Mark Reid 716b396740 avfilter/vf_lut3d: add x86-optimized tetrahedral interpolation
I spotted an interesting pattern that I didn't see before that leads to the implementation being faster.
The bit shifting table I was using before is no longer needed, and was able to remove quite a few lines. 
I also add use of FMA on the AVX2 version.

f32 1920x1080 1 thread with prelut
c impl
1434012700 UNITS in lut3d->interp,       1 runs,      0 skips
1434035335 UNITS in lut3d->interp,       2 runs,      0 skips
1423615347 UNITS in lut3d->interp,       4 runs,      0 skips
1426268863 UNITS in lut3d->interp,       8 runs,      0 skips

sse2
905484420 UNITS in lut3d->interp,       1 runs,      0 skips
905659010 UNITS in lut3d->interp,       2 runs,      0 skips
915167140 UNITS in lut3d->interp,       4 runs,      0 skips
915834222 UNITS in lut3d->interp,       8 runs,      0 skips

avx
574794860 UNITS in lut3d->interp,       1 runs,      0 skips
581035090 UNITS in lut3d->interp,       2 runs,      0 skips
584116720 UNITS in lut3d->interp,       4 runs,      0 skips
581460290 UNITS in lut3d->interp,       8 runs,      0 skips

avx2
301698880 UNITS in lut3d->interp,       1 runs,      0 skips
301982880 UNITS in lut3d->interp,       2 runs,      0 skips
306962430 UNITS in lut3d->interp,       4 runs,      0 skips
305472025 UNITS in lut3d->interp,       8 runs,      0 skips

gbrap16 1920x1080 1 thread with prelut
c impl
1480894840 UNITS in lut3d->interp,       1 runs,      0 skips
1502922990 UNITS in lut3d->interp,       2 runs,      0 skips
1496114307 UNITS in lut3d->interp,       4 runs,      0 skips
1492554551 UNITS in lut3d->interp,       8 runs,      0 skips

sse2
980777180 UNITS in lut3d->interp,       1 runs,      0 skips
986121520 UNITS in lut3d->interp,       2 runs,      0 skips
986489840 UNITS in lut3d->interp,       4 runs,      0 skips
998832248 UNITS in lut3d->interp,       8 runs,      0 skips

avx
622212360 UNITS in lut3d->interp,       1 runs,      0 skips
622981160 UNITS in lut3d->interp,       2 runs,      0 skips
645396315 UNITS in lut3d->interp,       4 runs,      0 skips
641057075 UNITS in lut3d->interp,       8 runs,      0 skips

avx2
321336400 UNITS in lut3d->interp,       1 runs,      0 skips
321268920 UNITS in lut3d->interp,       2 runs,      0 skips
323459895 UNITS in lut3d->interp,       4 runs,      0 skips
324949967 UNITS in lut3d->interp,       8 runs,      0 skips
2021-10-10 22:23:48 +02:00
2021-10-10 17:44:41 +02:00
2021-10-10 17:44:41 +02:00

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides means to alter decoded audio and video through a directed graph of connected filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.

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