avfilter/vf_v360: really fix FoV selection
Big thanks to Michael Koch for providing actual formula.
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@ -1410,8 +1410,11 @@ static void stereographic_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float x = ((2.f * i) / width - 1.f) * (s->h_fov / 180.f);
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const float y = ((2.f * j) / height - 1.f) * (s->v_fov / 180.f);
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const float h_angle = tan(FFMIN(s->h_fov, 359.f) * M_PI / 720.f);
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const float v_angle = tan(FFMIN(s->v_fov, 359.f) * M_PI / 720.f);
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const float x = ((2.f * i) / width - 1.f) * h_angle;
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const float y = ((2.f * j) / height - 1.f) * v_angle;
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const float xy = x * x + y * y;
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vec[0] = 2.f * x / (1.f + xy);
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