libavcodec/mpeg4videodec: Convert sprite_offset to 64bit
This avoids intermediates from overflowing (the final values are checked) Fixes: runtime error: signed integer overflow: -167712 + -2147352576 cannot be represented in type 'int' Fixes: 1298/clusterfuzz-testcase-minimized-5955580877340672 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> (cherry picked from commit c1c3a14073b33f790075f2884ea5c64451a6c876) Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -178,6 +178,7 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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int min_ab, i, w2, h2, w3, h3;
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int min_ab, i, w2, h2, w3, h3;
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int sprite_ref[4][2];
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int sprite_ref[4][2];
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int virtual_ref[2][2];
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int virtual_ref[2][2];
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int64_t sprite_offset[2][2];
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// only true for rectangle shapes
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// only true for rectangle shapes
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const int vop_ref[4][2] = { { 0, 0 }, { s->width, 0 },
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const int vop_ref[4][2] = { { 0, 0 }, { s->width, 0 },
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@ -257,10 +258,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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switch (ctx->num_sprite_warping_points) {
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switch (ctx->num_sprite_warping_points) {
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case 0:
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case 0:
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s->sprite_offset[0][0] =
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sprite_offset[0][0] =
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s->sprite_offset[0][1] =
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sprite_offset[0][1] =
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s->sprite_offset[1][0] =
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sprite_offset[1][0] =
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s->sprite_offset[1][1] = 0;
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sprite_offset[1][1] = 0;
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][1] =
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s->sprite_delta[0][1] =
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s->sprite_delta[1][0] = 0;
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s->sprite_delta[1][0] = 0;
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@ -269,11 +270,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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ctx->sprite_shift[1] = 0;
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ctx->sprite_shift[1] = 0;
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break;
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break;
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case 1: // GMC only
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case 1: // GMC only
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s->sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
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sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
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s->sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1];
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sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1];
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s->sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) -
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sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) -
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a * (vop_ref[0][0] / 2);
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a * (vop_ref[0][0] / 2);
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s->sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
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sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
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a * (vop_ref[0][1] / 2);
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a * (vop_ref[0][1] / 2);
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][1] =
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s->sprite_delta[0][1] =
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@ -283,22 +284,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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ctx->sprite_shift[1] = 0;
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ctx->sprite_shift[1] = 0;
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break;
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break;
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case 2:
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case 2:
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s->sprite_offset[0][0] = (sprite_ref[0][0] * (1 << alpha + rho)) +
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sprite_offset[0][0] = (sprite_ref[0][0] * (1 << alpha + rho)) +
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-vop_ref[0][0]) +
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(-vop_ref[0][0]) +
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(r * sprite_ref[0][1] - virtual_ref[0][1]) *
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(r * sprite_ref[0][1] - virtual_ref[0][1]) *
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1));
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1));
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s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << alpha + rho)) +
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sprite_offset[0][1] = (sprite_ref[0][1] * (1 << alpha + rho)) +
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(-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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(-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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(-vop_ref[0][0]) +
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(-vop_ref[0][0]) +
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1));
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1));
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s->sprite_offset[1][0] = ((-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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sprite_offset[1][0] = ((-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-2 * vop_ref[0][0] + 1) +
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(-2 * vop_ref[0][0] + 1) +
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(r * sprite_ref[0][1] - virtual_ref[0][1]) *
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(r * sprite_ref[0][1] - virtual_ref[0][1]) *
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r *
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r *
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sprite_ref[0][0] - 16 * w2 + (1 << (alpha + rho + 1)));
