mov: Validate cubemap layout
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@ -3235,7 +3235,7 @@ static int mov_read_sv3d(MOVContext *c, AVIOContext *pb, MOVAtom atom)
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{
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AVStream *st;
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MOVStreamContext *sc;
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int size, version;
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int size, version, layout;
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int32_t yaw, pitch, roll;
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uint32_t tag;
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enum AVSphericalProjection projection;
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@ -3315,6 +3315,12 @@ static int mov_read_sv3d(MOVContext *c, AVIOContext *pb, MOVAtom atom)
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avio_skip(pb, 3); /* flags */
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switch (tag) {
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case MKTAG('c','b','m','p'):
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layout = avio_rb32(pb);
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if (layout) {
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av_log(c->fc, AV_LOG_WARNING,
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"Unsupported cubemap layout %d\n", layout);
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return 0;
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}
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projection = AV_SPHERICAL_CUBEMAP;
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break;
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case MKTAG('e','q','u','i'):
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