avfilter/vF_colorbalance: rewrite, fixes filtering
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20c5f4d835
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08c46e40fb
@ -47,12 +47,11 @@ typedef struct ColorBalanceContext {
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Range magenta_green;
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Range yellow_blue;
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uint16_t lut[3][65536];
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uint8_t rgba_map[4];
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int depth;
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int step;
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int (*apply_lut)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
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int (*color_balance)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
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} ColorBalanceContext;
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#define OFFSET(x) offsetof(ColorBalanceContext, x)
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@ -96,7 +95,29 @@ static int query_formats(AVFilterContext *ctx)
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return ff_set_common_formats(ctx, fmts_list);
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}
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static int apply_lut8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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static int get_component(int c, int depth, double l,
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double s, double m, double h)
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{
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const double a = 4, b = 0.333, scale = 0.7;
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const double max = (1 << depth) - 1;
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double v = c / max;
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l /= max;
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s *= av_clipd((b - l) * a + 0.5, 0, 1) * scale;
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m *= av_clipd((l - b) * a + 0.5, 0, 1) * av_clipd((1.0 - l - b) * a + 0.5, 0, 1) * scale;
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h *= av_clipd((l + b - 1) * a + 0.5, 0, 1) * scale;
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v += s;
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v += m;
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v += h;
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v = av_clipd(v, 0, 1);
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c = v * max;
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return av_clip_uintp2_c(c, depth);
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}
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static int color_balance8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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ColorBalanceContext *s = ctx->priv;
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ThreadData *td = arg;
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@ -112,13 +133,19 @@ static int apply_lut8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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uint8_t *dstb = out->data[1] + slice_start * out->linesize[1];
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uint8_t *dstr = out->data[2] + slice_start * out->linesize[2];
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uint8_t *dsta = out->data[3] + slice_start * out->linesize[3];
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const int depth = s->depth;
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int i, j;
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for (i = slice_start; i < slice_end; i++) {
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for (j = 0; j < out->width; j++) {
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dstg[j] = s->lut[G][srcg[j]];
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dstb[j] = s->lut[B][srcb[j]];
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dstr[j] = s->lut[R][srcr[j]];
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const int r = srcr[j];
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const int g = srcg[j];
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const int b = srcb[j];
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const int l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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dstr[j] = get_component(r, depth, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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dstg[j] = get_component(g, depth, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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dstb[j] = get_component(b, depth, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
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if (in != out && out->linesize[3])
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dsta[j] = srca[j];
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}
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@ -136,7 +163,7 @@ static int apply_lut8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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return 0;
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}
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static int apply_lut16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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static int color_balance16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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ColorBalanceContext *s = ctx->priv;
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ThreadData *td = arg;
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@ -152,13 +179,19 @@ static int apply_lut16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs
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uint16_t *dstb = (uint16_t *)out->data[1] + slice_start * out->linesize[1] / 2;
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uint16_t *dstr = (uint16_t *)out->data[2] + slice_start * out->linesize[2] / 2;
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uint16_t *dsta = (uint16_t *)out->data[3] + slice_start * out->linesize[3] / 2;
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const int depth = s->depth;
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int i, j;
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for (i = slice_start; i < slice_end; i++) {
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for (j = 0; j < out->width; j++) {
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dstg[j] = s->lut[G][srcg[j]];
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dstb[j] = s->lut[B][srcb[j]];
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dstr[j] = s->lut[R][srcr[j]];
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const int r = srcr[j];
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const int g = srcg[j];
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const int b = srcb[j];
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const int l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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dstr[j] = get_component(r, depth, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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dstg[j] = get_component(g, depth, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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dstb[j] = get_component(b, depth, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
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if (in != out && out->linesize[3])
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dsta[j] = srca[j];
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}
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@ -176,7 +209,7 @@ static int apply_lut16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs
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return 0;
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}
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static int apply_lut8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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static int color_balance8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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ColorBalanceContext *s = ctx->priv;
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ThreadData *td = arg;
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@ -190,6 +223,7 @@ static int apply_lut8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t aoffset = s->rgba_map[A];
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const int depth = s->depth;
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const int step = s->step;
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uint8_t *dstrow;
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int i, j;
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@ -200,9 +234,14 @@ static int apply_lut8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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uint8_t *dst = dstrow;
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for (j = 0; j < outlink->w * step; j += step) {
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dst[j + roffset] = s->lut[R][src[j + roffset]];
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dst[j + goffset] = s->lut[G][src[j + goffset]];
