avcodec/hapdec : indent after previous commit
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@ -334,47 +334,47 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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for (t = 0; t < ctx->texture_count; t++) {
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bytestream2_seek(&ctx->gbc, start_texture_section, SEEK_SET);
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/* Check for section header */
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ret = hap_parse_frame_header(avctx);
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if (ret < 0)
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return ret;
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if (avctx->codec->update_thread_context)
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ff_thread_finish_setup(avctx);
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/* Unpack the DXT texture */
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if (hap_can_use_tex_in_place(ctx)) {
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/* Only DXTC texture compression in a contiguous block */
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ctx->tex_data = ctx->gbc.buffer;
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tex_size = bytestream2_get_bytes_left(&ctx->gbc);
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} else {
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/* Perform the second-stage decompression */
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ret = av_reallocp(&ctx->tex_buf, ctx->tex_size);
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/* Check for section header */
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ret = hap_parse_frame_header(avctx);
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if (ret < 0)
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return ret;
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avctx->execute2(avctx, decompress_chunks_thread, NULL,
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ctx->chunk_results, ctx->chunk_count);
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if (avctx->codec->update_thread_context)
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ff_thread_finish_setup(avctx);
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for (i = 0; i < ctx->chunk_count; i++) {
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if (ctx->chunk_results[i] < 0)
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return ctx->chunk_results[i];
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/* Unpack the DXT texture */
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if (hap_can_use_tex_in_place(ctx)) {
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/* Only DXTC texture compression in a contiguous block */
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ctx->tex_data = ctx->gbc.buffer;
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tex_size = bytestream2_get_bytes_left(&ctx->gbc);
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} else {
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/* Perform the second-stage decompression */
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ret = av_reallocp(&ctx->tex_buf, ctx->tex_size);
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if (ret < 0)
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return ret;
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avctx->execute2(avctx, decompress_chunks_thread, NULL,
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ctx->chunk_results, ctx->chunk_count);
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for (i = 0; i < ctx->chunk_count; i++) {
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if (ctx->chunk_results[i] < 0)
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return ctx->chunk_results[i];
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}
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ctx->tex_data = ctx->tex_buf;
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tex_size = ctx->tex_size;
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}
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ctx->tex_data = ctx->tex_buf;
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tex_size = ctx->tex_size;
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}
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if (tex_size < (avctx->coded_width / TEXTURE_BLOCK_W)
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*(avctx->coded_height / TEXTURE_BLOCK_H)
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*ctx->tex_rat) {
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av_log(avctx, AV_LOG_ERROR, "Insufficient data\n");
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return AVERROR_INVALIDDATA;
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}
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if (tex_size < (avctx->coded_width / TEXTURE_BLOCK_W)
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*(avctx->coded_height / TEXTURE_BLOCK_H)
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*ctx->tex_rat) {
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av_log(avctx, AV_LOG_ERROR, "Insufficient data\n");
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return AVERROR_INVALIDDATA;
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}
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/* Use the decompress function on the texture, one block per thread */
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/* Use the decompress function on the texture, one block per thread */
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if (t == 0){
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count);
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count);
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}
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}
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