxIndex - 1;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@@ -1,7 +1,8 @@
|
|||||||
#define BARCODE_HEIGHT 50
|
#define BARCODE_HEIGHT 50
|
||||||
#define BARCODE_Y_START 3
|
#define BARCODE_Y_START 3
|
||||||
#define BARCODE_TEXT_OFFSET 9
|
#define BARCODE_TEXT_OFFSET 9
|
||||||
#define NUMBER_OF_BARCODE_TYPES 2
|
#define BARCODE_MAX_LENS 13
|
||||||
|
#define NUMBER_OF_BARCODE_TYPES 3
|
||||||
#define MENU_INDEX_VIEW 0
|
#define MENU_INDEX_VIEW 0
|
||||||
#define MENU_INDEX_EDIT 1
|
#define MENU_INDEX_EDIT 1
|
||||||
#define MENU_INDEX_PARITY 2
|
#define MENU_INDEX_PARITY 2
|
||||||
@@ -23,14 +24,27 @@ typedef enum {
|
|||||||
MenuMode,
|
MenuMode,
|
||||||
} Mode;
|
} Mode;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BarEncodingTypeLeft,
|
||||||
|
BarEncodingTypeRight,
|
||||||
|
BarEncodingTypeG,
|
||||||
|
} BarEncodingType;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BarTypeEAN8,
|
||||||
|
BarTypeUPCA,
|
||||||
|
BarTypeEAN13,
|
||||||
|
} BarType;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
char* name;
|
char* name;
|
||||||
int numberOfDigits;
|
int numberOfDigits;
|
||||||
int startPos;
|
int startPos;
|
||||||
|
BarType bartype;
|
||||||
} BarcodeType;
|
} BarcodeType;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int barcodeNumeral[12]; //The current barcode number
|
int barcodeNumeral[BARCODE_MAX_LENS]; //The current barcode number
|
||||||
int editingIndex; //The index of the editing symbol
|
int editingIndex; //The index of the editing symbol
|
||||||
int menuIndex; //The index of the menu cursor
|
int menuIndex; //The index of the menu cursor
|
||||||
Mode mode; //View, edit or menu
|
Mode mode; //View, edit or menu
|
||||||
@@ -50,3 +64,16 @@ static const int DIGITS[10][4] = {
|
|||||||
{1, 2, 1, 3},
|
{1, 2, 1, 3},
|
||||||
{3, 1, 1, 2},
|
{3, 1, 1, 2},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const uint8_t EAN13ENCODE[10] = {
|
||||||
|
0b000000,
|
||||||
|
0b110100,
|
||||||
|
0b101100,
|
||||||
|
0b011100,
|
||||||
|
0b110010,
|
||||||
|
0b100110,
|
||||||
|
0b001110,
|
||||||
|
0b101010,
|
||||||
|
0b011010,
|
||||||
|
0b010110,
|
||||||
|
};
|
21
applications/plugins/game_2048/LICENSE
Normal file
21
applications/plugins/game_2048/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Eugene Kirzhanov
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
17
applications/plugins/game_2048/README.md
Normal file
17
applications/plugins/game_2048/README.md
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
# "2048" game for Flipper Zero
|
||||||
|
- play up to 65K
|
||||||
|
- progress is saved on exit
|
||||||
|
|
||||||
|

|
||||||
|

|
||||||
|
|
||||||
|
#### TODO:
|
||||||
|
- add animations
|
||||||
|
|
||||||
|
#### Thanks to:
|
||||||
|
- [DroomOne's FlappyBird](https://github.com/DroomOne/flipperzero-firmware/tree/dev/applications/flappy_bird)
|
||||||
|
- [x27's "15" Game](https://github.com/x27/flipperzero-game15)
|
||||||
|
|
||||||
|
#### License
|
||||||
|
[MIT](LICENSE)
|
||||||
|
Copyright 2022 Eugene Kirzhanov
|
14
applications/plugins/game_2048/application.fam
Normal file
14
applications/plugins/game_2048/application.fam
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
App(
|
||||||
|
appid="game_2048",
|
||||||
|
name="2048",
|
||||||
|
apptype=FlipperAppType.EXTERNAL,
|
||||||
|
entry_point="game_2048_app",
|
||||||
|
cdefines=["APP_GAME_2048"],
|
||||||
|
requires=[
|
||||||
|
"gui",
|
||||||
|
],
|
||||||
|
stack_size=1 * 1024,
|
||||||
|
order=90,
|
||||||
|
fap_icon="game_2048.png",
|
||||||
|
fap_category="Games"
|
||||||
|
)
|
40
applications/plugins/game_2048/array_utils.c
Normal file
40
applications/plugins/game_2048/array_utils.c
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#include "array_utils.h"
|
||||||
|
|
||||||