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sprite_ref[0][0] - 16 * w2 + (1 << (alpha + rho + 1)));
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s->sprite_offset[1][1] = ((-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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sprite_offset[1][1] = ((-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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(-2 * vop_ref[0][0] + 1) +
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(-2 * vop_ref[0][0] + 1) +
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r *
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r *
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@ -315,30 +316,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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min_ab = FFMIN(alpha, beta);
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min_ab = FFMIN(alpha, beta);
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w3 = w2 >> min_ab;
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w3 = w2 >> min_ab;
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h3 = h2 >> min_ab;
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h3 = h2 >> min_ab;
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s->sprite_offset[0][0] = (sprite_ref[0][0] * (1<<(alpha + beta + rho - min_ab))) +
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sprite_offset[0][0] = ((int64_t)sprite_ref[0][0] * (1 << (alpha + beta + rho - min_ab))) +
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) +
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h3 * (-vop_ref[0][0]) +
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) +
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(-r * sprite_ref[0][0] + virtual_ref[1][0]) *
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((int64_t)1 << (alpha + beta + rho - min_ab - 1));
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w3 * (-vop_ref[0][1]) +
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sprite_offset[0][1] = ((int64_t)sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) +
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(1 << (alpha + beta + rho - min_ab - 1));
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) +
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s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) +
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-vop_ref[0][1]) +
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(-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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((int64_t)1 << (alpha + beta + rho - min_ab - 1));
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h3 * (-vop_ref[0][0]) +
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sprite_offset[1][0] = ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-2 * vop_ref[0][0] + 1) +
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(-r * sprite_ref[0][1] + virtual_ref[1][1]) *
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-2 * vop_ref[0][1] + 1) +
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w3 * (-vop_ref[0][1]) +
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(int64_t)2 * w2 * h3 * r * sprite_ref[0][0] - 16 * w2 * h3 +
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(1 << (alpha + beta + rho - min_ab - 1));
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((int64_t)1 << (alpha + beta + rho - min_ab + 1));
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s->sprite_offset[1][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
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sprite_offset[1][1] = ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-2 * vop_ref[0][0] + 1) +
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h3 * (-2 * vop_ref[0][0] + 1) +
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) +
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(-r * sprite_ref[0][0] + virtual_ref[1][0]) *
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(int64_t)2 * w2 * h3 * r * sprite_ref[0][1] - 16 * w2 * h3 +
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w3 * (-2 * vop_ref[0][1] + 1) + 2 * w2 * h3 *
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((int64_t)1 << (alpha + beta + rho - min_ab + 1));
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r * sprite_ref[0][0] - 16 * w2 * h3 +
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(1 << (alpha + beta + rho - min_ab + 1));
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s->sprite_offset[1][1] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) *
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h3 * (-2 * vop_ref[0][0] + 1) +
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(-r * sprite_ref[0][1] + virtual_ref[1][1]) *
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w3 * (-2 * vop_ref[0][1] + 1) + 2 * w2 * h3 *
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r * sprite_ref[0][1] - 16 * w2 * h3 +
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(1 << (alpha + beta + rho - min_ab + 1));
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s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3;
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s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3;
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s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3;
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s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3;
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s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
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s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
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@ -353,10 +346,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[0][1] == 0 &&
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s->sprite_delta[0][1] == 0 &&
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s->sprite_delta[1][0] == 0 &&
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s->sprite_delta[1][0] == 0 &&
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s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
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s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
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s->sprite_offset[0][0] >>= ctx->sprite_shift[0];
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sprite_offset[0][0] >>= ctx->sprite_shift[0];
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s->sprite_offset[0][1] >>= ctx->sprite_shift[0];
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sprite_offset[0][1] >>= ctx->sprite_shift[0];
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s->sprite_offset[1][0] >>= ctx->sprite_shift[1];
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sprite_offset[1][0] >>= ctx->sprite_shift[1];
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s->sprite_offset[1][1] >>= ctx->sprite_shift[1];
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sprite_offset[1][1] >>= ctx->sprite_shift[1];
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][1] = 0;
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s->sprite_delta[0][1] = 0;
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s->sprite_delta[1][0] = 0;
