avcodec/vorbisenc: Use fdsp for applying windows
Using fdsp improves readability and allows using architecture-specific optimizations. Signed-off-by: Tyler Jones <tdjones879@gmail.com>
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610864dc36
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@ -988,11 +988,11 @@ static int residue_encode(vorbis_enc_context *venc, vorbis_enc_residue *rc,
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static int apply_window_and_mdct(vorbis_enc_context *venc,
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float **audio, int samples)
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{
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int i, channel;
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int channel;
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const float * win = venc->win[0];
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int window_len = 1 << (venc->log2_blocksize[0] - 1);
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float n = (float)(1 << venc->log2_blocksize[0]) / 4.0;
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// FIXME use dsp
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AVFloatDSPContext *fdsp = venc->fdsp;
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if (!venc->have_saved && !samples)
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return 0;
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@ -1009,9 +1009,10 @@ static int apply_window_and_mdct(vorbis_enc_context *venc,
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if (samples) {
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for (channel = 0; channel < venc->channels; channel++) {
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float * offset = venc->samples + channel*window_len*2 + window_len;
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for (i = 0; i < samples; i++)
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offset[i] = audio[channel][i] / n * win[window_len - i - 1];
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float *offset = venc->samples + channel * window_len * 2 + window_len;
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fdsp->vector_fmul_reverse(offset, audio[channel], win, samples);
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fdsp->vector_fmul_scalar(offset, offset, 1/n, samples);
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}
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} else {
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for (channel = 0; channel < venc->channels; channel++)
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@ -1026,8 +1027,9 @@ static int apply_window_and_mdct(vorbis_enc_context *venc,
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if (samples) {
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for (channel = 0; channel < venc->channels; channel++) {
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float *offset = venc->saved + channel * window_len;
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for (i = 0; i < samples; i++)
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offset[i] = audio[channel][i] / n * win[i];
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fdsp->vector_fmul(offset, audio[channel], win, samples);
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fdsp->vector_fmul_scalar(offset, offset, 1/n, samples);
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}
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venc->have_saved = 1;
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} else {
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