|
void reverse_array(int length, uint8_t arr[length]) {
|
||||||
|
uint8_t tmp;
|
||||||
|
for(int low = 0, high = length - 1; low < high; low++, high--) {
|
||||||
|
tmp = arr[low];
|
||||||
|
arr[low] = arr[high];
|
||||||
|
arr[high] = tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool shift_array_to_left(int length, uint8_t arr[length], uint8_t from_index, uint8_t offset) {
|
||||||
|
if(from_index >= length) return false;
|
||||||
|
for(uint8_t i = from_index; i < length; i++) {
|
||||||
|
arr[i] = i < length - offset ? arr[i + offset] : 0;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_column_from_array(
|
||||||
|
int rows,
|
||||||
|
int cols,
|
||||||
|
uint8_t arr[rows][cols],
|
||||||
|
uint8_t column_index,
|
||||||
|
uint8_t* out) {
|
||||||
|
for(uint8_t i = 0; i < rows; i++) {
|
||||||
|
out[i] = arr[i][column_index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void set_column_to_array(
|
||||||
|
int rows,
|
||||||
|
int cols,
|
||||||
|
uint8_t arr[rows][cols],
|
||||||
|
uint8_t column_index,
|
||||||
|
uint8_t* src) {
|
||||||
|
for(uint8_t i = 0; i < rows; i++) {
|
||||||
|
arr[i][column_index] = src[i];
|
||||||
|
}
|
||||||
|
}
|
22
applications/plugins/game_2048/array_utils.h
Normal file
22
applications/plugins/game_2048/array_utils.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
|
void reverse_array(int length, uint8_t arr[length]);
|
||||||
|
|
||||||
|
bool shift_array_to_left(int length, uint8_t arr[length], uint8_t from_index, uint8_t offset);
|
||||||
|
|
||||||
|
void get_column_from_array(
|
||||||
|
int rows,
|
||||||
|
int cols,
|
||||||
|
uint8_t arr[rows][cols],
|
||||||
|
uint8_t column_index,
|
||||||
|
uint8_t* out);
|
||||||
|
|
||||||
|
void set_column_to_array(
|
||||||
|
int rows,
|
||||||
|
int cols,
|
||||||
|
uint8_t arr[rows][cols],
|
||||||
|
uint8_t column_index,
|
||||||
|
uint8_t* src);
|
263
applications/plugins/game_2048/digits.h
Normal file
263
applications/plugins/game_2048/digits.h
Normal file
@@ -0,0 +1,263 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
uint8_t digits[16][14][14] = {
|
||||||
|
|
||||||
|
// 2
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 4
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 8
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 16
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 32
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 64
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
{0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 128
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 256
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
|
||||||
|
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 512
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 1K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 2K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 4K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 8K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 16K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 32K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||||
|
|
||||||
|
// 64K
|
||||||
|
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0},
|
||||||
|
{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0},
|
||||||
|
{0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
|
||||||
|
|
||||||
|
};
|
509
applications/plugins/game_2048/game_2048.c
Normal file
509
applications/plugins/game_2048/game_2048.c
Normal file
@@ -0,0 +1,509 @@
|
|||||||
|
/*
|
||||||
|
* Copyright 2022 Eugene Kirzhanov
|
||||||
|
* Use of this source code is governed by an MIT-style
|
||||||
|
* license that can be found in the LICENSE file or at
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*
|
||||||
|
* Thanks to:
|
||||||
|
