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431 lines
12 KiB
Go
431 lines
12 KiB
Go
// Package asyncbuffer provides an asynchronous buffer that reads data from an
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// io.Reader in the background.
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//
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// When created, AsyncBuffer starts reading from the upstream reader in the
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// background. If a read error occurs, it is stored and can be checked with
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// AsyncBuffer.Error().
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//
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// When reading through AsyncBuffer.Reader().Read(), the error is only returned
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// once the reader reaches the point where the error occurred. In other words,
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// errors are delayed until encountered by the reader.
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//
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// However, AsyncBuffer.Close() and AsyncBuffer.Error() will immediately return
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// any stored error, even if the reader has not yet reached the error point.
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package asyncbuffer
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import (
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"errors"
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"io"
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"sync"
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"sync/atomic"
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)
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// ChunkSize is the size of each chunk in bytes
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const ChunkSize = 4096
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// byteChunk is a struct that holds a buffer and the data read from the upstream reader
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// data slice is required since the chunk read may be smaller than ChunkSize
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type byteChunk struct {
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buf []byte
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data []byte
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}
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// chunkPool is a global sync.Pool that holds byteChunk objects for
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// all readers
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var chunkPool = sync.Pool{
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New: func() any {
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buf := make([]byte, ChunkSize)
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return &byteChunk{
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buf: buf,
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data: buf[:0],
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}
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},
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}
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// AsyncBuffer is a wrapper around io.Reader that reads data in chunks
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// in background and allows reading from synchronously.
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type AsyncBuffer struct {
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r io.Reader // Upstream reader
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chunks []*byteChunk // References to the chunks read from the upstream reader
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err atomic.Value // Error that occurred during reading
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finished atomic.Bool // Indicates that the reader has finished reading
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len atomic.Int64 // Total length of the data read
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closed atomic.Bool // Indicates that the reader was closed
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mu sync.RWMutex // Mutex on chunks slice
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newChunkSignal chan struct{} // Tick-tock channel that indicates that a new chunk is ready
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}
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// Underlying Reader that provides io.ReadSeeker interface for the actual data reading
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// What is the purpose of this Reader?
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type Reader struct {
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ab *AsyncBuffer
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pos int64
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}
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// FromReadCloser creates a new AsyncBuffer that reads from the given io.Reader in background
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func FromReader(r io.Reader) *AsyncBuffer {
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ab := &AsyncBuffer{
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r: r,
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newChunkSignal: make(chan struct{}),
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}
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go ab.readChunks()
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return ab
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}
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// getNewChunkSignal returns the channel that signals when a new chunk is ready
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// Lock is required to read the channel, so it is not closed while reading
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func (ab *AsyncBuffer) getNewChunkSignal() chan struct{} {
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ab.mu.RLock()
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defer ab.mu.RUnlock()
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return ab.newChunkSignal
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}
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// addChunk adds a new chunk to the AsyncBuffer, increments len and signals that a chunk is ready
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func (ab *AsyncBuffer) addChunk(chunk *byteChunk) {
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ab.mu.Lock()
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defer ab.mu.Unlock()
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// Store the chunk, increase chunk size, increase length of the data read
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ab.chunks = append(ab.chunks, chunk)
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ab.len.Add(int64(len(chunk.data)))
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// Signal that a chunk is ready
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currSignal := ab.newChunkSignal
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ab.newChunkSignal = make(chan struct{})
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close(currSignal)
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}
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// finish marks the reader as finished
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func (ab *AsyncBuffer) finish() {
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// Indicate that the reader has finished reading
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ab.finished.Store(true)
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// This indicates that Close() was called before all the chunks were read, we do not need to close the channel
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// since it was closed already.
