lavu/vulkan: add option to switch between shader compilers and cleanup glslang

This commit is contained in:
Lynne
2021-11-19 12:07:10 +01:00
parent d1133e8c44
commit b2aec70bd6
7 changed files with 84 additions and 101 deletions

View File

@@ -16,12 +16,15 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "vulkan.h"
#include "vulkan_glslang.h"
#include "avassert.h"
#include "vulkan.h"
#include "vulkan_loader.h"
#if FF_VK_ENABLE_SHADER_COMPILATION && CONFIG_LIBGLSLANG
#include "vulkan_glslang.c"
#endif
/* Generic macro for creating contexts which need to keep their addresses
* if another context is created. */
#define FN_CREATING(ctx, type, shortname, array, num) \
@@ -843,7 +846,6 @@ void ff_vk_print_shader(void *ctx, FFVkSPIRVShader *shd, int prio)
int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
const char *entrypoint)
{
#if CONFIG_LIBGLSLANG
int err;
VkResult ret;
FFVulkanFunctions *vk = &s->vkfn;
@@ -854,12 +856,21 @@ int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
shd->shader.pName = entrypoint;
err = ff_vk_glslang_shader_compile(s, shd, &spirv, &spirv_size, &priv);
if (!s->spirv_compiler) {
#if FF_VK_ENABLE_SHADER_COMPILATION && CONFIG_LIBGLSLANG
s->spirv_compiler = ff_vk_glslang_init();
#else
return AVERROR(ENOSYS);
#endif
if (!s->spirv_compiler)
return AVERROR(ENOMEM);
}
err = s->spirv_compiler->compile_shader(s->spirv_compiler, s, shd, &spirv,
&spirv_size, entrypoint, &priv);
if (err < 0)
return err;
ff_vk_print_shader(s, shd, AV_LOG_VERBOSE);
av_log(s, AV_LOG_VERBOSE, "Shader %s compiled! Size: %zu bytes\n",
shd->name, spirv_size);
@@ -872,7 +883,7 @@ int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
ret = vk->CreateShaderModule(s->hwctx->act_dev, &shader_create, NULL,
&shd->shader.module);
ff_vk_glslang_shader_free(priv);
s->spirv_compiler->free_shader(s->spirv_compiler, &priv);
if (ret != VK_SUCCESS) {
av_log(s, AV_LOG_ERROR, "Unable to create shader module: %s\n",
@@ -881,9 +892,6 @@ int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
}
return 0;
#else
return AVERROR(ENOSYS);
#endif
}
static const struct descriptor_props {
@@ -1367,7 +1375,8 @@ void ff_vk_uninit(FFVulkanContext *s)
{
FFVulkanFunctions *vk = &s->vkfn;
ff_vk_glslang_uninit();
if (s->spirv_compiler)
s->spirv_compiler->uninit(&s->spirv_compiler);
for (int i = 0; i < s->exec_ctx_num; i++)
free_exec_ctx(s, s->exec_ctx[i]);