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dst[j + boffset] = s->lut[B][src[j + boffset]];
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const int r = src[j + roffset];
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const int g = src[j + goffset];
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const int b = src[j + boffset];
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const int l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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dst[j + roffset] = get_component(r, depth, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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dst[j + goffset] = get_component(g, depth, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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dst[j + boffset] = get_component(b, depth, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
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if (in != out && step == 4)
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dst[j + aoffset] = src[j + aoffset];
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}
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@ -214,7 +253,7 @@ static int apply_lut8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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return 0;
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}
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static int apply_lut16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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static int color_balance16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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ColorBalanceContext *s = ctx->priv;
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ThreadData *td = arg;
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@ -229,6 +268,7 @@ static int apply_lut16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t aoffset = s->rgba_map[A];
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const int step = s->step / 2;
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const int depth = s->depth;
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uint16_t *dstrow;
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int i, j;
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@ -238,9 +278,14 @@ static int apply_lut16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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uint16_t *dst = dstrow;
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for (j = 0; j < outlink->w * step; j += step) {
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dst[j + roffset] = s->lut[R][src[j + roffset]];
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dst[j + goffset] = s->lut[G][src[j + goffset]];
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dst[j + boffset] = s->lut[B][src[j + boffset]];
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const int r = src[j + roffset];
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const int g = src[j + goffset];
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const int b = src[j + boffset];
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const int l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
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dst[j + roffset] = get_component(r, depth, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
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dst[j + goffset] = get_component(g, depth, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
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dst[j + boffset] = get_component(b, depth, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
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if (in != out && step == 4)
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dst[j + aoffset] = src[j + aoffset];
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}
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@ -260,62 +305,19 @@ static int config_output(AVFilterLink *outlink)
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const int depth = desc->comp[0].depth;
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const int max = 1 << depth;
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const int planar = av_pix_fmt_count_planes(outlink->format) > 1;
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double *shadows, *midtones, *highlights, *buffer;
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int i, r, g, b;
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s->depth = depth;
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if (max == 256 && planar) {
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s->apply_lut = apply_lut8_p;
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s->color_balance = color_balance8_p;
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} else if (planar) {
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s->apply_lut = apply_lut16_p;
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s->color_balance = color_balance16_p;
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} else if (max == 256) {
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s->apply_lut = apply_lut8;
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s->color_balance = color_balance8;
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} else {
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s->apply_lut = apply_lut16;
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s->color_balance = color_balance16;
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}
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buffer = av_malloc(max * 3 * sizeof(*buffer));
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if (!buffer)
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return AVERROR(ENOMEM);
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shadows = buffer + max * 0;
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midtones = buffer + max * 1;
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highlights = buffer + max * 2;
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for (i = 0; i < max; i++) {
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const double L = 0.333 * (max - 1);
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const double M = 0.7 * (max - 1);
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const double H = 1 * (max - 1);
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double low = av_clipd((i - L) / (-max * 0.25) + 0.5, 0, 1) * M;
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double mid = av_clipd((i - L) / ( max * 0.25) + 0.5, 0, 1) *
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av_clipd((i + L - H) / (-max * 0.25) + 0.5, 0, 1) * M;
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shadows[i] = low;
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midtones[i] = mid;
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highlights[max - i - 1] = low;
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}
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for (i = 0; i < max; i++) {
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r = g = b = i;
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r = av_clip_uintp2_c(r + s->cyan_red.shadows * shadows[r], depth);
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r = av_clip_uintp2_c(r + s->cyan_red.midtones * midtones[r], depth);
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r = av_clip_uintp2_c(r + s->cyan_red.highlights * highlights[r], depth);
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g = av_clip_uintp2_c(g + s->magenta_green.shadows * shadows[g], depth);
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g = av_clip_uintp2_c(g + s->magenta_green.midtones * midtones[g], depth);
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g = av_clip_uintp2_c(g + s->magenta_green.highlights * highlights[g], depth);
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b = av_clip_uintp2_c(b + s->yellow_blue.shadows * shadows[b], depth);
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b = av_clip_uintp2_c(b + s->yellow_blue.midtones * midtones[b], depth);
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b = av_clip_uintp2_c(b + s->yellow_blue.highlights * highlights[b], depth);
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s->lut[R][i] = r;
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s->lut[G][i] = g;
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s->lut[B][i] = b;
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}
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av_free(buffer);
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ff_fill_rgba_map(s->rgba_map, outlink->format);
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s->step = av_get_padded_bits_per_pixel(desc) >> 3;
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@ -343,7 +345,7 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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td.in = in;
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td.out = out;
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ctx->internal->execute(ctx, s->apply_lut, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
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ctx->internal->execute(ctx, s->color_balance, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
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if (in != out)
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av_frame_free(&in);
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