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if !ab.closed.Load() {
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close(ab.newChunkSignal)
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}
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}
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// readChunks reads data from the upstream reader in background and stores them in the pool
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func (ab *AsyncBuffer) readChunks() {
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defer ab.finish()
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// Stop reading if the reader is finished
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for !ab.finished.Load() {
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// Get a chunk from the pool
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// If the pool is empty, it will create a new byteChunk with ChunkSize
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chunk, ok := chunkPool.Get().(*byteChunk)
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if !ok {
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ab.err.Store(errors.New("asyncbuffer.AsyncBuffer.readChunks: failed to get chunk from pool"))
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return
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}
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// Read data into the chunk's buffer
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n, err := io.ReadFull(ab.r, chunk.buf)
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// If it's not the EOF, we need to store the error
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if err != nil && err != io.EOF && err != io.ErrUnexpectedEOF {
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ab.err.Store(err)
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return
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}
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// No bytes were read (n == 0), we can return the chunk to the pool
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if err == io.EOF || n == 0 {
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chunkPool.Put(chunk)
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return
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}
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// Resize the chunk's data slice to the number of bytes read
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chunk.data = chunk.buf[:n]
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// Store the reference to the chunk in the AsyncBuffer
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ab.addChunk(chunk)
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// We got ErrUnexpectedEOF meaning that some bytes were read, but this is the
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// end of the stream, so we can stop reading
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if err == io.ErrUnexpectedEOF {
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return
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}
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}
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}
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// closedError returns an error if the attempt to read on a closed reader was made.
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// If the reader had an error, it returns that error instead.
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func (ab *AsyncBuffer) closedError() error {
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// If the reader is closed, we return the error or nil
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if ab.closed.Load() {
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err := ab.Error()
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if err == nil {
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err = errors.New("asyncbuffer.AsyncBuffer.ReadAt: attempt to read on closed reader")
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}
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return err
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}
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return nil
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}
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// offsetAvailable checks if the data at the given offset is available for reading.
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// It may return io.EOF if the reader is finished reading and the offset is beyond the end of the stream.
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func (ab *AsyncBuffer) offsetAvailable(off int64) (bool, error) {
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// We can not read data from the closed reader, none
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if ab.closed.Load() {
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return false, ab.closedError()
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}
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// In case the offset falls within the already read chunks, we can return immediately,
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// even if error has occurred in the future
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if off < ab.len.Load() {
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return true, nil
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}
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// In case the reader is finished reading, and we have not read enough
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// data yet, return either error or EOF
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if ab.finished.Load() {
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// In case, error has occurred, we need to return it
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err := ab.Error()
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if err != nil {
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return false, err
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}
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// Otherwise, it's EOF if the offset is beyond the end of the stream
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return false, io.EOF
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}
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// No available data
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return false, nil
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}
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// WaitFor waits for the data to be ready at the given offset. nil means ok.
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// It guarantees that the chunk at the given offset is ready to be read.
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func (ab *AsyncBuffer) WaitFor(off int64) error {
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for {
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ok, err := ab.offsetAvailable(off)
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if ok || err != nil {
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return err
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}
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<-ab.getNewChunkSignal()
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}
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}
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// Wait waits for the reader to finish reading all data and returns
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// the total length of the data read.
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func (ab *AsyncBuffer) Wait() (int64, error) {
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for {
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// We can not read data from the closed reader even if there were no errors
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if ab.closed.Load() {
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return 0, ab.closedError()
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}
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// In case the reader is finished reading, we can return immediately
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if ab.finished.Load() {
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size := ab.len.Load()
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// If there was an error during reading, we need to return it no matter what position
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// had the error happened
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err := ab.err.Load()
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if err != nil {
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err, ok := err.(error)
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if !ok {
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return size, errors.New("asyncbuffer.AsyncBuffer.Wait: failed to get error")
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}
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return size, err
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}
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return size, nil
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}
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// Lock until the next chunk is ready
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<-ab.getNewChunkSignal()
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}
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}
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// Error returns the error that occurred during reading data in background.
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func (ab *AsyncBuffer) Error() error {
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err := ab.err.Load()
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if err == nil {
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return nil
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}
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errCast, ok := err.(error)
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if !ok {
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return errors.New("asyncbuffer.AsyncBuffer.Error: failed to get error")
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}
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return errCast
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}
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// readChunkAt copies data from the chunk at the given absolute offset to the provided slice.
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// Chunk must be available when this method is called.
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// Returns the number of bytes copied to the slice or 0 if chunk has no data
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// (eg. offset is beyond the end of the stream).
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func (ab *AsyncBuffer) readChunkAt(p []byte, off int64) int {
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// If the chunk is not available, we return 0
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if off >= ab.len.Load() {
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return 0
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}
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ind := off / ChunkSize // chunk index
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chunk := ab.chunks[ind]
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startOffset := off % ChunkSize // starting offset in the chunk
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// If the offset in current chunk is greater than the data
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// it has, we return 0
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if startOffset >= int64(len(chunk.data)) {
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return 0
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}
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// Copy data to the target slice. The number of bytes to copy is limited by the
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// size of the target slice and the size of the data in the chunk.
