vulkan: enable forcing of full subgroups
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@@ -90,9 +90,13 @@ int ff_vk_load_props(FFVulkanContext *s)
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s->hprops = (VkPhysicalDeviceExternalMemoryHostPropertiesEXT) {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT,
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};
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s->subgroup_props = (VkPhysicalDeviceSubgroupSizeControlProperties) {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES,
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.pNext = &s->hprops,
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};
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s->desc_buf_props = (VkPhysicalDeviceDescriptorBufferPropertiesEXT) {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT,
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.pNext = &s->hprops,
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.pNext = &s->subgroup_props,
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};
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s->driver_props = (VkPhysicalDeviceDriverProperties) {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
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@@ -1287,13 +1291,20 @@ void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e,
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}
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int ff_vk_shader_init(FFVulkanPipeline *pl, FFVkSPIRVShader *shd, const char *name,
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VkShaderStageFlags stage)
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VkShaderStageFlags stage, uint32_t required_subgroup_size)
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{
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av_bprint_init(&shd->src, 0, AV_BPRINT_SIZE_UNLIMITED);
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shd->shader.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shd->shader.stage = stage;
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if (required_subgroup_size) {
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shd->shader.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
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shd->shader.pNext = &shd->subgroup_info;
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shd->subgroup_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO;
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shd->subgroup_info.requiredSubgroupSize = required_subgroup_size;
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}
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shd->name = name;
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GLSLF(0, #version %i ,460);
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