* - DroomOne: https://github.com/DroomOne/flipperzero-firmware
|
||||||
|
* - x27: https://github.com/x27/flipperzero-game15
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <furi.h>
|
||||||
|
#include <gui/gui.h>
|
||||||
|
#include <input/input.h>
|
||||||
|
#include <storage/storage.h>
|
||||||
|
|
||||||
|
#include "digits.h"
|
||||||
|
#include "array_utils.h"
|
||||||
|
|
||||||
|
#define CELLS_COUNT 4
|
||||||
|
#define CELL_INNER_SIZE 14
|
||||||
|
#define FRAME_LEFT 10
|
||||||
|
#define FRAME_TOP 1
|
||||||
|
#define FRAME_SIZE 61
|
||||||
|
|
||||||
|
#define SAVING_DIRECTORY "/ext/apps/Games"
|
||||||
|
#define SAVING_FILENAME SAVING_DIRECTORY "/game_2048.save"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GameStateMenu,
|
||||||
|
GameStateInProgress,
|
||||||
|
GameStateGameOver,
|
||||||
|
} State;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
State state;
|
||||||
|
uint8_t table[CELLS_COUNT][CELLS_COUNT];
|
||||||
|
uint32_t score;
|
||||||
|
uint32_t moves;
|
||||||
|
int8_t selected_menu_item;
|
||||||
|
uint32_t top_score;
|
||||||
|
} GameState;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t points;
|
||||||
|
bool is_table_updated;
|
||||||
|
} MoveResult;
|
||||||
|
|
||||||
|
#define MENU_ITEMS_COUNT 2
|
||||||
|
static const char* popup_menu_strings[] = {"Resume", "New Game"};
|
||||||
|
|
||||||
|
static void input_callback(InputEvent* input_event, void* ctx) {
|
||||||
|
furi_assert(ctx);
|
||||||
|
FuriMessageQueue* event_queue = ctx;
|
||||||
|
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_frame(Canvas* canvas) {
|
||||||
|
canvas_draw_frame(canvas, FRAME_LEFT, FRAME_TOP, FRAME_SIZE, FRAME_SIZE);
|
||||||
|
|
||||||
|
uint8_t offs = FRAME_LEFT + CELL_INNER_SIZE + 1;
|
||||||
|
for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
|
||||||
|
canvas_draw_line(canvas, offs, FRAME_TOP + 1, offs, FRAME_TOP + FRAME_SIZE - 2);
|
||||||
|
offs += CELL_INNER_SIZE + 1;
|
||||||
|
}
|
||||||
|
offs = FRAME_TOP + CELL_INNER_SIZE + 1;
|
||||||
|
for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
|
||||||
|
canvas_draw_line(canvas, FRAME_LEFT + 1, offs, FRAME_LEFT + FRAME_SIZE - 2, offs);
|
||||||
|
offs += CELL_INNER_SIZE + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_digit(Canvas* canvas, uint8_t row, uint8_t column, uint8_t value) {
|
||||||
|
if(value == 0) return;
|
||||||
|
|
||||||
|
uint8_t left = FRAME_LEFT + 1 + (column * (CELL_INNER_SIZE + 1));
|
||||||
|
uint8_t top = FRAME_TOP + 1 + (row * (CELL_INNER_SIZE + 1));
|
||||||
|
|
||||||
|
for(uint8_t r = 0; r < CELL_INNER_SIZE; r++) {
|
||||||
|
for(u_int8_t c = 0; c < CELL_INNER_SIZE; c++) {
|
||||||
|
if(digits[value - 1][r][c] == 1) {
|
||||||
|
canvas_draw_dot(canvas, left + c, top + r);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_table(Canvas* canvas, const uint8_t table[CELLS_COUNT][CELLS_COUNT]) {
|
||||||
|
for(uint8_t row = 0; row < CELLS_COUNT; row++) {
|
||||||
|
for(uint8_t column = 0; column < CELLS_COUNT; column++) {
|
||||||
|
draw_digit(canvas, row, column, table[row][column]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gray_canvas(Canvas* const canvas) {
|
||||||
|
canvas_set_color(canvas, ColorWhite);
|
||||||
|
for(int x = 0; x < 128; x += 2) {
|
||||||
|
for(int y = 0; y < 64; y++) {
|
||||||
|
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_callback(Canvas* const canvas, void* ctx) {
|
||||||
|
const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
|
||||||
|
if(game_state == NULL) return;
|
||||||
|
|
||||||
|
canvas_clear(canvas);
|
||||||
|
|
||||||
|
draw_frame(canvas);
|
||||||
|
draw_table(canvas, game_state->table);
|
||||||
|
|
||||||
|
canvas_set_font(canvas, FontPrimary);
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP, AlignRight, AlignTop, "Score");
