Actual frame durations are, in general, not computable without buffering a frame. FIxes #10886 (cherry picked from commit fa110c32b5168d99098dc0c50c6465054cf9d20b) Signed-off-by: Anton Khirnov <anton@khirnov.net>
Actual frame durations are, in general, not computable without buffering a frame. FIxes #10886 (cherry picked from commit fa110c32b5168d99098dc0c50c6465054cf9d20b) Signed-off-by: Anton Khirnov <anton@khirnov.net>