lavc: update the doxy for avcodec_decode_{video,audio} wtih refcounting.
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@ -3281,11 +3281,17 @@ void avcodec_align_dimensions2(AVCodecContext *s, int *width, int *height,
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*
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* @param avctx the codec context
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* @param[out] frame The AVFrame in which to store decoded audio samples.
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* Decoders request a buffer of a particular size by setting
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* AVFrame.nb_samples prior to calling get_buffer(). The
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* decoder may, however, only utilize part of the buffer by
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* setting AVFrame.nb_samples to a smaller value in the
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* output frame.
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* The decoder will allocate a buffer for the decoded frame by
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* calling the AVCodecContext.get_buffer2() callback.
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* When AVCodecContext.refcounted_frames is set to 1, the frame is
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* reference counted and the returned reference belongs to the
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* caller. The caller must release the frame using av_frame_unref()
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* when the frame is no longer needed. The caller may safely write
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* to the frame if av_frame_is_writable() returns 1.
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* When AVCodecContext.refcounted_frames is set to 0, the returned
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* reference belongs to the decoder and is valid only until the
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* next call to this function or until closing the decoder.
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* The caller may not write to it.
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* @param[out] got_frame_ptr Zero if no frame could be decoded, otherwise it is
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* non-zero.
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* @param[in] avpkt The input AVPacket containing the input buffer.
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@ -3323,12 +3329,18 @@ int avcodec_decode_audio4(AVCodecContext *avctx, AVFrame *frame,
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*
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* @param avctx the codec context
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* @param[out] picture The AVFrame in which the decoded video frame will be stored.
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* Use avcodec_alloc_frame to get an AVFrame, the codec will
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* allocate memory for the actual bitmap.
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* with default get/release_buffer(), the decoder frees/reuses the bitmap as it sees fit.
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* with overridden get/release_buffer() (needs CODEC_CAP_DR1) the user decides into what buffer the decoder
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* decodes and the decoder tells the user once it does not need the data anymore,
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* the user app can at this point free/reuse/keep the memory as it sees fit.
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* Use av_frame_alloc() to get an AVFrame. The codec will
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* allocate memory for the actual bitmap by calling the
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* AVCodecContext.get_buffer2() callback.
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* When AVCodecContext.refcounted_frames is set to 1, the frame is
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* reference counted and the returned reference belongs to the
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* caller. The caller must release the frame using av_frame_unref()
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* when the frame is no longer needed. The caller may safely write
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* to the frame if av_frame_is_writable() returns 1.
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* When AVCodecContext.refcounted_frames is set to 0, the returned
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* reference belongs to the decoder and is valid only until the
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* next call to this function or until closing the decoder. The
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* caller may not write to it.
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*
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* @param[in] avpkt The input AVpacket containing the input buffer.
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* You can create such packet with av_init_packet() and by then setting
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