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 20, AlignRight, AlignTop, "Moves");
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 40, AlignRight, AlignTop, "Top Score");
|
||||||
|
|
||||||
|
int bufSize = 12;
|
||||||
|
char buf[bufSize];
|
||||||
|
snprintf(buf, sizeof(buf), "%lu", game_state->score);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 10, AlignRight, AlignTop, buf);
|
||||||
|
|
||||||
|
memset(buf, 0, bufSize);
|
||||||
|
snprintf(buf, sizeof(buf), "%lu", game_state->moves);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 30, AlignRight, AlignTop, buf);
|
||||||
|
|
||||||
|
memset(buf, 0, bufSize);
|
||||||
|
snprintf(buf, sizeof(buf), "%lu", game_state->top_score);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 50, AlignRight, AlignTop, buf);
|
||||||
|
|
||||||
|
if(game_state->state == GameStateMenu) {
|
||||||
|
gray_canvas(canvas);
|
||||||
|
|
||||||
|
canvas_set_color(canvas, ColorWhite);
|
||||||
|
canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
|
||||||
|
|
||||||
|
for(int i = 0; i < MENU_ITEMS_COUNT; i++) {
|
||||||
|
if(i == game_state->selected_menu_item) {
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas_set_color(
|
||||||
|
canvas, i == game_state->selected_menu_item ? ColorWhite : ColorBlack);
|
||||||
|
canvas_draw_str_aligned(
|
||||||
|
canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(game_state->state == GameStateGameOver) {
|
||||||
|
gray_canvas(canvas);
|
||||||
|
|
||||||
|
bool record_broken = game_state->score > game_state->top_score;
|
||||||
|
|
||||||
|
canvas_set_color(canvas, ColorWhite);
|
||||||
|
canvas_draw_rbox(canvas, 14, 12, 100, 40, 4);
|
||||||
|
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_draw_line(canvas, 14, 26, 114, 26);
|
||||||
|
canvas_draw_rframe(canvas, 14, 12, 100, 40, 4);
|
||||||
|
|
||||||
|
canvas_set_font(canvas, FontPrimary);
|
||||||
|
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Game Over");
|
||||||
|
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
if(record_broken) {
|
||||||
|
canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "New Top Score!!!");
|
||||||
|
} else {
|
||||||
|
canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "Your Score");
|
||||||
|
}
|
||||||
|
|
||||||
|
memset(buf, 0, bufSize);
|
||||||
|
snprintf(buf, sizeof(buf), "%lu", game_state->score);
|
||||||
|
canvas_set_font(canvas, FontPrimary);
|
||||||
|
canvas_draw_str_aligned(canvas, 64, 48, AlignCenter, AlignBottom, buf);
|
||||||
|
}
|
||||||
|
|
||||||
|
release_mutex((ValueMutex*)ctx, game_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
void calculate_move_to_left(uint8_t arr[], MoveResult* const move_result) {
|
||||||
|
uint8_t index = 0;
|
||||||
|
uint8_t next_index;
|
||||||
|
uint8_t offset;
|
||||||
|
bool was_moved;
|
||||||
|
while(index < CELLS_COUNT - 1) {
|
||||||
|
// find offset from [index] to next non-empty value
|
||||||
|
offset = 1;
|
||||||
|
while(index + offset < CELLS_COUNT && arr[index + offset] == 0) offset++;
|
||||||
|
|
||||||
|
// if all remaining values in this row are empty then go to next row
|
||||||
|
if(index + offset >= CELLS_COUNT) break;
|
||||||
|
|
||||||
|
// if current cell is empty then shift all cells [index+offset .. CELLS_COUNT-1] to [index]
|
||||||
|
if(arr[index] == 0) {
|
||||||
|
was_moved = shift_array_to_left(CELLS_COUNT, arr, index, offset);
|
||||||
|
if(was_moved) move_result->is_table_updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
next_index = index + 1;
|
||||||
|
if(arr[next_index] == 0) {
|
||||||
|
// find offset from [next_index] to next non-empty value
|
||||||
|
offset = 1;
|
||||||
|
while(next_index + offset < CELLS_COUNT && arr[next_index + offset] == 0) offset++;
|
||||||
|
|
||||||
|
