use imdct_half in ac3
Originally committed as revision 14705 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -588,47 +588,6 @@ static void do_rematrixing(AC3DecodeContext *s)
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}
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}
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/**
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* Perform the 256-point IMDCT
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*/
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static void do_imdct_256(AC3DecodeContext *s, int chindex)
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{
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int i, k;
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DECLARE_ALIGNED_16(float, x[128]);
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FFTComplex z[2][64];
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float *o_ptr = s->tmp_output;
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for(i=0; i<2; i++) {
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/* de-interleave coefficients */
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for(k=0; k<128; k++) {
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x[k] = s->transform_coeffs[chindex][2*k+i];
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}
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/* run standard IMDCT */
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ff_imdct_calc(&s->imdct_256, o_ptr, x);
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/* reverse the post-rotation & reordering from standard IMDCT */
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for(k=0; k<32; k++) {
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z[i][32+k].re = -o_ptr[128+2*k];
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z[i][32+k].im = -o_ptr[2*k];
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z[i][31-k].re = o_ptr[2*k+1];
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z[i][31-k].im = o_ptr[128+2*k+1];
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}
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}
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/* apply AC-3 post-rotation & reordering */
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for(k=0; k<64; k++) {
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o_ptr[ 2*k ] = -z[0][ k].im;
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o_ptr[ 2*k+1] = z[0][63-k].re;
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o_ptr[128+2*k ] = -z[0][ k].re;
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o_ptr[128+2*k+1] = z[0][63-k].im;
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o_ptr[256+2*k ] = -z[1][ k].re;
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o_ptr[256+2*k+1] = z[1][63-k].im;
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o_ptr[384+2*k ] = z[1][ k].im;
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o_ptr[384+2*k+1] = -z[1][63-k].re;
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}
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}
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/**
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* Inverse MDCT Transform.
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* Convert frequency domain coefficients to time-domain audio samples.
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@ -640,18 +599,20 @@ static inline void do_imdct(AC3DecodeContext *s, int channels)
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for (ch=1; ch<=channels; ch++) {
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if (s->block_switch[ch]) {
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do_imdct_256(s, ch);
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int i;
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float *x = s->tmp_output+128;
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for(i=0; i<128; i++)
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x[i] = s->transform_coeffs[ch][2*i];
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ff_imdct_half(&s->imdct_256, s->tmp_output, x);
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s->dsp.vector_fmul_window(s->output[ch-1], s->delay[ch-1], s->tmp_output, s->window, 0, 128);
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for(i=0; i<128; i++)
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x[i] = s->transform_coeffs[ch][2*i+1];
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ff_imdct_half(&s->imdct_256, s->delay[ch-1], x);
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} else {
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ff_imdct_calc(&s->imdct_512, s->tmp_output, s->transform_coeffs[ch]);
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ff_imdct_half(&s->imdct_512, s->tmp_output, s->transform_coeffs[ch]);
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s->dsp.vector_fmul_window(s->output[ch-1], s->delay[ch-1], s->tmp_output, s->window, 0, 128);
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memcpy(s->delay[ch-1], s->tmp_output+128, 128*sizeof(float));
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}
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/* For the first half of the block, apply the window, add the delay
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from the previous block, and send to output */
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s->dsp.vector_fmul_add_add(s->output[ch-1], s->tmp_output,
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s->window, s->delay[ch-1], 0, 256, 1);
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/* For the second half of the block, apply the window and store the
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samples to delay, to be combined with the next block */
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s->dsp.vector_fmul_reverse(s->delay[ch-1], s->tmp_output+256,
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s->window, 256);
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}
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}
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@ -686,7 +647,7 @@ static void ac3_downmix(AC3DecodeContext *s,
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*/
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static void ac3_upmix_delay(AC3DecodeContext *s)
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{
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int channel_data_size = sizeof(s->delay[0]);
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int channel_data_size = 128*sizeof(float);
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switch(s->channel_mode) {
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case AC3_CHMODE_DUALMONO:
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case AC3_CHMODE_STEREO:
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@ -1050,6 +1011,7 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
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if(!s->downmixed) {
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s->downmixed = 1;
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// FIXME delay[] is half the size of the other downmixes
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ac3_downmix(s, s->delay, 0);
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}
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@ -165,7 +165,7 @@ typedef struct {
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DECLARE_ALIGNED_16(float, transform_coeffs[AC3_MAX_CHANNELS][AC3_MAX_COEFS]); ///< transform coefficients
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DECLARE_ALIGNED_16(float, delay[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]); ///< delay - added to the next block
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DECLARE_ALIGNED_16(float, window[AC3_BLOCK_SIZE]); ///< window coefficients
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DECLARE_ALIGNED_16(float, tmp_output[AC3_BLOCK_SIZE*2]); ///< temporary storage for output before windowing
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DECLARE_ALIGNED_16(float, tmp_output[AC3_BLOCK_SIZE]); ///< temporary storage for output before windowing
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DECLARE_ALIGNED_16(float, output[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]); ///< output after imdct transform and windowing
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DECLARE_ALIGNED_16(short, int_output[AC3_MAX_CHANNELS-1][AC3_BLOCK_SIZE]); ///< final 16-bit integer output
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///@}
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