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s->sprite_delta[1][0] = 0;
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@ -369,18 +362,18 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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int shift_c = 16 - ctx->sprite_shift[1];
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int shift_c = 16 - ctx->sprite_shift[1];
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if (shift_c < 0 || shift_y < 0 ||
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if (shift_c < 0 || shift_y < 0 ||
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FFABS(s->sprite_offset[0][0]) >= INT_MAX >> shift_y ||
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FFABS(sprite_offset[0][0]) >= INT_MAX >> shift_y ||
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FFABS(s->sprite_offset[1][0]) >= INT_MAX >> shift_c ||
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FFABS(sprite_offset[1][0]) >= INT_MAX >> shift_c ||
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FFABS(s->sprite_offset[0][1]) >= INT_MAX >> shift_y ||
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FFABS(sprite_offset[0][1]) >= INT_MAX >> shift_y ||
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FFABS(s->sprite_offset[1][1]) >= INT_MAX >> shift_c
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FFABS(sprite_offset[1][1]) >= INT_MAX >> shift_c
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) {
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) {
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avpriv_request_sample(s->avctx, "Too large sprite shift or offset");
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avpriv_request_sample(s->avctx, "Too large sprite shift or offset");
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goto overflow;
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goto overflow;
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}
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}
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for (i = 0; i < 2; i++) {
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for (i = 0; i < 2; i++) {
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s->sprite_offset[0][i] *= 1 << shift_y;
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sprite_offset[0][i] *= 1 << shift_y;
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s->sprite_offset[1][i] *= 1 << shift_c;
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sprite_offset[1][i] *= 1 << shift_c;
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s->sprite_delta[0][i] *= 1 << shift_y;
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s->sprite_delta[0][i] *= 1 << shift_y;
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s->sprite_delta[1][i] *= 1 << shift_y;
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s->sprite_delta[1][i] *= 1 << shift_y;
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ctx->sprite_shift[i] = 16;
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ctx->sprite_shift[i] = 16;
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@ -392,16 +385,16 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[i][1] - a * (1LL<<16)
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s->sprite_delta[i][1] - a * (1LL<<16)
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};
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};
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if (llabs(s->sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
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if (llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
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llabs(s->sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
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llabs(sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
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llabs(s->sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
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llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
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llabs(s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
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llabs(s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
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llabs(s->sprite_delta[i][1] * (w+16LL)) >= INT_MAX ||
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llabs(s->sprite_delta[i][1] * (w+16LL)) >= INT_MAX ||
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llabs(sd[0]) >= INT_MAX ||
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llabs(sd[0]) >= INT_MAX ||
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llabs(sd[1]) >= INT_MAX ||
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llabs(sd[1]) >= INT_MAX ||
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llabs(s->sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX ||
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llabs(sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX ||
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llabs(s->sprite_offset[0][i] + sd[1] * (h+16LL)) >= INT_MAX ||
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llabs(sprite_offset[0][i] + sd[1] * (h+16LL)) >= INT_MAX ||
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llabs(s->sprite_offset[0][i] + sd[0] * (w+16LL) + sd[1] * (h+16LL)) >= INT_MAX
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llabs(sprite_offset[0][i] + sd[0] * (w+16LL) + sd[1] * (h+16LL)) >= INT_MAX
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) {
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) {
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avpriv_request_sample(s->avctx, "Overflow on sprite points");
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avpriv_request_sample(s->avctx, "Overflow on sprite points");
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goto overflow;
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goto overflow;
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@ -410,6 +403,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->real_sprite_warping_points = ctx->num_sprite_warping_points;
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s->real_sprite_warping_points = ctx->num_sprite_warping_points;
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}
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}
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s->sprite_offset[0][0] = sprite_offset[0][0];
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s->sprite_offset[0][1] = sprite_offset[0][1];
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s->sprite_offset[1][0] = sprite_offset[1][0];
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s->sprite_offset[1][1] = sprite_offset[1][1];
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return 0;
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return 0;
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overflow:
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overflow:
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memset(s->sprite_offset, 0, sizeof(s->sprite_offset));
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memset(s->sprite_offset, 0, sizeof(s->sprite_offset));
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