// if all remaining values in this row are empty then go to next row
|
||||||
|
if(next_index + offset >= CELLS_COUNT) break;
|
||||||
|
|
||||||
|
// if next cell is empty then shift cells [next_index+offset .. CELLS_COUNT-1] to [next_index]
|
||||||
|
was_moved = shift_array_to_left(CELLS_COUNT, arr, next_index, offset);
|
||||||
|
if(was_moved) move_result->is_table_updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(arr[index] == arr[next_index]) {
|
||||||
|
arr[index]++;
|
||||||
|
shift_array_to_left(CELLS_COUNT, arr, next_index, 1);
|
||||||
|
|
||||||
|
move_result->is_table_updated = true;
|
||||||
|
move_result->points += 2 << (arr[index] - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_left(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
||||||
|
for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
|
||||||
|
calculate_move_to_left(table[row_index], move_result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_right(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
||||||
|
for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
|
||||||
|
reverse_array(CELLS_COUNT, table[row_index]);
|
||||||
|
calculate_move_to_left(table[row_index], move_result);
|
||||||
|
reverse_array(CELLS_COUNT, table[row_index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_up(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
||||||
|
uint8_t column[CELLS_COUNT];
|
||||||
|
for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
|
||||||
|
get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
||||||
|
calculate_move_to_left(column, move_result);
|
||||||
|
set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_down(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
|
||||||
|
uint8_t column[CELLS_COUNT];
|
||||||
|
for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
|
||||||
|
get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
||||||
|
reverse_array(CELLS_COUNT, column);
|
||||||
|
calculate_move_to_left(column, move_result);
|
||||||
|
reverse_array(CELLS_COUNT, column);
|
||||||
|
set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void add_new_digit(GameState* const game_state) {
|
||||||
|
uint8_t empty_cell_indexes[CELLS_COUNT * CELLS_COUNT];
|
||||||
|
uint8_t empty_cells_count = 0;
|
||||||
|
for(u_int8_t i = 0; i < CELLS_COUNT; i++) {
|
||||||
|
for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
|
||||||
|
if(game_state->table[i][j] == 0) {
|
||||||
|
empty_cell_indexes[empty_cells_count++] = i * CELLS_COUNT + j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(empty_cells_count == 0) return;
|
||||||
|
|
||||||
|
int random_empty_cell_index = empty_cell_indexes[random() % empty_cells_count];
|
||||||
|
u_int8_t row = random_empty_cell_index / CELLS_COUNT;
|
||||||
|
u_int8_t col = random_empty_cell_index % CELLS_COUNT;
|
||||||
|
|
||||||
|
int random_value_percent = random() % 100;
|
||||||
|
game_state->table[row][col] = random_value_percent < 90 ? 1 : 2; // 90% for 2, 25% for 4
|
||||||
|
}
|
||||||
|
|
||||||
|
void init_game(GameState* const game_state, bool clear_top_score) {
|
||||||
|
memset(game_state->table, 0, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
||||||
|
add_new_digit(game_state);
|
||||||
|
add_new_digit(game_state);
|
||||||
|
|
||||||
|
game_state->score = 0;
|
||||||
|
game_state->moves = 0;
|
||||||
|
game_state->state = GameStateInProgress;
|
||||||
|
game_state->selected_menu_item = 0;
|
||||||
|
if(clear_top_score) {
|
||||||
|
game_state->top_score = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool load_game(GameState* game_state) {
|
||||||
|
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||||
|
|
||||||
|
File* file = storage_file_alloc(storage);
|
||||||
|
uint16_t bytes_readed = 0;
|
||||||
|
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||||
