floatdsp: move vector_fmul_add from dsputil to avfloatdsp.
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@ -100,6 +100,24 @@ typedef struct AVFloatDSPContext {
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*/
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void (*vector_fmul_window)(float *dst, const float *src0,
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const float *src1, const float *win, int len);
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/**
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* Calculate the product of two vectors of floats, add a third vector of
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* floats and store the result in a vector of floats.
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*
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* @param dst output vector
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* constraints: 32-byte aligned
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* @param src0 first input vector
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* constraints: 32-byte aligned
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* @param src1 second input vector
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* constraints: 32-byte aligned
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* @param src1 third input vector
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* constraints: 32-byte aligned
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* @param len number of elements in the input
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* constraints: multiple of 16
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*/
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void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
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const float *src2, int len);
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} AVFloatDSPContext;
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/**
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