avfilter/vf_vectorscope: add threshold option
Useful to only display lows/mids/highs. Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -12639,6 +12639,20 @@ Draw graticule for black point.
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@item bgopacity, b
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Set background opacity.
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@item lthreshold, l
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Set low threshold for color component not represented on X or Y axis.
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Values lower than this value will be ignored. Default is 0.
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Note this value is multiplied with actual max possible value one pixel component
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can have. So for 8-bit input and low threshold value of 0.1 actual threshold
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is 0.1 * 255 = 25.
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@item hthreshold, h
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Set high threshold for color component not represented on X or Y axis.
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Values higher than this value will be ignored. Default is 1.
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Note this value is multiplied with actual max possible value one pixel component
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can have. So for 8-bit input and high threshold value of 0.9 actual threshold
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is 0.9 * 255 = 230.
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@end table
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@anchor{vidstabdetect}
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@ -56,6 +56,10 @@ typedef struct VectorscopeContext {
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int graticule;
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float opacity;
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float bgopacity;
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float lthreshold;
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float hthreshold;
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int tmin;
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int tmax;
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int flags;
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int cs;
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uint8_t peak[1024][1024];
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@ -101,6 +105,10 @@ static const AVOption vectorscope_options[] = {
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{ "black", "draw black point", 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "flags" },
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{ "bgopacity", "set background opacity", OFFSET(bgopacity), AV_OPT_TYPE_FLOAT, {.dbl=0.3}, 0, 1, FLAGS},
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{ "b", "set background opacity", OFFSET(bgopacity), AV_OPT_TYPE_FLOAT, {.dbl=0.3}, 0, 1, FLAGS},
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{ "lthreshold", "set low threshold", OFFSET(lthreshold), AV_OPT_TYPE_FLOAT, {.dbl=0}, 0, 1, FLAGS},
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{ "l", "set low threshold", OFFSET(lthreshold), AV_OPT_TYPE_FLOAT, {.dbl=0}, 0, 1, FLAGS},
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{ "hthreshold", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
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{ "h", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
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{ NULL }
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};
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@ -371,6 +379,8 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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uint16_t *dpd = dst[pd];
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const int max = s->size - 1;
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const int mid = s->size / 2;
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const int tmin = s->tmin;
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const int tmax = s->tmax;
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int i, j, k;
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for (k = 0; k < 4 && dst[k]; k++) {
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@ -388,11 +398,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (i = 0; i < h; i++) {
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const int iwx = i * slinesizex;
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const int iwy = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = FFMIN(spx[iwx + j], max);
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const int y = FFMIN(spy[iwy + j], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMIN(dpd[pos] + intensity, max);
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if (dst[3])
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dst[3][pos] = max;
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@ -402,11 +417,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (i = 0; i < h; i++) {
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const int iwx = i * slinesizex;
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const int iwy = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = FFMIN(spx[iwx + j], max);
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const int y = FFMIN(spy[iwy + j], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dst[0][pos] = FFMIN(dst[0][pos] + intensity, max);
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dst[1][pos] = FFMIN(dst[1][pos] + intensity, max);
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dst[2][pos] = FFMIN(dst[2][pos] + intensity, max);
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@ -421,11 +441,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = FFMIN(spx[iw1 + j], max);
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const int y = FFMIN(spy[iw2 + j], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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if (!dpd[pos])
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dpd[pos] = FFABS(mid - x) + FFABS(mid - y);
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dpx[pos] = x;
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@ -438,11 +463,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = FFMIN(spx[iw1 + j], max);
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const int y = FFMIN(spy[iw2 + j], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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if (!dpd[pos])
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dpd[pos] = FFMIN(x + y, max);
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dpx[pos] = x;
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@ -457,11 +487,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = FFMIN(spx[iw1 + j], max);
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const int y = FFMIN(spy[iw2 + j], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMIN(max, dpd[pos] + intensity);
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dpx[pos] = x;
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dpy[pos] = y;
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@ -478,9 +513,13 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
