avcodec/texturedspenc: Fix indexing in color distribution determination
Fixes CID1396405 MSE and PSNR is slightly improved, and some noticable corruptions disappear as well. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: Marton Balint <cus@passwd.hu> (cherry picked from commit ade36d61de8ea5a5acb30a05a0cbcda069127143) Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -255,11 +255,11 @@ static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
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muv = minv = maxv = bp[0];
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for (y = 0; y < 4; y++) {
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for (x = 4; x < 4; x += 4) {
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for (x = 0; x < 4; x++) {
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muv += bp[x * 4 + y * stride];
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if (bp[x] < minv)
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if (bp[x * 4 + y * stride] < minv)
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minv = bp[x * 4 + y * stride];
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else if (bp[x] > maxv)
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else if (bp[x * 4 + y * stride] > maxv)
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maxv = bp[x * 4 + y * stride];
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}
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}
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