ac3enc: split templated float vs. fixed functions into a separate file.
Function pointers are used for templated functions instead of needlessly duplicating many functions.
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@@ -27,14 +27,25 @@
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*/
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#define CONFIG_AC3ENC_FLOAT 1
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#include "ac3enc.c"
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#include "ac3enc.h"
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#include "eac3enc.h"
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#include "kbdwin.h"
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#if CONFIG_AC3_ENCODER
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#define AC3ENC_TYPE AC3ENC_TYPE_AC3
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#include "ac3enc_opts_template.c"
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static AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name,
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ac3_options, LIBAVUTIL_VERSION_INT };
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#endif
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#include "ac3enc_template.c"
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/**
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* Finalize MDCT and free allocated memory.
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*/
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static av_cold void mdct_end(AC3MDCTContext *mdct)
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av_cold void ff_ac3_float_mdct_end(AC3MDCTContext *mdct)
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{
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ff_mdct_end(&mdct->fft);
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av_freep(&mdct->window);
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@@ -45,8 +56,8 @@ static av_cold void mdct_end(AC3MDCTContext *mdct)
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* Initialize MDCT tables.
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* @param nbits log2(MDCT size)
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*/
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static av_cold int mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
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int nbits)
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av_cold int ff_ac3_float_mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
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int nbits)
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{
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float *window;
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int i, n, n2;
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@@ -71,8 +82,9 @@ static av_cold int mdct_init(AVCodecContext *avctx, AC3MDCTContext *mdct,
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/**
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* Apply KBD window to input samples prior to MDCT.
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*/
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static void apply_window(DSPContext *dsp, float *output, const float *input,
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const float *window, unsigned int len)
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void ff_ac3_float_apply_window(DSPContext *dsp, float *output,
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const float *input, const float *window,
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unsigned int len)
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{
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dsp->vector_fmul(output, input, window, len);
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}
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@@ -81,7 +93,7 @@ static void apply_window(DSPContext *dsp, float *output, const float *input,
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/**
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* Normalize the input samples to use the maximum available precision.
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*/
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static int normalize_samples(AC3EncodeContext *s)
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int ff_ac3_float_normalize_samples(AC3EncodeContext *s)
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{
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/* Normalization is not needed for floating-point samples, so just return 0 */
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return 0;
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@@ -91,7 +103,7 @@ static int normalize_samples(AC3EncodeContext *s)
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/**
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* Scale MDCT coefficients from float to 24-bit fixed-point.
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*/
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static void scale_coefficients(AC3EncodeContext *s)
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void ff_ac3_float_scale_coefficients(AC3EncodeContext *s)
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{
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int chan_size = AC3_MAX_COEFS * AC3_MAX_BLOCKS;
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s->ac3dsp.float_to_fixed24(s->fixed_coef_buffer + chan_size,
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@@ -106,29 +118,13 @@ AVCodec ff_ac3_encoder = {
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AVMEDIA_TYPE_AUDIO,
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CODEC_ID_AC3,
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sizeof(AC3EncodeContext),
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ac3_encode_init,
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ac3_encode_frame,
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ac3_encode_close,
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ff_ac3_encode_init,
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ff_ac3_encode_frame,
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ff_ac3_encode_close,
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NULL,
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.sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_FLT,AV_SAMPLE_FMT_NONE},
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.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
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.priv_class = &ac3enc_class,
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.channel_layouts = ac3_channel_layouts,
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};
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#endif
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#if CONFIG_EAC3_ENCODER
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AVCodec ff_eac3_encoder = {
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.name = "eac3",
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.type = AVMEDIA_TYPE_AUDIO,
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.id = CODEC_ID_EAC3,
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.priv_data_size = sizeof(AC3EncodeContext),
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.init = ac3_encode_init,
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.encode = ac3_encode_frame,
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.close = ac3_encode_close,
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.sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_FLT,AV_SAMPLE_FMT_NONE},
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.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52 E-AC-3"),
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.priv_class = &eac3enc_class,
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.channel_layouts = ac3_channel_layouts,
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.channel_layouts = ff_ac3_channel_layouts,
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};
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#endif
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