|
bytes_readed = storage_file_read(file, game_state, sizeof(GameState));
|
||||||
|
}
|
||||||
|
storage_file_close(file);
|
||||||
|
storage_file_free(file);
|
||||||
|
|
||||||
|
furi_record_close(RECORD_STORAGE);
|
||||||
|
|
||||||
|
return bytes_readed == sizeof(GameState);
|
||||||
|
}
|
||||||
|
|
||||||
|
void save_game(GameState* game_state) {
|
||||||
|
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||||
|
|
||||||
|
if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
|
||||||
|
if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
File* file = storage_file_alloc(storage);
|
||||||
|
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
|
||||||
|
storage_file_write(file, game_state, sizeof(GameState));
|
||||||
|
}
|
||||||
|
storage_file_close(file);
|
||||||
|
storage_file_free(file);
|
||||||
|
|
||||||
|
furi_record_close(RECORD_STORAGE);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool is_game_over(GameState* const game_state) {
|
||||||
|
FURI_LOG_I("is_game_over", "====check====");
|
||||||
|
|
||||||
|
// check if table contains at least one empty cell
|
||||||
|
for(uint8_t i = 0; i < CELLS_COUNT; i++) {
|
||||||
|
for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
|
||||||
|
if(game_state->table[i][j] == 0) {
|
||||||
|
FURI_LOG_I("is_game_over", "has empty cells");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FURI_LOG_I("is_game_over", "no empty cells");
|
||||||
|
|
||||||
|
uint8_t tmp_table[CELLS_COUNT][CELLS_COUNT];
|
||||||
|
MoveResult* tmp_move_result = malloc(sizeof(MoveResult));
|
||||||
|
|
||||||
|
// check if we can move to any direction
|
||||||
|
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
||||||
|
move_left(tmp_table, tmp_move_result);
|
||||||
|
if(tmp_move_result->is_table_updated) return false;
|
||||||
|
FURI_LOG_I("is_game_over", "can't move left");
|
||||||
|
|
||||||
|
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
||||||
|
move_right(tmp_table, tmp_move_result);
|
||||||
|
if(tmp_move_result->is_table_updated) return false;
|
||||||
|
FURI_LOG_I("is_game_over", "can't move right");
|
||||||
|
|
||||||
|
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
||||||
|
move_up(tmp_table, tmp_move_result);
|
||||||
|
if(tmp_move_result->is_table_updated) return false;
|
||||||
|
FURI_LOG_I("is_game_over", "can't move up");
|
||||||
|
|
||||||
|
memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
|
||||||
|
move_down(tmp_table, tmp_move_result);
|
||||||
|
if(tmp_move_result->is_table_updated) return false;
|
||||||
|
FURI_LOG_I("is_game_over", "can't move down");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t game_2048_app() {
|
||||||
|
GameState* game_state = malloc(sizeof(GameState));
|
||||||
|
if(!load_game(game_state)) {
|
||||||
|
init_game(game_state, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveResult* move_result = malloc(sizeof(MoveResult));
|
||||||
|
|
||||||
|
ValueMutex state_mutex;
|
||||||
|
if(!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
||||||
|
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
|
||||||
|
free(game_state);
|
||||||
|
return 255;
|
||||||
|
}
|
||||||
|
|
||||||
|
InputEvent input;
|
||||||
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
||||||
|
|
||||||
|
ViewPort* view_port = view_port_alloc();
|
||||||
|
view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
|
||||||
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||||
|
|
||||||
|
Gui* gui = furi_record_open(RECORD_GUI);
|
||||||
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||||
|
|
||||||
|
bool is_finished = false;
|
||||||
|
while(!is_finished) {
|
||||||
|
FuriStatus event_status = furi_message_queue_get(event_queue, &input, FuriWaitForever);
|
||||||
|
if(event_status == FuriStatusOk) {
