Add a float DSP framework to libavutil
Move vector_fmul() from DSPContext to AVFloatDSPContext.
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42
libavutil/float_dsp.c
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42
libavutil/float_dsp.c
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/*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config.h"
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#include "float_dsp.h"
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static void vector_fmul_c(float *dst, const float *src0, const float *src1,
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int len)
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{
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int i;
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for (i = 0; i < len; i++)
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dst[i] = src0[i] * src1[i];
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}
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void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int bit_exact)
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{
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fdsp->vector_fmul = vector_fmul_c;
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#if ARCH_ARM
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ff_float_dsp_init_arm(fdsp);
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#elif ARCH_PPC
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ff_float_dsp_init_ppc(fdsp, bit_exact);
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#elif ARCH_X86
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ff_float_dsp_init_x86(fdsp);
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#endif
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}
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