doc/filters: document vf_libplacebo
Signed-off-by: Niklas Haas <git@haasn.dev>
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doc/filters.texi
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doc/filters.texi
@ -14793,6 +14793,510 @@ ffmpeg -i input.mov -vf lensfun=make=Canon:model="Canon EOS 100D":lens_model="Ca
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@end itemize
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@section libplacebo
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Flexible GPU-accelerated processing filter based on libplacebo
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(@url{https://code.videolan.org/videolan/libplacebo}). Note that this filter
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currently only accepts Vulkan input frames.
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@subsection Options
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The options for this filter are divided into the following sections:
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@subsubsection Output mode
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These options control the overall output mode. By default, libplacebo will try
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to preserve the source colorimetry and size as best as it can, but it will
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apply any embedded film grain, dolby vision metadata or anamorphic SAR present
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in source frames.
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@table @option
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@item w
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@item h
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Set the output video dimension expression. Default value is the input dimension.
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Allows for the same expressions as the @ref{scale} filter.
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@item format
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Set the output format override. If unset (the default), frames will be output
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in the same format as the respective input frames. Otherwise, format conversion
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will be performed.
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@item force_original_aspect_ratio
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@item force_divisible_by
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Work the same as the identical @ref{scale} filter options.
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@item normalize_sar
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If enabled (the default), output frames will always have a pixel aspect ratio
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of 1:1. If disabled, any aspect ratio mismatches, including those from e.g.
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anamorphic video sources, are forwarded to the output pixel aspect ratio.
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@item pad_crop_ratio
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Specifies a ratio (between @code{0.0} and @code{1.0}) between padding and
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cropping when the input aspect ratio does not match the output aspect ratio and
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@option{normalize_sar} is in effect. The default of @code{0.0} always pads the
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content with black borders, while a value of @code{1.0} always crops off parts
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of the content. Intermediate values are possible, leading to a mix of the two
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approaches.
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@item colorspace
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@item color_primaries
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@item color_trc
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@item range
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Configure the colorspace that output frames will be delivered in. The default
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value of @code{auto} outputs frames in the same format as the input frames,
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leading to no change. For any other value, conversion will be performed.
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See the @ref{setparams} filter for a list of possible values.
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@item apply_filmgrain
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Apply film grain (e.g. AV1 or H.274) if present in source frames, and strip
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it from the output. Enabled by default.
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@item apply_dolbyvision
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Apply Dolby Vision RPU metadata if present in source frames, and strip it from
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the output. Enabled by default. Note that Dolby Vision will always output
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BT.2020+PQ, overriding the usual input frame metadata. These will also be
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picked as the values of @code{auto} for the respective frame output options.
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@end table
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@subsubsection Scaling
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The options in this section control how libplacebo performs upscaling and (if
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necessary) downscaling. Note that libplacebo will always internally operate on
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4:4:4 content, so any sub-sampled chroma formats such as @code{yuv420p} will
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necessarily be upsampled and downsampled as part of the rendering process. That
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means scaling might be in effect even if the source and destination resolution
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are the same.
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@table @option
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@item upscaler
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@item downscaler
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Configure the filter kernel used for upscaling and downscaling. The respective
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defaults are @code{spline36} and @code{mitchell}. For a full list of possible
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values, pass @code{help} to these options. The most important values are:
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@table @samp
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@item none
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Forces the use of built-in GPU texture sampling (typically bilinear). Extremely
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fast but poor quality, especially when downscaling.
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@item bilinear
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Bilinear interpolation. Can generally be done for free on GPUs, except when
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doing so would lead to aliasing. Fast and low quality.
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@item nearest
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Nearest-neighbour interpolation. Sharp but highly aliasing.
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@item oversample
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Algorithm that looks visually similar to nearest-neighbour interpolation but
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tries to preserve pixel aspect ratio. Good for pixel art, since it results in
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minimal distortion of the artistic appearance.
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@item lanczos
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Standard sinc-sinc interpolation kernel.
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@item spline36
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Cubic spline approximation of lanczos. No difference in performance, but has
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very slightly less ringing.
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@item ewa_lanczos
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Elliptically weighted average version of lanczos, based on a jinc-sinc kernel.
