Quite often, the original weights are multiple of 512. By prescaling them by 1/512 when they are computed (once per frame), no intermediate shifting is needed, and no prescaling on each call either. The x86 code already used that trick. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Libav README ------------ 1) Documentation ---------------- * Read the documentation in the doc/ directory. 2) Licensing ------------ * See the LICENSE file.
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