Replace all remaining occurances of step/depth_minus1 and offset_plus1
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@ -733,8 +733,8 @@ static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
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return;
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#define FILL_COMPONENT(i) { \
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shift = desc->comp[i].depth_minus1 >> 3; \
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opengl->color_map[(i << 2) + ((desc->comp[i].offset_plus1 - 1) >> shift)] = 1.0; \
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shift = (desc->comp[i].depth - 1) >> 3; \
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opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \
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}
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memset(opengl->color_map, 0, sizeof(opengl->color_map));
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