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This is also popularly referred to as just "Jinc scaling". Slow but very high
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quality.
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@item gaussian
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Gaussian kernel. Has certain ideal mathematical properties, but subjectively
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very blurry.
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@item mitchell
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Cubic BC spline with parameters recommended by Mitchell and Netravali. Very
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little ringing.
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@end table
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@item lut_entries
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Configures the size of scaler LUTs, ranging from @code{1} to @code{256}. The
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default of @code{0} will pick libplacebo's internal default, typically
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@code{64}.
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@item antiringing
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Enables anti-ringing (for non-EWA filters). The value (between @code{0.0} and
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@code{1.0}) configures the strength of the anti-ringing algorithm. May increase
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aliasing if set too high. Disabled by default.
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@item sigmoid
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Enable sigmoidal compression during upscaling. Reduces ringing slightly.
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Enabled by default.
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@end table
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@subsubsection Debanding
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Libplacebo comes with a built-in debanding filter that is good at counteracting
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many common sources of banding and blocking. Turning this on is highly
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recommended whenever quality is desired.
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@table @option
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@item deband
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Enable (fast) debanding algorithm. Disabled by default.
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@item deband_iterations
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Number of deband iterations of the debanding algorithm. Each iteration is
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performed with progressively increased radius (and diminished threshold).
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Recommended values are in the range @code{1} to @code{4}. Defaults to @code{1}.
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@item deband_threshold
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Debanding filter strength. Higher numbers lead to more aggressive debanding.
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Defaults to @code{4.0}.
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@item deband_radius
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Debanding filter radius. A higher radius is better for slow gradients, while
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a lower radius is better for steep gradients. Defaults to @code{16.0}.
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@item deband_grain
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Amount of extra output grain to add. Helps hide imperfections. Defaults to
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@code{6.0}.
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@end table
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@subsubsection Color adjustment
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A collection of subjective color controls. Not very rigorous, so the exact
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effect will vary somewhat depending on the input primaries and colorspace.
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@table @option
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@item brightness
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Brightness boost, between @code{-1.0} and @code{1.0}. Defaults to @code{0.0}.
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@item contrast
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Contrast gain, between @code{0.0} and @code{16.0}. Defaults to @code{1.0}.
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@item saturation
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Saturation gain, between @code{0.0} and @code{16.0}. Defaults to @code{1.0}.
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@item hue
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Hue shift in radians, between @code{-3.14} and @code{3.14}. Defaults to
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@code{0.0}. This will rotate the UV subvector, defaulting to BT.709
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coefficients for RGB inputs.
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@item gamma
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Gamma adjustment, between @code{0.0} and @code{16.0}. Defaults to @code{1.0}.
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@item cones
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Cone model to use for color blindness simulation. Accepts any combination of
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@code{l}, @code{m} and @code{s}. Here are some examples:
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@table @samp
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@item m
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Deuteranomaly / deuteranopia (affecting 3%-4% of the population)
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@item l
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Protanomaly / protanopia (affecting 1%-2% of the population)
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@item l+m
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Monochromacy (very rare)
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@item l+m+s
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Achromatopsy (complete loss of daytime vision, extremely rare)
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@end table
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@item cone-strength
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Gain factor for the cones specified by @code{cones}, between @code{0.0} and
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@code{10.0}. A value of @code{1.0} results in no change to color vision. A
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value of @code{0.0} (the default) simulates complete loss of those cones. Values
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above @code{1.0} result in exaggerating the differences between cones, which
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may help compensate for reduced color vision.
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@end table
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@subsubsection Peak detection
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To help deal with sources that only have static HDR10 metadata (or no tagging
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whatsoever), libplacebo uses its own internal frame analysis compute shader to
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analyze source frames and adapt the tone mapping function in realtime. If this
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is too slow, or if exactly reproducible frame-perfect results are needed, it's
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recommended to turn this feature off.
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@table @option
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@item peak_detect
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Enable HDR peak detection. Ignores static MaxCLL/MaxFALL values in favor of
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dynamic detection from the input. Note that the detected values do not get
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written back to the output frames, they merely guide the internal tone mapping
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process. Enabled by default.
