10 Commits

Author SHA1 Message Date
Ramiro Polla
61e851381f swscale/yuv2rgb/x86: remove mmx/mmxext yuv2rgb functions
These functions are either slower or barely faster than the C LUT
yuv2rgb code.
2024-07-04 11:12:47 +02:00
Ramiro Polla
5939f7228a libswscale/x86/yuv_2_rgb: fix some comments 2024-06-07 15:24:06 +02:00
Lynne
bbe95f7353
x86: replace explicit REP_RETs with RETs
From x86inc:
> On AMD cpus <=K10, an ordinary ret is slow if it immediately follows either
> a branch or a branch target. So switch to a 2-byte form of ret in that case.
> We can automatically detect "follows a branch", but not a branch target.
> (SSSE3 is a sufficient condition to know that your cpu doesn't have this problem.)

x86inc can automatically determine whether to use REP_RET rather than
REP in most of these cases, so impact is minimal. Additionally, a few
REP_RETs were used unnecessary, despite the return being nowhere near a
branch.

The only CPUs affected were AMD K10s, made between 2007 and 2011, 16
years ago and 12 years ago, respectively.

In the future, everyone involved with x86inc should consider dropping
REP_RETs altogether.
2023-02-01 04:23:55 +01:00
Andreas Rheinhardt
2831837182 swscale/x86/yuv2rgb: Remove obsolete MMX functions
x64 always has MMX, MMXEXT, SSE and SSE2 and this means
that some functions for MMX, MMXEXT and 3dnow are always
overridden by other functions (unless one e.g. explicitly
disables SSE2) for x64. So given that the only systems that
benefit from these functions are truely ancient 32bit x86s
they are removed.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-06-22 13:35:50 +02:00
Vardan Margaryan
73302aa193 swscale/x86/yuv_2_rgb: fix access to memory past the frame data in yuv to rgb conversion
Y, U, V data is loaded at the end of the current iteration for the next
iteration.
It results in memory access past the frame data on the last iteration
(that data is never used after the loading).

So load data at the start of the iteration, so that only useful data is
loaded.

Signed-off-by: Vardan Margaryan <v.t.margaryan@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2022-06-06 09:51:17 +02:00
Marton Balint
993429cfb4 swscale/x86/yuv2rgb: fix crashes when loading alpha from unaligned buffers
Regression since fc6a5883d6af8cae0e96af84dda0ad74b360a084 on SSSE3 enabled
CPUs.

Fixes ticket #8955.

Signed-off-by: Marton Balint <cus@passwd.hu>
2020-11-02 00:31:34 +01:00
James Almer
ba3e771a42 x86/yuv2rgb: fix crashes when storing data on unaligned buffers
Regression since fc6a5883d6af8cae0e96af84dda0ad74b360a084 on SSSE3 enabled
CPUs.

Fixes ticket #8747

Signed-off-by: James Almer <jamrial@gmail.com>
2020-07-14 14:06:04 -03:00
Ting Fu
828f7db5d9 libswscale/x86/yuv2rgb: Fix Segmentation Fault when load unaligned data
Fixes ticket #8532

Signed-off-by: Ting Fu <ting.fu@intel.com>
2020-02-26 11:10:46 +01:00
Ting Fu
fc6a5883d6 libswscale/x86/yuv2rgb: add ssse3 version
Tested using this command:
/ffmpeg -pix_fmt yuv420p -s 1920*1080 -i ArashRawYuv420.yuv \
-vcodec rawvideo -s 1920*1080 -pix_fmt rgb24 -f null /dev/null

The fps increase from 389 to 640 on Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

Signed-off-by: Ting Fu <ting.fu@intel.com>
2020-02-10 15:08:33 +01:00
Ting Fu
e934194b6a libswscale/x86/yuv2rgb: Change inline assembly into nasm code
The original inline assembly and nasm code have the same fps when called by command.
NASM code almost has no impact on the perfromance.

Signed-off-by: Ting Fu <ting.fu@intel.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2020-02-05 17:41:59 +01:00