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multi: fix typos and grammar issues in comments [skip ci]
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@ -81,7 +81,7 @@ type sessionQueueConfig struct {
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// backups to the watchtower specified in the config's ClientSession. Calling
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// Quit will attempt to perform a clean shutdown by receiving an ACK from the
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// tower for all pending backups before exiting. The clean shutdown can be
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// aborted by using ForceQuit, which will attempt to shutdown the queue
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// aborted by using ForceQuit, which will attempt to shut down the queue
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// immediately.
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type sessionQueue struct {
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started sync.Once
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@ -108,7 +108,7 @@ type sessionQueue struct {
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shutdown chan struct{}
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}
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// newSessionQueue intiializes a fresh sessionQueue.
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// newSessionQueue initializes a fresh sessionQueue.
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func newSessionQueue(cfg *sessionQueueConfig,
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updates []wtdb.CommittedUpdate) *sessionQueue {
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@ -275,7 +275,7 @@ func (q *sessionQueue) sessionManager() {
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}
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q.queueCond.L.Unlock()
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// Exit immediately if a force quit has been requested. If the
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// Exit immediately if a force quit has been requested. If
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// either of the queues still has state updates to send to the
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// tower, we may never exit in the above case if we are unable
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// to reach the tower for some reason.
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@ -314,7 +314,7 @@ func (q *sessionQueue) drainBackups() {
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// Init.
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for sendInit := true; ; sendInit = false {
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// Generate the next state update to upload to the tower. This
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// method will first proceed in dequeueing committed updates
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// method will first proceed in dequeuing committed updates
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// before attempting to dequeue any pending updates.
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stateUpdate, isPending, backupID, err := q.nextStateUpdate()
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if err != nil {
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@ -480,8 +480,8 @@ func (q *sessionQueue) nextStateUpdate() (*wtwire.StateUpdate, bool,
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// the ACK before returning. If sendInit is true, this method will first send
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// the localInit message and verify that the tower supports our required feature
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// bits. And error is returned if any part of the send fails. The boolean return
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// variable indicates whether or not we should back off before attempting to
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// send the next state update.
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// variable indicates whether we should back off before attempting to send the
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// next state update.
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func (q *sessionQueue) sendStateUpdate(conn wtserver.Peer,
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stateUpdate *wtwire.StateUpdate, localInit *wtwire.Init,
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sendInit, isPending bool) error {
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@ -598,10 +598,10 @@ func (q *sessionQueue) sendStateUpdate(conn wtserver.Peer,
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return nil
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}
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// reserveStatus returns a reserveStatus indicating whether or not the
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// sessionQueue can accept another task. reserveAvailable is returned when a
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// task can be accepted, and reserveExhausted is returned if the all slots in
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// the session have been allocated.
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// reserveStatus returns a reserveStatus indicating whether the sessionQueue can
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// accept another task. reserveAvailable is returned when a task can be
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// accepted, and reserveExhausted is returned if the all slots in the session
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// have been allocated.
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//
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// NOTE: This method MUST be called with queueCond's exclusive lock held.
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func (q *sessionQueue) reserveStatus() reserveStatus {
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