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for (j = 0; j < in->width; j++) {
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const int x = FFMIN(spx[iwx + (j >> hsub)], max);
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const int y = FFMIN(spy[iwy + (j >> hsub)], max);
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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dpd[pos] = FFMAX(spd[iwd + j], dpd[pos]);
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMAX(z, dpd[pos]);
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dpx[pos] = x;
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dpy[pos] = y;
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if (dst[3])
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@ -537,6 +576,8 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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uint8_t *dpx = dst[px];
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uint8_t *dpy = dst[py];
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uint8_t *dpd = dst[pd];
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const int tmin = s->tmin;
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const int tmax = s->tmax;
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int i, j, k;
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for (k = 0; k < 4 && dst[k]; k++)
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@ -552,11 +593,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (i = 0; i < h; i++) {
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const int iwx = i * slinesizex;
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const int iwy = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = spx[iwx + j];
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const int y = spy[iwy + j];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMIN(dpd[pos] + intensity, 255);
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if (dst[3])
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dst[3][pos] = 255;
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@ -566,11 +612,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (i = 0; i < h; i++) {
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const int iwx = i * slinesizex;
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const int iwy = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = spx[iwx + j];
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const int y = spy[iwy + j];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dst[0][pos] = FFMIN(dst[0][pos] + intensity, 255);
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dst[1][pos] = FFMIN(dst[1][pos] + intensity, 255);
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dst[2][pos] = FFMIN(dst[2][pos] + intensity, 255);
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@ -585,11 +636,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = spx[iw1 + j];
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const int y = spy[iw2 + j];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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if (!dpd[pos])
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dpd[pos] = FFABS(128 - x) + FFABS(128 - y);
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dpx[pos] = x;
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@ -602,11 +658,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = spx[iw1 + j];
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const int y = spy[iw2 + j];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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if (!dpd[pos])
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dpd[pos] = FFMIN(x + y, 255);
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dpx[pos] = x;
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@ -621,11 +682,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (i = 0; i < h; i++) {
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const int iw1 = i * slinesizex;
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const int iw2 = i * slinesizey;
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const int iwd = i * slinesized;
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for (j = 0; j < w; j++) {
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const int x = spx[iw1 + j];
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const int y = spy[iw2 + j];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMIN(255, dpd[pos] + intensity);
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dpx[pos] = x;
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dpy[pos] = y;
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@ -642,9 +708,13 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
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for (j = 0; j < in->width; j++) {
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const int x = spx[iwx + (j >> hsub)];
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const int y = spy[iwy + (j >> hsub)];
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const int z = spd[iwd + j];
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const int pos = y * dlinesize + x;
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dpd[pos] = FFMAX(spd[iwd + j], dpd[pos]);
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if (z < tmin || z > tmax)
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continue;
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dpd[pos] = FFMAX(z, dpd[pos]);
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dpx[pos] = x;
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dpy[pos] = y;
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if (dst[3])
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@ -963,12 +1033,20 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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static int config_input(AVFilterLink *inlink)
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{
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
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VectorscopeContext *s = inlink->dst->priv;
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AVFilterContext *ctx = inlink->dst;
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VectorscopeContext *s = ctx->priv;
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s->is_yuv = !(desc->flags & AV_PIX_FMT_FLAG_RGB);
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s->size = 1 << desc->comp[0].depth;
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s->mult = s->size / 256;
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s->depth = desc->comp[0].depth;
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s->tmin = s->lthreshold * (s->size - 1);
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s->tmax = s->hthreshold * (s->size - 1);
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if (s->tmin > s->tmax) {
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av_log(ctx, AV_LOG_ERROR, "low threshold should be less than high threshold\n");
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return AVERROR(EINVAL);
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}
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if (s->mode == GRAY && s->is_yuv)
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s->pd = 0;
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