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@item smoothing_period
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Peak detection smoothing period, between @code{0.0} and @code{1000.0}. Higher
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values result in peak detection becoming less responsive to changes in the
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input. Defaults to @code{100.0}.
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@item minimum_peak
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Lower bound on the detected peak (relative to SDR white), between @code{0.0}
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and @code{100.0}. Defaults to @code{1.0}.
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@item scene_threshold_low
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@item scene_threshold_high
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Lower and upper thresholds for scene change detection. Expressed in a
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logarithmic scale between @code{0.0} and @code{100.0}. Default to @code{5.5}
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and @code{10.0}, respectively. Setting either to a negative value disables
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this functionality.
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@item overshoot
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Peak smoothing overshoot margin, between @code{0.0} and @code{1.0}. Provides a
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safety margin to prevent clipping as a result of peak smoothing. Defaults to
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@code{0.05}, corresponding to a margin of 5%.
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@end table
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@subsubsection Tone mapping
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The options in this section control how libplacebo performs tone-mapping and
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gamut-mapping when dealing with mismatches between wide-gamut or HDR content.
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In general, libplacebo relies on accurate source tagging and mastering display
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gamut information to produce the best results.
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@table @option
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@item intent
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Rendering intent to use when adapting between different primary color gamuts
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(after tone-mapping).
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@table @samp
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@item perceptual
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Perceptual gamut mapping. Currently equivalent to relative colorimetric.
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@item relative
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Relative colorimetric. This is the default.
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@item absolute
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Absolute colorimetric.
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@item saturation
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Saturation mapping. Forcibly stretches the source gamut to the target gamut.
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@end table
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@item gamut_mode
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How to handle out-of-gamut colors that can occur as a result of colorimetric
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gamut mapping.
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@table @samp
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@item clip
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Do nothing, simply clip out-of-range colors to the RGB volume. This is the
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default.
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@item warn
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Highlight out-of-gamut pixels (by coloring them pink).
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@item darken
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Linearly reduces content brightness to preserves saturated details, followed by
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clipping the remaining out-of-gamut colors. As the name implies, this makes
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everything darker, but provides a good balance between preserving details and
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colors.
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@item desaturate
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Hard-desaturates out-of-gamut colors towards white, while preserving the
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luminance. Has a tendency to shift colors.
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@end table
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@item tonemapping
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Tone-mapping algorithm to use. Available values are:
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@table @samp
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@item auto
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Automatic selection based on internal heuristics. This is the default.
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@item clip
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Performs no tone-mapping, just clips out-of-range colors. Retains perfect color
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accuracy for in-range colors but completely destroys out-of-range information.
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Does not perform any black point adaptation. Not configurable.
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@item bt.2390
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EETF from the ITU-R Report BT.2390, a hermite spline roll-off with linear
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segment. The knee point offset is configurable. Note that this parameter
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defaults to @code{1.0}, rather than the value of @code{0.5} from the ITU-R
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spec.
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@item bt.2446a
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EETF from ITU-R Report BT.2446, method A. Designed for well-mastered HDR
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sources. Can be used for both forward and inverse tone mapping. Not
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configurable.
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@item spline
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Simple spline consisting of two polynomials, joined by a single pivot point.
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The parameter gives the pivot point (in PQ space), defaulting to @code{0.30}.
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Can be used for both forward and inverse tone mapping.
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@item reinhard
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Simple non-linear, global tone mapping algorithm. The parameter specifies the
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local contrast coefficient at the display peak. Essentially, a parameter of
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@code{0.5} implies that the reference white will be about half as bright as
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when clipping. Defaults to @code{0.5}, which results in the simplest
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formulation of this function.
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@item mobius
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Generalization of the reinhard tone mapping algorithm to support an additional
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linear slope near black. The tone mapping parameter indicates the trade-off
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between the linear section and the non-linear section. Essentially, for a given
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parameter @var{x}, every color value below @var{x} will be mapped linearly,
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while higher values get non-linearly tone-mapped. Values near @code{1.0} make
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this curve behave like @code{clip}, while values near @code{0.0} make this
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curve behave like @code{reinhard}. The default value is @code{0.3}, which
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provides a good balance between colorimetric accuracy and preserving
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out-of-gamut details.
