Files
Momentum-Firmware/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c

164 lines
5.5 KiB
C

#include <applications.h>
#include <lib/toolbox/value_index.h>
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
typedef enum {
DesktopSettingsPinSetup = 0,
DesktopSettingsKeybindSetup,
DesktopSettingsResetKeybinds,
DesktopSettingsAutoLockDelay,
DesktopSettingsAutoLockPin,
DesktopSettingsClockDisplay,
DesktopSettingsHappyMode,
} DesktopSettingsEntry;
#define AUTO_LOCK_DELAY_COUNT 9
static const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
"10s",
"15s",
"30s",
"60s",
"90s",
"2min",
"5min",
"10min",
};
static const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000};
#define CLOCK_ENABLE_COUNT 2
const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
"OFF",
"ON",
};
const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_enable_text[index]);
app->settings.display_clock = index;
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
}
static void desktop_settings_scene_start_auto_lock_pin_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t value = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, value ? "ON" : "OFF");
app->settings.auto_lock_with_pin = value;
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Keybinds Setup", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Reset Keybinds to Default", 1, NULL, NULL);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Time",
AUTO_LOCK_DELAY_COUNT,
desktop_settings_scene_start_auto_lock_delay_changed,
app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Pin",
2,
desktop_settings_scene_start_auto_lock_pin_changed,
app);
variable_item_set_current_value_index(item, app->settings.auto_lock_with_pin);
variable_item_set_current_value_text(item, app->settings.auto_lock_with_pin ? "ON" : "OFF");
item = variable_item_list_add(
variable_item_list,
"Show Clock",
CLOCK_ENABLE_COUNT,
desktop_settings_scene_start_clock_enable_changed,
app);
value_index =
value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
variable_item_list_add(variable_item_list, "Happy Mode", 1, NULL, NULL);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopSettingsPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
break;
case DesktopSettingsKeybindSetup:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppSceneKeybindsType, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneKeybindsType);
consumed = true;
break;
case DesktopSettingsResetKeybinds:
scene_manager_set_scene_state(
app->scene_manager, DesktopSettingsAppSceneKeybindsType, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneKeybindsReset);
consumed = true;
break;
case DesktopSettingsHappyMode:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneHappyMode);
break;
default:
break;
}
consumed = true;
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
variable_item_list_reset(app->variable_item_list);
}