avutil/display: Drop wrong comments about matrices being allocated
These functions work just as well with stack based matrices. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -90,8 +90,8 @@ double av_display_rotation_get(const int32_t matrix[9]);
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* Initialize a transformation matrix describing a pure clockwise
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* rotation by the specified angle (in degrees).
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*
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* @param matrix an allocated transformation matrix (will be fully overwritten
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* by this function)
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* @param[out] matrix a transformation matrix (will be fully overwritten
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* by this function)
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* @param angle rotation angle in degrees.
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*/
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void av_display_rotation_set(int32_t matrix[9], double angle);
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@ -99,7 +99,7 @@ void av_display_rotation_set(int32_t matrix[9], double angle);
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/**
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* Flip the input matrix horizontally and/or vertically.
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*
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* @param matrix an allocated transformation matrix
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* @param[in,out] matrix a transformation matrix
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* @param hflip whether the matrix should be flipped horizontally
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* @param vflip whether the matrix should be flipped vertically
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*/
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