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@item hable
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Piece-wise, filmic tone-mapping algorithm developed by John Hable for use in
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Uncharted 2, inspired by a similar tone-mapping algorithm used by Kodak.
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Popularized by its use in video games with HDR rendering. Preserves both dark
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and bright details very well, but comes with the drawback of changing the
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average brightness quite significantly. This is sort of similar to
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@code{reinhard} with parameter @code{0.24}.
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@item gamma
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Fits a gamma (power) function to transfer between the source and target color
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spaces, effectively resulting in a perceptual hard-knee joining two roughly
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linear sections. This preserves details at all scales fairly accurately, but
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can result in an image with a muted or dull appearance. The parameter is used
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as the cutoff point, defaulting to @code{0.5}.
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@item linear
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Linearly stretches the input range to the output range, in PQ space. This will
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preserve all details accurately, but results in a significantly different
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average brightness. Can be used for inverse tone-mapping in addition to regular
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tone-mapping. The parameter can be used as an additional linear gain
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coefficient (defaulting to @code{1.0}).
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@end table
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@item tonemapping_param
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For tunable tone mapping functions, this parameter can be used to fine-tune the
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curve behavior. Refer to the documentation of @code{tonemapping}. The default
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value of @code{0.0} is replaced by the curve's preferred default setting.
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@item tonemapping_mode
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This option determines how the tone mapping function specified by
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@code{tonemapping} is applied to the colors in a scene. Possible values are:
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@table @samp
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@item auto
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Automatic selection based on internal heuristics. This is the default.
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@item rgb
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Apply the function per-channel in the RGB colorspace.
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Per-channel tone-mapping in RGB. Guarantees no clipping and heavily desaturates
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the output, but distorts the colors quite significantly. Very similar to the
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"Hollywood" look and feel.
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@item max
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Tone-mapping is performed on the brightest component found in the signal. Good
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at preserving details in highlights, but has a tendency to crush blacks.
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@item hybrid
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Tone-map per-channel for highlights and linearly (luma-based) for
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midtones/shadows, based on a fixed gamma @code{2.4} coefficient curve.
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@item luma
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Tone-map linearly on the luma component (CIE Y), and adjust (desaturate) the
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chromaticities to compensate using a simple constant factor. This is
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essentially the mode used in ITU-R BT.2446 method A.
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@end table
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@item inverse_tonemapping
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If enabled, this filter will also attempt stretching SDR signals to fill HDR
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output color volumes. Disabled by default.
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@item tonemapping_crosstalk
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Extra tone-mapping crosstalk factor, between @code{0.0} and @code{0.3}. This
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can help reduce issues tone-mapping certain bright spectral colors. Defaults to
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@code{0.04}.
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@item tonemapping_lut_size
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Size of the tone-mapping LUT, between @code{2} and @code{1024}. Defaults to
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@code{256}. Note that this figure is squared when combined with
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@code{peak_detect}.
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@end table
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@subsubsection Dithering
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By default, libplacebo will dither whenever necessary, which includes rendering
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to any integer format below 16-bit precision. It's recommended to always leave
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this on, since not doing so may result in visible banding in the output, even
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if the @code{debanding} filter is enabled. If maximum performance is needed,
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use @code{ordered_fixed} instead of disabling dithering.
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@table @option
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@item dithering
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Dithering method to use. Accepts the following values:
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@table @samp
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@item none
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Disables dithering completely. May result in visible banding.
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@item blue
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Dither with pseudo-blue noise. This is the default.
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@item ordered
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Tunable ordered dither pattern.
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@item ordered_fixed
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Faster ordered dither with a fixed size of @code{6}. Texture-less.
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@item white
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Dither with white noise. Texture-less.
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@end table
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@item dither_lut_size
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Dither LUT size, as log base2 between @code{1} and @code{8}. Defaults to
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@code{6}, corresponding to a LUT size of @code{64x64}.
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@item dither_temporal
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Enables temporal dithering. Disabled by default.
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@end table
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@subsubsection Custom shaders
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libplacebo supports a number of custom shaders based on the mpv .hook GLSL
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syntax. A collection of such shaders can be found here:
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@url{https://github.com/mpv-player/mpv/wiki/User-Scripts#user-shaders}
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A full description of the mpv shader format is beyond the scope of this
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section, but a summary can be found here:
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@url{https://mpv.io/manual/master/#options-glsl-shader}
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@table @option
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@item custom_shader_path
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Specifies a path to a custom shader file to load at runtime.