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return copy(p, chunk.data[startOffset:])
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}
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// readAt reads data from the AsyncBuffer at the given offset.
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//
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// If full is true:
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//
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// The behaviour is similar to io.ReaderAt.ReadAt. It blocks until the maxumum amount of data possible
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// is read from the buffer. It may return io.UnexpectedEOF in case we tried to read more data than was
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// available in the buffer.
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//
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// If full is false:
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//
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// It behaves like a regular non-blocking Read.
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func (ab *AsyncBuffer) readAt(p []byte, off int64) (int, error) {
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size := int64(len(p)) // total size of the data to read
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if off < 0 {
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return 0, errors.New("asyncbuffer.AsyncBuffer.readAt: negative offset")
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}
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// Wait for the offset to be available.
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// It may return io.EOF if the offset is beyond the end of the stream.
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err := ab.WaitFor(off)
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if err != nil {
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return 0, err
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}
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ab.mu.RLock()
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defer ab.mu.RUnlock()
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// If the reader is closed, we return an error
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if ab.closed.Load() {
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return 0, ab.closedError()
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}
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// Read data from the first chunk
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n := ab.readChunkAt(p, off)
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if n == 0 {
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return 0, io.EOF // Failed to read any data: means we tried to read beyond the end of the stream
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}
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size -= int64(n)
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off += int64(n) // Here and beyond off always points to the last read byte + 1
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// Now, let's try to read the rest of the data from next chunks while they are available
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for size > 0 {
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// If data is not available at the given offset, we can return data read so far.
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ok, err := ab.offsetAvailable(off)
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if !ok || err != nil {
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return n, err
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}
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// Read data from the next chunk
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nX := ab.readChunkAt(p[n:], off)
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n += nX
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size -= int64(nX)
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off += int64(nX)
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// If we read data shorter than ChunkSize or, in case that was the last chunk, less than
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// the size of the tail, return kind of EOF
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if int64(nX) < min(size, int64(ChunkSize)) {
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return n, io.EOF
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}
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}
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return n, nil
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}
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// Close closes the AsyncBuffer and releases all resources.
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// It returns an error if the reader was already closed or if there was
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// an error during reading data in background even if none of the subsequent
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// readers have reached the position where the error occurred.
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func (ab *AsyncBuffer) Close() error {
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ab.mu.Lock()
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defer ab.mu.Unlock()
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// If the reader is already closed, we return immediately error or nil
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if ab.closed.Load() {
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return ab.Error()
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}
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ab.closed.Store(true)
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// If the reader is still running, we need to signal that it should stop and close the channel
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if !ab.finished.Load() {
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ab.finished.Store(true)
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close(ab.newChunkSignal)
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}
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// Return all chunks to the pool
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for _, chunk := range ab.chunks {
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chunkPool.Put(chunk)
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}
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return nil
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}
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// Reader returns an io.ReadSeeker+io.ReaderAt that can be used to read actual data from the AsyncBuffer
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func (ab *AsyncBuffer) Reader() *Reader {
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return &Reader{ab: ab, pos: 0}
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}
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// Read reads data from the AsyncBuffer.
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func (r *Reader) Read(p []byte) (int, error) {
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n, err := r.ab.readAt(p, r.pos)
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if err == nil {
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r.pos += int64(n)
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}
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return n, err
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}
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// Seek sets the position of the reader to the given offset and returns the new position
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func (r *Reader) Seek(offset int64, whence int) (int64, error) {
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switch whence {
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case io.SeekStart:
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r.pos = offset
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case io.SeekCurrent:
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r.pos += offset
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case io.SeekEnd:
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size, err := r.ab.Wait()
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if err != nil {
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return 0, err
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}
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r.pos = size + offset
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default:
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return 0, errors.New("asyncbuffer.AsyncBuffer.ReadAt: invalid whence")
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}
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if r.pos < 0 {
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return 0, errors.New("asyncbuffer.AsyncBuffer.ReadAt: negative position")
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}
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return r.pos, nil
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}
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