Move *malloc() out of tree.c, that way the code can be used with
flat arrays which have lower overhead than millions of mallocd() elements. Originally committed as revision 11399 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -28,6 +28,7 @@
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#define FFMPEG_TREE_H
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struct AVTreeNode;
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extern const int av_tree_node_size;
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/**
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* Finds an element.
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@ -46,13 +47,22 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
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* @param rootp A pointer to a pointer to the root node of the tree. Note that
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* the root node can change during insertions, this is required
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* to keep the tree balanced.
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* @param next AVTreeNode used for the inserted element, must be allocated and
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* zeroed by the user. And will be set to NULL if used by
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* av_tree_insert(). This allows the use of flat arrays, which have
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* lower overhead compared to many malloced elements.
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* You might want to define a function like:
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* void *tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), AVTreeNode **next){
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* if(!*next) *next= av_mallocz(av_tree_node_size);
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* return av_tree_insert(rootp, key, cmp, next);
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* }
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*
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* @return If no insertion happened, the found element.
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* If an insertion happened, then either key or NULL will be returned.
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* Which one it is depends on the tree state and the implementation. You
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* should make no assumptions that it's one or the other in the code.
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*/
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void *av_tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b));
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void *av_tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), struct AVTreeNode **next);
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void av_tree_destroy(struct AVTreeNode *t);
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#endif /* FFMPEG_TREE_H */
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