- if `receivedEvent.ID` not match `event.ID`, may trigger an error `fatal error: sync: unlock of unlocked mutex`.
- if context cancled, it does not needs mutex.
the client never reported a failed status, for example when a relay
responds with a:
["OK", event-id, false, "blocked"]
this was due to Relay.statusChans map missing a channel for an event
when a nip-20 status command is reported by a relay. the reason this
happened is due to the method's receiver, which was copied instead of
referenced by a pointer:
func (r Relay) Publish(event Event) chan Status {
// uses a **copy** of statusChans here:
r.statusChans.Store(event.ID, statusChan)
...
}
the bugfix is a one character change:
func (r *Relay) Publish(event Event) chan Status
but while there, spotted another bug where an ok variable was shadowed
and the status chan would've reported incorrect value:
// ok, which is a command status from earlier, is shadowed here:
if statusChan, ok := r.statusChans.Load(eventId); ok {
statusChan <- ...
}
as a side effect, Relay.Publish now reports PublishStatusSucceeded
twice for relays which implement nip-20: once from an OK command status
and the other one from its adhoc subscription to observe whether the
event has been seen. added a todo to address it in the future.
A websocket dial may hand for an unreasonably long time and a nostr client
has no control over this when trying to connect to a relay.
Go started introducing context in networking since 2014 -
see https://go.dev/blog/context - and by now many net functions have
XxxContext equivalent, such as DialContext.
Example usage of the change introduced by this commit:
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
r, err := nostr.RelayConnectContext(ctx, "ws://relay.example.org")
The code above makes RelayConnectContext last at most 3 sec, returning
an error if a connection cannot be established in the given time.
This helps whenever a tight control over connection latency is required,
such as distributed systems.
The change is backwards-compatible except the case where RelayPool.Add
sent an error over the returned channel without actually closing said
channel. I believe it was a bug.