go-nostr/nip13/nip13.go
fiatjaf 2da58356b0 Revert "nip13: crazier and more fun and hopefully slightly more performant nonce encoding."
This reverts commit edbbd6df445dcd2bed8025397c44f2d03661f014.
2024-08-20 17:05:49 -03:00

94 lines
2.7 KiB
Go

package nip13
import (
"encoding/hex"
"errors"
"math/bits"
"strconv"
"time"
nostr "github.com/nbd-wtf/go-nostr"
)
var (
ErrDifficultyTooLow = errors.New("nip13: insufficient difficulty")
ErrGenerateTimeout = errors.New("nip13: generating proof of work took too long")
ErrMissingPubKey = errors.New("nip13: attempting to work on an event without a pubkey, which makes no sense")
)
// CommittedDifficulty returns the Difficulty but checks the "nonce" tag for a target.
//
// if the target is smaller than the actual difficulty then the value of the target is used.
// if the target is bigger than the actual difficulty then it returns 0.
func CommittedDifficulty(event *nostr.Event) int {
work := 0
if nonceTag := event.Tags.GetFirst([]string{"nonce", ""}); nonceTag != nil && len(*nonceTag) >= 3 {
work = Difficulty(event.ID)
target, _ := strconv.Atoi((*nonceTag)[2])
if target <= work {
work = target
} else {
work = 0
}
}
return work
}
// Difficulty counts the number of leading zero bits in an event ID.
func Difficulty(id string) int {
var zeros int
var b [1]byte
for i := 0; i < 64; i += 2 {
if id[i:i+2] == "00" {
zeros += 8
continue
}
if _, err := hex.Decode(b[:], []byte{id[i], id[i+1]}); err != nil {
return -1
}
zeros += bits.LeadingZeros8(b[0])
break
}
return zeros
}
// Check reports whether the event ID demonstrates a sufficient proof of work difficulty.
// Note that Check performs no validation other than counting leading zero bits
// in an event ID. It is up to the callers to verify the event with other methods,
// such as [nostr.Event.CheckSignature].
func Check(id string, minDifficulty int) error {
if Difficulty(id) < minDifficulty {
return ErrDifficultyTooLow
}
return nil
}
// Generate performs proof of work on the specified event until either the target
// difficulty is reached or the function runs for longer than the timeout.
// The latter case results in ErrGenerateTimeout.
//
// Upon success, the returned event always contains a "nonce" tag with the target difficulty
// commitment, and an updated event.CreatedAt.
func Generate(event *nostr.Event, targetDifficulty int, timeout time.Duration) (*nostr.Event, error) {
if event.PubKey == "" {
return nil, ErrMissingPubKey
}
tag := nostr.Tag{"nonce", "", strconv.Itoa(targetDifficulty)}
event.Tags = append(event.Tags, tag)
var nonce uint64
start := time.Now()
for {
nonce++
tag[1] = strconv.FormatUint(nonce, 10)
if Difficulty(event.GetID()) >= targetDifficulty {
return event, nil
}
// benchmarks show one iteration is approx 3000ns on i7-8565U @ 1.8GHz.
// so, check every 30ms; arbitrary
if nonce%10000 == 0 && time.Since(start) > timeout {
return nil, ErrGenerateTimeout
}
}
}