avutil/vulkan: Avoid shadowing
Reviewed-by: Lynne <dev@lynne.ee> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@@ -1308,13 +1308,15 @@ void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e,
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VkImageLayout new_layout,
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VkImageLayout new_layout,
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uint32_t new_qf)
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uint32_t new_qf)
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{
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{
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int i, found;
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int found = -1;
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AVVkFrame *vkf = (AVVkFrame *)pic->data[0];
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AVVkFrame *vkf = (AVVkFrame *)pic->data[0];
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const int nb_images = ff_vk_count_images(vkf);
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const int nb_images = ff_vk_count_images(vkf);
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for (i = 0; i < e->nb_frame_deps; i++)
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for (int i = 0; i < e->nb_frame_deps; i++)
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if (e->frame_deps[i]->data[0] == pic->data[0])
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if (e->frame_deps[i]->data[0] == pic->data[0]) {
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if (e->frame_update[i])
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found = i;
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break;
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break;
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found = (i < e->nb_frame_deps) && (e->frame_update[i]) ? i : -1;
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}
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for (int i = 0; i < nb_images; i++) {
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for (int i = 0; i < nb_images; i++) {
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bar[*nb_bar] = (VkImageMemoryBarrier2) {
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bar[*nb_bar] = (VkImageMemoryBarrier2) {
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