cleaner code, change cascading ifs to when

This commit is contained in:
David Kaspar 2024-11-16 10:34:01 +01:00
parent f16143bec3
commit 6c3200a9cc

View File

@ -483,21 +483,10 @@ private fun FullBleedNoteCompose(
Spacer(modifier = Modifier.height(10.dp))
when (noteEvent) {
is BadgeDefinitionEvent -> {
BadgeDisplay(baseNote = baseNote)
}
is LongTextNoteEvent -> {
RenderLongFormHeaderForThread(noteEvent)
}
is WikiNoteEvent -> {
RenderWikiHeaderForThread(noteEvent, accountViewModel, nav)
}
is ClassifiedsEvent -> {
RenderClassifiedsReaderForThread(noteEvent, baseNote, accountViewModel, nav)
}
is BadgeDefinitionEvent -> BadgeDisplay(baseNote = baseNote)
is LongTextNoteEvent -> RenderLongFormHeaderForThread(noteEvent)
is WikiNoteEvent -> RenderWikiHeaderForThread(noteEvent, accountViewModel, nav)
is ClassifiedsEvent -> RenderClassifiedsReaderForThread(noteEvent, baseNote, accountViewModel, nav)
}
Row(