avfilter/af_adynamicequalizer: add auto option
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@@ -40,6 +40,7 @@ typedef struct AudioDynamicEqualizerContext {
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double release_coef;
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int mode;
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int direction;
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int detection;
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int type;
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AVFrame *state;
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@@ -92,7 +93,6 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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const double range = s->range;
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const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5);
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const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5);
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const double threshold = s->threshold;
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const double release = s->release_coef;
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const double irelease = 1. - release;
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const double attack = s->attack_coef;
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@@ -103,6 +103,7 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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const double dg = tan(M_PI * dfrequency / sample_rate);
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const int start = (in->ch_layout.nb_channels * jobnr) / nb_jobs;
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const int end = (in->ch_layout.nb_channels * (jobnr+1)) / nb_jobs;
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const int detection = s->detection;
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const int direction = s->direction;
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const int mode = s->mode;
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const int type = s->type;
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@@ -124,6 +125,10 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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const double *src = (const double *)in->extended_data[ch];
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double *dst = (double *)out->extended_data[ch];
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double *state = (double *)s->state->extended_data[ch];
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const double threshold = detection == 0 ? state[5] : s->threshold;
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if (detection < 0)
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state[5] = threshold;
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for (int n = 0; n < out->nb_samples; n++) {
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double detect, gain, v, listen;
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@@ -133,6 +138,9 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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detect = listen = get_svf(src[n], dm, da, state);
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detect = fabs(detect);
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if (detection > 0)
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state[5] = fmax(state[5], detect);
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if (direction == 0 && mode == 0 && detect < threshold)
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detect = 1. / av_clipd(1. + makeup + (threshold - detect) * ratio, 1., range);
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else if (direction == 0 && mode == 1 && detect < threshold)
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@@ -144,10 +152,18 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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else
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detect = 1.;
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if (detect < state[4]) {
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detect = iattack * detect + attack * state[4];
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if (direction == 0) {
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if (detect > state[4]) {
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detect = iattack * detect + attack * state[4];
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} else {
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detect = irelease * detect + release * state[4];
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}
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} else {
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detect = irelease * detect + release * state[4];
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if (detect < state[4]) {
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detect = iattack * detect + attack * state[4];
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} else {
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detect = irelease * detect + release * state[4];
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}
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}
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if (state[4] != detect || n == 0) {
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@@ -270,6 +286,10 @@ static const AVOption adynamicequalizer_options[] = {
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{ "direction", "set direction", OFFSET(direction), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, FLAGS, "direction" },
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{ "downward", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "direction" },
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{ "upward", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "direction" },
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{ "auto", "set auto threshold", OFFSET(detection), AV_OPT_TYPE_INT, {.i64=-1}, -1, 1, FLAGS, "auto" },
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{ "disabled", 0, 0, AV_OPT_TYPE_CONST, {.i64=-1}, 0, 0, FLAGS, "auto" },
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{ "off", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "auto" },
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{ "on", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "auto" },
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{ NULL }
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};
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