|
||||||
|
// handle only press event, ignore repeat/release events
|
||||||
|
if(input.type != InputTypePress) continue;
|
||||||
|
|
||||||
|
GameState* game_state = (GameState*)acquire_mutex_block(&state_mutex);
|
||||||
|
|
||||||
|
switch(game_state->state) {
|
||||||
|
case GameStateMenu:
|
||||||
|
|
||||||
|
switch(input.key) {
|
||||||
|
case InputKeyUp:
|
||||||
|
game_state->selected_menu_item--;
|
||||||
|
if(game_state->selected_menu_item < 0) {
|
||||||
|
game_state->selected_menu_item = MENU_ITEMS_COUNT - 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyDown:
|
||||||
|
game_state->selected_menu_item++;
|
||||||
|
if(game_state->selected_menu_item >= MENU_ITEMS_COUNT) {
|
||||||
|
game_state->selected_menu_item = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyOk:
|
||||||
|
if(game_state->selected_menu_item == 1) {
|
||||||
|
// new game
|
||||||
|
init_game(game_state, false);
|
||||||
|
save_game(game_state);
|
||||||
|
}
|
||||||
|
game_state->state = GameStateInProgress;
|
||||||
|
break;
|
||||||
|
case InputKeyBack:
|
||||||
|
game_state->state = GameStateInProgress;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case GameStateInProgress:
|
||||||
|
move_result->is_table_updated = false;
|
||||||
|
move_result->points = 0;
|
||||||
|
|
||||||
|
switch(input.key) {
|
||||||
|
case InputKeyLeft:
|
||||||
|
move_left(game_state->table, move_result);
|
||||||
|
break;
|
||||||
|
case InputKeyRight:
|
||||||
|
move_right(game_state->table, move_result);
|
||||||
|
break;
|
||||||
|
case InputKeyUp:
|
||||||
|
move_up(game_state->table, move_result);
|
||||||
|
break;
|
||||||
|
case InputKeyDown:
|
||||||
|
move_down(game_state->table, move_result);
|
||||||
|
break;
|
||||||
|
case InputKeyOk:
|
||||||
|
game_state->state = GameStateMenu;
|
||||||
|
game_state->selected_menu_item = 0;
|
||||||
|
break;
|
||||||
|
case InputKeyBack:
|
||||||
|
save_game(game_state);
|
||||||
|
is_finished = true;
|
||||||
|
break;
|
||||||
|
case InputKeyMAX:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
game_state->score += move_result->points;
|
||||||
|
|
||||||
|
if(move_result->is_table_updated) {
|
||||||
|
game_state->moves++;
|
||||||
|
add_new_digit(game_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(is_game_over(game_state)) {
|
||||||
|
game_state->state = GameStateGameOver;
|
||||||
|
if(game_state->score >= game_state->top_score) {
|
||||||
|
game_state->top_score = game_state->score;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case GameStateGameOver:
|
||||||
|
if(input.key == InputKeyOk || input.key == InputKeyBack) {
|
||||||
|
init_game(game_state, false);
|
||||||
|
save_game(game_state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
view_port_update(view_port);
|
||||||
|
release_mutex(&state_mutex, game_state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gui_remove_view_port(gui, view_port);
|
||||||
|
furi_record_close(RECORD_GUI);
|
||||||
|
|
||||||
|
view_port_free(view_port);
|
||||||
|
|
||||||
|
furi_message_queue_free(event_queue);
|
||||||
|
|
||||||
|
delete_mutex(&state_mutex);
|
||||||
|
|
||||||
|
free(game_state);
|
||||||
|
free(move_result);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
applications/plugins/game_2048/game_2048.png
Normal file
BIN
applications/plugins/game_2048/game_2048.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 89 B |
BIN
applications/plugins/game_2048/images/screenshot1.png
Normal file
BIN
applications/plugins/game_2048/images/screenshot1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
applications/plugins/game_2048/images/screenshot2.png
Normal file
BIN
applications/plugins/game_2048/images/screenshot2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
Reference in New Issue
Block a user