lavc/tiff: Convert DNGs to sRGB color space
Signed-off-by: Nick Renieris <velocityra@gmail.com>
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@ -731,14 +731,23 @@ static int tiff_unpack_strip(TiffContext *s, AVFrame *p, uint8_t *dst, int strid
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return 0;
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}
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static float av_always_inline linear_to_srgb(float value) {
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if (value <= 0.0031308f)
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return value * 12.92f;
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else
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return powf(value * 1.055f, 1.0f / 2.4f) - 0.055f;
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}
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/**
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* Map stored raw sensor values into linear reference values.
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* See: DNG Specification - Chapter 5
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* Map stored raw sensor values into linear reference values (see: DNG Specification - Chapter 5)
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* Then convert to sRGB color space.
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*/
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static uint16_t av_always_inline dng_raw_to_linear16(uint16_t value,
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const uint16_t *lut,
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uint16_t black_level,
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float scale_factor) {
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static uint16_t av_always_inline dng_process_color16(uint16_t value,
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const uint16_t *lut,
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uint16_t black_level,
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float scale_factor) {
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float value_norm;
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// Lookup table lookup
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if (lut)
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value = lut[value];
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@ -747,16 +756,19 @@ static uint16_t av_always_inline dng_raw_to_linear16(uint16_t value,
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value = av_clip_uint16_c((unsigned)value - black_level);
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// Color scaling
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value = av_clip_uint16_c((unsigned)(((float)value * scale_factor) * 0xFFFF));
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value_norm = (float)value * scale_factor;
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// Color space conversion (sRGB)
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value = av_clip_uint16_c((uint16_t)(linear_to_srgb(value_norm) * 0xFFFF));
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return value;
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}
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static uint16_t av_always_inline dng_raw_to_linear8(uint16_t value,
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static uint16_t av_always_inline dng_process_color8(uint16_t value,
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const uint16_t *lut,
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uint16_t black_level,
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float scale_factor) {
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return dng_raw_to_linear16(value, lut, black_level, scale_factor) >> 8;
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return dng_process_color16(value, lut, black_level, scale_factor) >> 8;
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}
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static void dng_blit(TiffContext *s, uint8_t *dst, int dst_stride,
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@ -774,7 +786,7 @@ static void dng_blit(TiffContext *s, uint8_t *dst, int dst_stride,
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uint16_t *src_u16 = (uint16_t *)src;
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for (col = 0; col < width; col++)
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*dst_u16++ = dng_raw_to_linear16(*src_u16++, s->dng_lut, s->black_level, scale_factor);
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*dst_u16++ = dng_process_color16(*src_u16++, s->dng_lut, s->black_level, scale_factor);
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dst += dst_stride * sizeof(uint16_t);
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src += src_stride * sizeof(uint16_t);
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@ -782,7 +794,7 @@ static void dng_blit(TiffContext *s, uint8_t *dst, int dst_stride,
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} else {
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for (line = 0; line < height; line++) {
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for (col = 0; col < width; col++)
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*dst++ = dng_raw_to_linear8(*src++, s->dng_lut, s->black_level, scale_factor);
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*dst++ = dng_process_color8(*src++, s->dng_lut, s->black_level, scale_factor);
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dst += dst_stride;
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src += src_stride;
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