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@item custom_shader_bin
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Specifies a complete custom shader as a raw string.
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@end table
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@subsubsection Debugging / performance
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All of the options in this section default off. They may be of assistance when
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attempting to squeeze the maximum performance at the cost of quality.
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@table @option
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@item skip_aa
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Disable anti-aliasing when downscaling.
|
||||
|
||||
@item polar_cutoff
|
||||
Truncate polar (EWA) scaler kernels below this absolute magnitude, between
|
||||
@code{0.0} and @code{1.0}.
|
||||
|
||||
@item disable_linear
|
||||
Disable linear light scaling.
|
||||
|
||||
@item disable_builtin
|
||||
Disable built-in GPU sampling (forces LUT).
|
||||
|
||||
@item force_icc_lut
|
||||
Force the use of a full ICC 3DLUT for gamut mapping.
|
||||
|
||||
@item disable_fbos
|
||||
Forcibly disable FBOs, resulting in loss of almost all functionality, but
|
||||
offering the maximum possible speed.
|
||||
@end table
|
||||
|
||||
@subsection Commands
|
||||
This filter supports almost all of the above options as @ref{commands}.
|
||||
|
||||
@subsection Examples
|
||||
@itemize
|
||||
@item
|
||||
Complete example for how to initialize the Vulkan device, upload frames to the
|
||||
GPU, perform filter conversion to yuv420p, and download frames back to the CPU
|
||||
for output. Note that in specific cases you can get around the need to perform
|
||||
format conversion by specifying the correct @code{format} filter option
|
||||
corresponding to the input frames.
|
||||
@example
|
||||
ffmpeg -i $INPUT -init_hw_device vulkan -vf hwupload,libplacebo=format=yuv420p,hwdownload,format=yuv420p $OUTPUT
|
||||
@end example
|
||||
|
||||
@item
|
||||
Tone-map input to standard gamut BT.709 output:
|
||||
@example
|
||||
libplacebo=colorspace=bt709:color_primaries=bt709:color_trc=bt709:range=tv
|
||||
@end example
|
||||
|
||||
@item
|
||||
Rescale input to fit into standard 1080p, with high quality scaling:
|
||||
@example
|
||||
libplacebo=w=1920:h=1080:force_original_aspect_ratio=decrease:normalize_sar=true:upscaler=ewa_lanczos:downscaler=ewa_lanczos
|
||||
@end example
|
||||
|
||||
@item
|
||||
Convert input to standard sRGB JPEG:
|
||||
@example
|
||||
libplacebo=format=yuv420p:colorspace=bt470bg:color_primaries=bt709:color_trc=iec61966-2-1:range=pc
|
||||
@end example
|
||||
|
||||
@item
|
||||
Use higher quality debanding settings:
|
||||
@example
|
||||
libplacebo=deband=true:deband_iterations=3:deband_radius=8:deband_threshold=6
|
||||
@end example
|
||||
|
||||
@item
|
||||
Run this filter on the CPU, on systems with Mesa installed (and with the most
|
||||
expensive options disabled):
|
||||
@example
|
||||
ffmpeg ... -init_hw_device vulkan:llvmpipe ... -vf libplacebo=upscaler=none:downscaler=none:peak_detect=false
|
||||
@end example
|
||||
|
||||
@item
|
||||
Suppress CPU-based AV1/H.274 film grain application in the decoder, in favor of
|
||||
doing it with this filter. Note that this is only a gain if the frames are
|
||||
either already on the GPU, or if you're using libplacebo for other purposes,
|
||||
since otherwise the VRAM roundtrip will more than offset any expected speedup.
|
||||
@example
|
||||
ffmpeg -export_side_data +film_grain ... -vf libplacebo=apply_filmgrain=true
|
||||
@end example
|
||||
@end itemize
|
||||
|
||||
@section libvmaf
|
||||
|
||||
Calulate the VMAF (Video Multi-Method Assessment Fusion) score for a
|
||||
|
Loading…
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Reference in New Issue
Block a user